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#3571325 - 05/11/12 05:26 PM Re: My Issues with DCS:P-51/World [Re: Smokin_Hole]
RustyNOR Offline
Member

Registered: 07/19/09
Posts: 126
Loc: Oslo, Norway
There are no "issues" with the P-51D. It's the most complete BETA I have ever seen! It totally smokes any of the other WWII aircrafts out ther, even the A2A Accusim! And that is in BETA! Just open your wallets folks biggrin

(R)


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#3571340 - 05/11/12 05:54 PM Re: My Issues with DCS:P-51/World [Re: Smokin_Hole]
EtherealN Offline
Member

Registered: 08/13/11
Posts: 243
The beta versions of the World-integrated Ka-50/A-10C modules are not released yet.

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#3571408 - 05/11/12 07:44 PM Re: My Issues with DCS:P-51/World [Re: Nate]
Smokin_Hole Online   content
Member

Registered: 07/30/09
Posts: 559
Originally Posted By: Nate
Originally Posted By: Smokin_Hole
So I had a Mission Generator mission that I liked in Warthog. I brought it over to P-51 and add smoke that would trigger with the proximity of the P-51. After awhile I got bored so I added 3 flights of 2 Mi-8s. They just fly around a 7 km radius at 500 and wait for me to throw .50 cal their way.

Here's the issue: The Hips are 20 miles from Lochini (the P-51 takeoff point). But even from that distance the frames cut by half whenever I look in the general location of the Hips 20 miles away. I've moved all about the map and the frames slow only when looking at the quadrant occupied by the Mi-8s, even at long distances and even when a ridgeline separates me from any posibility of seeing the helicopters.


Interesting I'll take a look - were the Hips over the battlefield at the time?

Nate


I'll send the mission to you later tonight on the DCS forum. You will only need to delete the Hips and save as a different mission. When you play each, you only need to takeoff and continue to fly/look towards the W. The Hips are circling behind any action. Thanks for looking into it.

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#3571666 - 05/12/12 11:13 AM Re: My Issues with DCS:P-51/World [Re: Smokin_Hole]
Smokin_Hole Online   content
Member

Registered: 07/30/09
Posts: 559
Nate,

I started a buglist thread at DCS with the missions. After a bunch of replays I now have to admit that there is very little perceptable performance difference between the two variations of the mission. For both, there is a significant hit when looking west towards the battle area which is many miles beyond visual range. I guess my question would be (and this may well apply to Ka50 and WH as well) why would looking in the general direction of something you can't see cause a performance hit? If its just general CPU drag because of units interacting than that would occur wherever one looks.

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#3571812 - 05/12/12 03:34 PM Re: My Issues with DCS:P-51/World [Re: Smokin_Hole]
Sobek Offline
Junior Member

Registered: 02/23/09
Posts: 66
Could be a LOD switching issue, perhaps?

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#3572933 - 05/14/12 08:23 PM Re: My Issues with DCS:P-51/World [Re: Sobek]
Smokin_Hole Online   content
Member

Registered: 07/30/09
Posts: 559
Originally Posted By: Sobek
Could be a LOD switching issue, perhaps?


Does that happen over fixed geographical points? That's the only way it would make sense for the drop in frames to be so predictable.

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#3572937 - 05/14/12 08:33 PM Re: My Issues with DCS:P-51/World [Re: Smokin_Hole]
Nate Online   content
Member

Registered: 05/24/01
Posts: 1217
Loc: Dublin, Ireland
Looking in the direction a large amount of active/moving units has always been an FPS drain since LOMAC and earlier. That is the reason I asked about the position of the Hips.

Nate

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#3573114 - 05/15/12 07:41 AM Re: My Issues with DCS:P-51/World [Re: Smokin_Hole]
Smokin_Hole Online   content
Member

Registered: 07/30/09
Posts: 559
But why is that? I thought all sims placed the player in a bubble to avoid crunching objects beyond his ability to see them.

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