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#3291592 - 05/10/11 03:21 PM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 ***** [Re: James McKenzie-Smith]
Jedi Master Offline
Entil'zha
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Registered: 02/15/00
Posts: 35611
Loc: Space Coast, USA
I shall reserve judgement until more is shown and explained. Ooooh! Shocker! I know, I'm violating the Laws of the Web by not passing final sentence now.



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#3291635 - 05/10/11 04:39 PM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: FokkerDVIII]
Hellfish6 Online   content
Member

Registered: 08/12/05
Posts: 256
Originally Posted By: FokkerDVIII
It looks great but I am not seeing anything that mods like Invasion 1944 or the WW2 FDF mod (which had excellent Single Player campaigns and new scripted features) have not done....


THEN DO NOT BUY IT.

Jeez. I hate it when people complain to complain. You don't have a right to free mods. Someone's gotta work on them, and I'm more than happy to give people money if they entertain me, be they strippers, musicians or game developers.

Wait for someone to mod anything like this for free. I suspect you'll be waiting a long time.

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#3291669 - 05/10/11 05:26 PM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: Hellfish6]
Rakov Offline
Member

Registered: 04/18/09
Posts: 512
I'm not educated enough on how free mods vs pay mods work to comment but I really want to. :P Obviously, they can't sue over content (you can't OWN WW2), but can they own animations, or camoflage, or the concept of armor penetration? If Iron Front brings armor penetration to the table for the first time, can other modders then not duplicate it for free? Is there anything that a Paying mod could take away from ARMA2 because they own some part of their work? With how open Arma is, how much could be reverse engineered into a mod, and would the Dev have any legal recourse? Its not about freeness to me, I'm curious as if something that so far has been skipping through daisy fields could suddenly have a toll booth and barbed wire. So interesting that I"m going to have to research it. I'm pretty sure the boundry happens at the money line.

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#3291734 - 05/10/11 06:31 PM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: James McKenzie-Smith]
Magnum Offline
Lifer

Registered: 01/27/03
Posts: 25522
Loc: Naples, Florida
This is a forum... I think everyone has a right to express their opinion on whether they agree to buy mods or not... IMO, I don't like the precedence set by a select group selling "mods" over those who make them and release them for free and the love of the game... we each have opinions, we can share them and respect each others... or just not visit a thread like this.
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#3291761 - 05/10/11 07:15 PM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: Magnum]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 1155
Loc: Peoples Republic of Yorkshire
why are people calling it a mod?? mods dont spend a fortune licensing a game engine. Going by what you lot are saying you could class operation arrowhead a mod of arma2 cos it uses the same game engine!

A payable mod would be something like an FSX plane, an object that works in the host game and cant be used by itself without the host game.

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#3291763 - 05/10/11 07:24 PM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: James McKenzie-Smith]
Magnum Offline
Lifer

Registered: 01/27/03
Posts: 25522
Loc: Naples, Florida
true...bad choice of words... but the point some are asking...what makes this game made with a license of ArmA2 better or worth getting over what mods community mod makers do? I don't know... but I will be able to answer that when I buy this game, which I am sure to do. wink
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Magnum

"Every time I hear/read "Free to Play" I know were going to get screwed in the end with micro-transactions. NO THANKS game developers!"

*Intel i7-2600K processor *Cooler Master Hyper N 520 CPU fan *Asus ROG Maximus IV Gene-Z mobo *8GB Corsair Vengeance 1600 DDR3 RAM *Asus ENGTX570 DCII GeForce 570 video card *Western Digital 640GB 7200 w/32MB cache HDD *Corsair TX750M power supply *Microsoft Windows 7 Home Premium SP1 64-bit

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#3291788 - 05/10/11 08:15 PM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: Rakov]
James McKenzie-Smith Offline
Senior Member

Registered: 01/29/01
Posts: 3443
Loc: Vancouver, BC, Canada
Originally Posted By: Rakov
can they own animations...


Yes, although if someone makes something very similar using similar processes and ends up with a similar result, then no.

Originally Posted By: Rakov
...or camoflage...


No, the camo patterns are out there in the world, and any possible rights holders are not around to claim them. In-game textures that use historical camoflage, of course, are a different story.

Originally Posted By: Rakov
...or the concept of armor penetration?


Certainly not. They can own their own scripts that dictate how armour penetration is implemented, but not the overall concept. Someone else can come up with different coding and concepts that yield nearly identical results, and the dev team of Iron Front will have no cause for legal action, so long as their own code was not jacked.

Originally Posted By: Rakov
If Iron Front brings armor penetration to the table for the first time, can other modders then not duplicate it for free?


Yes! Provided, of course, that they do their own coding, as previously mentioned.

Originally Posted By: Rakov
Is there anything that a Paying mod could take away from ARMA2 because they own some part of their work? With how open Arma is, how much could be reverse engineered into a mod, and would the Dev have any legal recourse? Its not about freeness to me, I'm curious as if something that so far has been skipping through daisy fields could suddenly have a toll booth and barbed wire. So interesting that I"m going to have to research it. I'm pretty sure the boundry happens at the money line.


Basically, code, art assets, stuff of that sort, are protected, and this is how it should be. That does not mean that no one else could possibly make a mod based on Operation Bagration in 1944, or even simply a mod of a T-34 or German infantryman. They would just have to use their own assets. As it stands, when it comes to the Russian Front, there does not seem to be much going on, so far as I can make out.

Whether or not any mods can be added to Iron Front is currently unknown. This will be something that would be determined by their licensing agreement with BIS.

Anyway, I am not too sure why there seems to be any consternation over any of this. Of course, free mods will continue to exist for ArmA2. Iron Front in no way infringes upon that. At the same time, the Real Virtuality engine belongs to BIS, and the decision to license it is theirs alone, and they are within their rights to do so. It is up to the dev team for Iron Front to create a sim that we will want to play, and if anybody does not like it, they can wait until a free Russian Front mod comes along.

I might add that they will likely be waiting quite a long time.

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#3291828 - 05/10/11 09:17 PM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: James McKenzie-Smith]
Rakov Offline
Member

Registered: 04/18/09
Posts: 512
I think that its an emotional reaction to a game that has had the absolute best, most passionate modding community I've ever seen. (Maybe source?) But considering that I plunked down money for Yankee Air Pirate and Day of defeat, I'm not sure what I'm so worried about... :P


Wait, didn't Yankee Air pirate come with a free copy of WoV? Oh... that's good. mua...muahahahahaha!


Edited by Rakov (05/11/11 01:24 AM)

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#3292076 - 05/11/11 08:18 AM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: James McKenzie-Smith]
Mo1974 Offline
Member

Registered: 05/01/06
Posts: 125
Loc: UK
Hi,
Does anyone know if there are plans to expand this game into different fronts, ie, West, if it is successful?
Mo.

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#3292116 - 05/11/11 09:04 AM Re: New game with ArmA 2 engine announced - IRON FRONT: Liberation 1944 [Re: James McKenzie-Smith]
Fille_SWE Offline
PSN: Fille_SWE
Member

Registered: 12/16/03
Posts: 854
Loc: Sweden
Well im moore then willing to spend some cash on a good soldier sim like ofp, arma, arma 2 and now this game. i mean its not like we see this kind of games get released very often. (my english aint perfect and i know that smile )

Oh and btw i really hope for a good sp experience as well in this game smile even thou i play arma and arma 2 mostly online with a few friends doing coop missions i do miss a good sp experience. i liked the campaign that was in OFP


Edited by Fille_SWE (05/11/11 09:10 AM)

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