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#3573350 - 05/15/12 02:49 PM Alpha: Invasion!
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
Hey all,

The successor to my Counterinsurgency and COIN Patrol gametypes, Invasion, is now available on the server in ALPHA form, for Takistan only! Invasion is the final iteration of this type of gametype and I will continue upgrading it. Consider all COIN missions on the server deprecated.

Invasion is intended to be a direct competitor to the EVO gametype already on the server, with several important distinctions. I think it's better!

Big features:

- Totally redesigned main base in the north of Takistan, including new O.N.E. content!

- New secondary base in the south: FOB Geronimo, a USMC base that includes aircraft!

- Prestige Points system. This is a new system that coexists with Reputation Points. While Rep shared among all players and is used to build bases, Prestige is used for selfish reasons, and is individually tracked! Call in a cruise missile strike, request an airdrop of a HMMWV or some ammo, get a BARCAP over your area, or start a HALO jump! Prestige can be gained from killing enemies and helping to clear side missions.

- Invasion Air Loadout system, allowing aircraft to be equipped depending on the mission needed, including all-new air weapons added as part of O.N.E.

- Side missions. This leverages the same logic as the Dynamic Mission Machine, and will reward both Rep and Prestige for completion

---------

- Return of the AC-130. Deadlier than ever (realistic rates of fire, etc.), but expect to attract a lot of attention from the enemy airforce! Get an F-22 to cover you, or use Prestige Points to request a BARCAP in your target area. Also, angel wing flares!
- Deadly enemy artillery, integrated with the side mission system. If an enemy artillery site is spotted, don't delay in taking it out, or you may find shells raining on the main base!
- TaoIED system, including random roadside bombs and ambushes!
- New enemy groups, including the Takistani Army.
- Enemy aircraft spawning. Skies are no longer so friendly!
- New class: Forward Observer. Integrates with the advanced artillery system provided by the R3F Logistics script.
- More configuration for size of enemy spawns.
- Optional use of Mando Missiles system (use server parameters at mission start)
- Improvements and rebalancing for the loadouts and abilities of the old classes
- Reduced base building costs, especially for fast-travel tents and vehicle service points
- Improved performance all around made possible with CBA
- Tweaks to internal spawning logic to provide more of a challenge and confine fighting to fewer towns
- Updated documentation. All key features are properly documented in the briefing. Briefing has been streamlined.
- Dynamic weather system added, so that weather changes faster and is more interesting as a combat consideration.
- Time of day selection. You can use the satellite object in the main base to change between day and night, for a change of pace.
- More stuff I've forgotten because I've worked on this forever

PLEASE REPORT ALL BUGS HERE
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei


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#3573658 - 05/16/12 02:04 AM Re: Alpha: Invasion! [Re: Taosenai]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1115
Loc: Seattle, Washington
Seems to be a super long respawn on vehicles if they respawn at all.
Vehicles don't repair/refuel/rearm at base like in EVO.
I thought there was going to be AI controlled arty?
Don't know how to change view distance.
AI fighter jets seem to respawn in about 30 seconds.
I like the Prestige Points.
Forward Observer was super fun to play as.
AI is brutally smart. We had one get in a Bradley turret at base and spawn camp us! Awesome.

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#3573768 - 05/16/12 08:51 AM Re: Alpha: Invasion! [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
Hm, I actually shortened the respawns. They're still like 5 minutes, though. I will look into it.

Yes it is still using the default ArmA system for repair/rearm/refuel, with trucks and service points. It wouldn't be unreasonable to add automatic repair for any vehicles in the bases with their engines shut off, though.

There's definitely AI arty, do you mean enemy AI arty? They may not have spawned while you were playing, it's all random.

View distance is controlled at a random HQ thing in the base. I will add a sign.

For the fighters, did you have the AC-130 up? That script may be too aggressive. Otherwise the AI aircraft spawning shouldn't be too crazy, but they will all come to where you are fighting, rather than patrol the map. I'll double check.

I had an AI do the same thing to me during testing... I ran over to the line of tanks and Bradleys, walked up to one, and didn't get the option to get in. About then he zoomed away and murdered me. I may need to increase the base security forces, though players can also do that with the base builders.


Edited by Taosenai (05/16/12 09:12 AM)
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3574220 - 05/17/12 02:07 AM Re: Alpha: Invasion! [Re: Taosenai]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1115
Loc: Seattle, Washington
So much fun playing as a forward observer and then dropping bombs for Dead Meat and Tanker Wade's lasers. Great job on these missions Tao!

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#3576500 - 05/21/12 12:13 AM Re: Alpha: Invasion! [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
I fixed many things and re-did the air spawns (maybe). New version alpha2 should be on the server by tomorrow night, once I send it off.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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