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#3573660 - 05/16/12 02:18 AM Re: Patch report 2 + mini fix [Re: Chivas]
Xander Fulton Offline
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Registered: 04/20/01
Posts: 576
Loc: Portland, OR
Originally Posted By: Chivas
Originally Posted By: Xander Fulton
Originally Posted By: Chivas
Originally Posted By: kilosierra
One interesting thing I noticed today (did some tests as I today updated to the latest nvidia drivers) is that the game has more stutters for me with vsync ON. With vsync off, the stutters are almost gone, with the price of some tearing.

I always expected vsync on would smooth things out, doesn`t seem to be the case on my system.


Your right, I was able to turn everything back to HIGH @1920x1080 when I turned OFF vsync. Its was definitely one of the main culprits for micro stutters on my system.


That's because that is how v-sync works.

It forces the render buffer to only output when it has completed a frame, so if it misses a monitor sync cycle, it has to wait for the next.

IE., if your monitor is running at 60hz, with v-sync on, you will be effectively viewing only 60fps exactly...or 30fps (if it drops even 1fps below 60), 15fps, etc.

That's why nVidia created "Adaptive V-Sync" in their new drivers. If you are rendering at higher than 60fps...it turns on v-sync, so you have a nice, solid 60fps display. If the render speed drops BELOW 60fps, it turns off v-sync so you don't experience the sharp drop to the next lowest 'synched' framerate.


I never had a problem with Vsync causing stutters with IL-2, but I will look for Adaptive V-Sync in the nvidia program.


Well how often did IL-2 drop below 60fps? Not too often...at least, not that since I can remember...

(That said, IL-2:1946 and CloD are using very different APIs...one is OpenGL, the other Direct3D. They handle frame/render buffers and v-sync a bit differently.)


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#3573670 - 05/16/12 03:01 AM Re: Patch report 2 + mini fix [Re: JG52Uther]
cheesehawk Offline
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Registered: 02/23/11
Posts: 605
Loc: CA, USA
That's comparing apples to oranges, 1946 is a much older game, this is a new one, different coding, methods used, and calculations involved. It's like saying the original quake would run faster on today's equipment than a maxed out Crysis.

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#3573821 - 05/16/12 10:39 AM Re: Patch report 2 + mini fix [Re: Xander Fulton]
Avimimus Offline
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Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
Originally Posted By: Xander Fulton

Well how often did IL-2 drop below 60fps? Not too often...at least, not that since I can remember...

(That said, IL-2:1946 and CloD are using very different APIs...one is OpenGL, the other Direct3D. They handle frame/render buffers and v-sync a bit differently.)


- I was lucky to get 14-20fps in most situations (sometimes less). 30fps was good when my machine could manage it.

- Even with a machine which was much more powerful than the minimum system requirements, I couldn't run the single missions (too many objects)

- Oh, and when I upgraded, I once got bad stutters that could only be handled by lowering the resolution.

So, yes - many of these problems existed in Il-2 (which was originally released for 400mhz machines and 32mb video cards).

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#3574129 - 05/16/12 08:37 PM Re: Patch report 2 + mini fix [Re: JG52Uther]
commorange Offline
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Registered: 06/06/04
Posts: 808
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Is the patch retail yet? I dont care to be a beta tester any more but i will play it when it goes live on steam.

also I have thousands of fireant bites that need to heal. But that shows I am loyal to CoD. behindcouch
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#3574227 - 05/17/12 02:28 AM Re: Patch report 2 + mini fix [Re: commorange]
Bokononist Offline
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Not yet, I have the feeling that we are a few betas away from the retail version. There are still CTD's for some it seems, clouds and particles need recoding etc and hopefully the will fix the odd throttle/boost situation in the spits that seems to have been caused by 'fixing' the FM. I think that as they make progress, they will release mini-updates to the beta to test them on us before final release.
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#3574309 - 05/17/12 08:28 AM Re: Patch report 2 + mini fix [Re: Chivas]
Icarus1 Offline
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Registered: 11/02/09
Posts: 538
Originally Posted By: Chivas


Your right, I was able to turn everything back to HIGH @1920x1080 when I turned OFF vsync. Its was definitely one of the main culprits for micro stutters on my system.


Hey Chivas,

When many first complained about stuttering, they were told that their systems were outdated. Since our systems are similar, perhaps we need an upgrade? LOL (I also remember being told I needed to calibrate my monitor before CoD changed the gaudy colors).

BTW, I can run it fine (good fps with new patch) with all on highest and 1920 x 1200 NP, just the stutters are very bad and shimmers like he11. Need 2650 x 1600 to make shimmering semi reasonable, but a big fps drop. I think AA at 1920 x 1200 would be more efficient than very high res and I have GTX 580 x 2 3gb video memory.


Edited by Icarus1 (05/17/12 12:02 PM)
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#3574675 - 05/17/12 07:48 PM Re: Patch report 2 + mini fix [Re: Icarus1]
Chivas Offline
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Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: Icarus1
Originally Posted By: Chivas


Your right, I was able to turn everything back to HIGH @1920x1080 when I turned OFF vsync. Its was definitely one of the main culprits for micro stutters on my system.


