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#3563442 - 04/27/12 09:00 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Offline
Member

Registered: 12/05/08
Posts: 176
Originally Posted By: Lagarto
Thank you Juri for the news. Have you guys managed to fix the problem of poor randomization of the missions (I mean the same mission being generated over and over again)?


From testing the new DGen I have the feeling that randomization is working a little bit better now. But it is a complex topic. Sometimes the problem of always flying the same mission is not so much caused by DGen, but by the poor design of the red and blue map template files. On some maps there are too few targets or they are placed at the wrong locations and will not be recognized by DGen. Moreover Asura has discovered that some mission types were never correctly implemented into DGen, that's the reason why they are never created, even when they appear in the ops files.
The improvement of mission generation in DGen will be a long term process. Some issues will already be fixed in the first official release of the new DGen, but other improvements will need more time and will be added in later versions.


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#3563446 - 04/27/12 09:06 AM Re: DGEN breakthrough? [Re: juri_js]
Boilerplate* Offline
Viceroy of Huntly
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Registered: 02/23/06
Posts: 5640
Loc: Virginia, USA
Just to get Dgen working again with the new releases will be a blessing anyway. Thanks for your efforts on this.
_________________________
It's a Game. smile

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#3563516 - 04/27/12 11:06 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 3011
Great news, Juri, thank you. Is there any chance we see Bessarabia and/or Slovakia maps incorporated into the new DGen?
By the way, DT has just revealed that, let me quote, "On the way is Central Tunisia map with new desert buildings and trees" smile

http://forum.1cpublishing.eu/showthread.php?t=29249&page=35


Edited by Lagarto (04/27/12 11:07 AM)

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#3563527 - 04/27/12 11:27 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Offline
Member

Registered: 12/05/08
Posts: 176
The data for new maps can be added relatively easy to the new DGen. What's needed are files with the coordinates of towns, bridges and airfields. But someone has to build campaigns for these maps and that can be quite time-consuming.

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#3574889 - 05/18/12 10:30 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Offline
Member

Registered: 12/05/08
Posts: 176

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#3575433 - 05/19/12 03:46 AM Re: DGEN breakthrough? [Re: juri_js]
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1204
Loc: Italy
Now it works on my system. Noticed it has revised cruising speeds, cum grano salis. It looks this DGen can also deal with cruising speeds lower than 150 km/h. Good.

GB
_________________________
Ardisco, colpisco, meninfischio ("I dare, hit and do not care about it!" - Written on a SM 79 "Sparviero" during Spain civil war)

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#3575436 - 05/19/12 03:55 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 3011
I just tried the new DGen and I can't generate any campaign. I get the message "Can't open DGen_mod.ini" in the Dgen_modERROR file. What am I missing? I run a straight 4.11.1, no mods whatsoever.

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#3575449 - 05/19/12 05:14 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Offline
Member

Registered: 12/05/08
Posts: 176
Have you forgotten to put the DGen_mod.ini file in the games main folder?

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#3575477 - 05/19/12 07:10 AM Re: DGEN breakthrough? [Re: Lagarto]
Lagarto Offline
Senior Member

Registered: 01/19/01
Posts: 3011
As a matter of fact, yes smile Thank you. Is your Solomons campaign downloadable somewhere?

By the way, looks like there's a major improvement in randomization of Pacific missions. I tested first three missions of two different campaigns and every time came up with a different mission (or a different localization). Great work!

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#3575485 - 05/19/12 07:42 AM Re: DGEN breakthrough? [Re: Lagarto]
juri_js Offline
Member

Registered: 12/05/08
Posts: 176
My Solomons campaigns are finished. The problem is, there are still two issues when the latest Dgen.exe is used. During long distance intercept missions the flight routes of enemy and friendly flights are sometimes slightly too far away and the flights will not meet each other and in airstart bomber missions there is a formation issue, that can cause collisions. Both problems originate from the old DGen code by Starshoy and I guess Asura will fix them in the next DGen version.

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