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#3572619 - 05/14/12 10:42 AM Re: DayZ [Re: MaceUK33]
MaceUK33 Online   grrr
Everything is true
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Registered: 01/10/05
Posts: 12201
Loc: Darlington, UK.
I got my comeuppance last night.

At the NE airfield and across from the shelters I see 2 survivors with nice looking military rifles on their backs so I snipe one and as soon as that bullet left the barrel 4 more came around the corner, 4!!

I'm in deep now so may as well take as many as I can I think, so I get another as he tries to revive the first and then a hail of lead comes flying across the airstrip at me, most hitting me. I can't get out of my scoped view and I have broken legs, but manage to stop the bleeding but can't fix my breaks and crawl off into the bushes where I died, alone, a bandit wishing he'd been good....

Right, start again and I wonder what I can get from shooting that survivor biggrin ......
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#3572624 - 05/14/12 10:53 AM Re: DayZ [Re: MaceUK33]
Vertigo1 Offline
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Registered: 02/09/01
Posts: 10243
Loc: At the Mountains of Madness
I'm curious as to how much modification went into prepping the Chernarus island for DayZ? I wonder if they have plans to port it to other islands like Takistan? or high quality islands like IceBreakr's? or even Sahrani? Most do not have the dreary post-apocalyptic feel though.
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#3572629 - 05/14/12 11:02 AM Re: DayZ [Re: HogDriver]
kludger Offline
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Registered: 02/25/07
Posts: 5200
Loc: Seattle,USA
Originally Posted By: HogDriver
It seems like the way to approach this game is just to shoot any other human player on sight. I've actually read some tips saying to do just that. From other forums around the web, I've seen a lot of player interest in just being bandits.

The more I read about this mod, the more it just sounds like a free-for-all PVP mod, where you also have to worry about food, water, and health items. Oh and apparently there's also zombies in it.


Just like a good sandbox, there's many ways to play, lots of peole coming from COD etc and so PvP is what they do, but you can play just fine without doing that... I have 20+ hours in and have only killed bandits or survivalists I witnessed killing other survivalists, if you get away from the coast you can avoid many of them.

DayZ is what you make of it... which is why I am enjoying it so much.
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#3572781 - 05/14/12 03:59 PM Re: DayZ [Re: Vertigo1]
Ojokoltsa Offline
Member

Registered: 02/20/01
Posts: 696
Originally Posted By: Vertigo1
Most do not have the dreary post-apocalyptic feel though.


Exactly. This is why I couldn't imagine this mod in the Takistan environment. It wouldn't be the same. It would definitely not be as scary as it is right now.
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#3572800 - 05/14/12 04:25 PM Re: DayZ [Re: Ojokoltsa]
Vertigo1 Offline
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Registered: 02/09/01
Posts: 10243
Loc: At the Mountains of Madness
Originally Posted By: Ojokoltsa
Originally Posted By: Vertigo1
Most do not have the dreary post-apocalyptic feel though.


Exactly. This is why I couldn't imagine this mod in the Takistan environment. It wouldn't be the same. It would definitely not be as scary as it is right now.


I think the original OFP islands had that feeling. I doubt we would see those resurrected though.
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#3572802 - 05/14/12 04:27 PM Re: DayZ [Re: MaceUK33]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Yep - there is something about the forests and the bleaker textures that always made the games feel a bit unsettling. Perfect for zeds! smile

For takistan/desert they should do a 'Tremors' mod, giant worms! smile

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#3572840 - 05/14/12 05:28 PM Re: DayZ [Re: MaceUK33]
Vertigo1 Offline
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Registered: 02/09/01
Posts: 10243
Loc: At the Mountains of Madness
hmmm.. Looking through the preview for Iron Front, the wartorn looking maps look fairly conducive to DayZ. All enterable buildings as well. Wonder if we'll ever see a "DayZ for Iron Front". heh. I think I'm getting well ahead of everything. Those poor chaps have a ton of work to get it from alpha through to the finish line as it is.
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“To learn who rules over you, simply find out who you are not allowed to criticize.” — Voltaire

"The people never give up their liberties but under some delusion." - Edmund Burke


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#3572863 - 05/14/12 05:47 PM Re: DayZ [Re: MaceUK33]
Master Online   sigh
meh
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Registered: 07/12/04
Posts: 7279
Loc: NW Alabama, USA
Here is a thread talking about a private server. I would get behind SimHQ doing a private server for this game.

http://dayzmod.com/forum/showthread.php?tid=2135

Fridays might be a hard night to organize considering I have a RoF squad night but I might move that to Saturday if SimHQ gets a Dayz friday night server.