Hey Chivas,

When many first complained about stuttering, they were told that their systems were outdated. Since our systems are similar, perhaps we need an upgrade? LOL (I also remember being told I needed to calibrate my monitor before CoD changed the gaudy colors).

BTW, I can run it fine (good fps with new patch) with all on highest and 1920 x 1200 NP, just the stutters are very bad and shimmers like he11. Need 2650 x 1600 to make shimmering semi reasonable, but a big fps drop. I think AA at 1920 x 1200 would be more efficient than very high res and I have GTX 580 x 2 3gb video memory.


I never had much stuttering until after the mini-patch, now I have to disable Vsync for the time being. I prefer to buy the best single card I can afford as apposed to SLI as it can cause stuttering unless the sim is highly optimized for it. AA has never been a problem for me as I don't notice many jaggies flying at 1920x1080, although I do get some shimmering. I think the shimmering will be addressed with better use of AF. As far as the colors go I can adjust my monitor to make them look better, so they ain't that big a problem for me. That said there is still room for improvement with the sim colors.

The fact that the developers appears to be fixing the CTD and Launcher exe problem for most users will go along way in securing the future of the sim so that many of the issues we still have can be addressed. The future is starting to look alittle brighter, but still a long way to go.
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#3574833 - 05/18/12 08:03 AM Re: Patch report 2 + mini fix [Re: Chivas]
Icarus1 Offline
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Registered: 11/02/09
Posts: 538
I don't use SLI and i have always had constant stutters. I can't disable vsync without bad tearing in CoD. Funny thing, because at 1920 x 1200 I find the landscape shimmers like he11. Its really bad. 2650 x 1600 it is poor but better. Hope AF helps that because it is really ugly. I did not adjust the colours because they are fine now after they fixed them. It was just funny that some people were blaming customers monitors for the early ugly colours and then the customers rigs for the stutters. Now it is proven that CoD is to blame.

Glad they are fixing the CTD, but I never had many of those so its no biggy for me. I'm waiting for the stutters to get fixed and AA and AF. It should not take years to fix those things. I have written off CoD content wise as I know we will not get a proper campaign etc. ever. I have taken it off my SSD until the retail patch and I'll try it again then. If it is not up to scratch by then, I'm out for good as will so many others. But I'll never get serious with this sim as it has too much wrong with it that will never get fixed.

I think the future of this sim has been permanently damaged. Too many people are moving on. The banana forum is dead compared to say BMS or DCS which regularly have 4x the members logged in. Some will stay. If it is fixed to high enough standards some will return. I think they missed the boat though for any real resurgence.

I hope I'm wrong, but I don't see it.
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#3574914 - 05/18/12 11:22 AM Re: Patch report 2 + mini fix [Re: JG52Uther]
Warbirds Offline
Member

Registered: 09/25/01
Posts: 2320
You guys keep complaining about the clouds, smoke and dust so why don't you use Kegety's mod for this. I have used this from the first day it came out and get great frame rates with very little stutter. It reduces particles in dust, smoke and clouds.
Here is the link

http://forum.1cpublishing.eu/showthread.php?t=21744
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#3574981 - 05/18/12 01:15 PM Re: Patch report 2 + mini fix [Re: Icarus1]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: Icarus1
I don't use SLI and i have always had constant stutters. I can't disable vsync without bad tearing in CoD. Funny thing, because at 1920 x 1200 I find the landscape shimmers like he11. Its really bad. 2650 x 1600 it is poor but better. Hope AF helps that because it is really ugly. I did not adjust the colours because they are fine now after they fixed them. It was just funny that some people were blaming customers monitors for the early ugly colours and then the customers rigs for the stutters. Now it is proven that CoD is to blame.

Glad they are fixing the CTD, but I never had many of those so its no biggy for me. I'm waiting for the stutters to get fixed and AA and AF. It should not take years to fix those things. I have written off CoD content wise as I know we will not get a proper campaign etc. ever. I have taken it off my SSD until the retail patch and I'll try it again then. If it is not up to scratch by then, I'm out for good as will so many others. But I'll never get serious with this sim as it has too much wrong with it that will never get fixed.

I think the future of this sim has been permanently damaged. Too many people are moving on. The banana forum is dead compared to say BMS or DCS which regularly have 4x the members logged in. Some will stay. If it is fixed to high enough standards some will return. I think they missed the boat though for any real resurgence.

I hope I'm wrong, but I don't see it.


DCS and other modern flight sims are irrelevant to the WW2 aircombat community. As yet there are no hardcore WW2 combat flight sims that can compete with the original IL-2, at least as far a community size goes, which says alot about the other sims. If the new IL-2 series works out its problems and no other decent sim comes out in the mean time the whole community will eventually migrate to the new series. The tools for the community to build campaigns are there, especially triggers, which will make very interesting campaigns. Some in the community and third parties are making good campaigns now, once the bugs are fixed, and the community fills out then the campaign building will start in earnest.

Personally I don't think the sim is permanently damaged, even the haters continue to check the forums for news of updates. This stabability patch is a huge hurdle the sim is close to climbing, the next will be the Sequel. The developers will probably fix the major bugs before releasing the Sequel if they want enough sales for the series to survive. The series will get a new lease on life, if the reviews of the Sequel are good. This will not kill COD as almost every fix and new feature in the Sequels can be applied to COD.
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