The only thing is I hear it is a PITA to run a DayZ server. You have to jump through loops to get it accepted by rocket, then it needs a windows remote desktop to launch and you have to restart it every 6 hours else the server bogs down.
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#3572864 - 05/14/12 05:48 PM Re: DayZ [Re: FearlessFrog]
Zorg12 Offline
Member

Registered: 04/19/05
Posts: 757
Loc: Copenhagen, Denmark
I would be cool to see DayZ on the Arma3 on the huge Lemnos island, and with the player count above 100.

Originally Posted By: FearlessFrog
Yep - there is something about the forests and the bleaker textures that always made the games feel a bit unsettling. Perfect for zeds! smile

For takistan/desert they should do a 'Tremors' mod, giant worms! smile


Ha, a Tremors mod would be awesome! biggrin
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#3572884 - 05/14/12 06:29 PM Re: DayZ [Re: MaceUK33]
Tigerwulf Offline
Member

Registered: 11/20/06
Posts: 1353
Loc: Wolverhampton, UK
Took me over an hour but finally got onto a sever tonight, and the Zs are out in force in v1.5.7!

After the update your last location is lost. Checking my map (all your equipment remains from the old version) and looking at some local landmarks I determined that I was on the far south-west coast. I saw that there was a town close to me along the coast but didn't want to risk getting dispatched by a frightened new survivor. I decided to make my way through the woods to the North to a quaint little town called Pavlovo.

I easily gathered supplies for my journey, beans and pop (the fuel for a true survivor), and set my next goal. Zelenogorsk.

On the way I found a barn which was surrounded by about 15 Zs. Taking aim with my trusty Lee Enfield, I took my first shot at the closest of the undead, splitting his skull in half. I quickly reloaded and took out the next Zed who hadn't noticed his dead, now truly dead buddy, drop like a sack of spuds. Then the next dropped and the next, as the horde got closer and closer the final Zombie fell just a few yards from my feet. I looted the barn and gathered some more ammo for my revolver.

Moving onto the next set of buildings further North I found another group of Zs and used the same tactic as before but this time they came out of nowhere. I used all the rounds I had gathered for my Lee Enfield and resorted to my revolver. By the time I had dispatched the final zombie I had lost lots of blood and used all my pain killers. My hands were shaking and I could hardly aim at all.

Finally making it to Zelenogorsk I found a supermarket on the outskirts of town. This was it, the mother load! I couldn't use the same tactic as before. This called for a far ballsier, some would say crazy, some moronic, but I'd say heroic dash across the car park revolver in hand. I ran right up to the first zombie, putting a fair sized piece of lead into his face. I ran towards the supermarket, the moans and blood-curdling screams of the undead behind me.

I made it, I got through the doors of the supermarket and closed them soundly behind me.

But this wouldn't stop them.

The Zombies proceeded to smash and tear their way through the doors. I picked up a 12 gauge from the floor and started to knock them down, one by one. More Zs came, and more fell. I desperately tried to pick up ammo from around the store, trying to reload as quickly as possible. It was a massacre.




More zombies were on the way. I couldn't keep this up; my aim was off and I was in a bad state. Low on ammo and energy. I went out the back, grabbed some cans of food, shoved what I could into my mouth, and sneaked out the back doors. I wasn't noticed and managed to move further into town. I needed ammo. I needed ammo to survive. I saw a house to search, but while stepping through the door I was noticed by a flesh-hungry Zombie. I shot him with the 12 gauge.

He had friends, more friends then I had ammo. I shot them as they tore through the doorway clambering over each other to get to my bloodied face and torso. I ran out of shells and quickly grabed my revolver. Putting round after round into the Zeds as they came through the door. When the last one dropped I checked my ammo. None in my pockets. None in my rucksack. I had just three. Just three bullets.



I sneaked out of town, taking out two more Zombies that made a run for me but was otherwise unnoticed, making it to the nearest woods to the East to gather my thoughts. There were zombies everywhere.



How could I get to a building to find some much needed ammo without being torn to shreds? I thought of a distraction and from behind a tree I threw a road flare. It burned bright as it flew and landed a good 40 feet away from me. This distracted the Zombies long enough to check a barn.

A jerry can. What the @&*£ am I going to do with a jerry can?!

I stealthily made my way out the back doors and into the woods to re-assess my situation.

One round left in my revolver. One round, one round isn't going to be enough for zombies......for zombies. I checked my map. I could make it unnoticed to the bandit haven of the Northern airfield. I will wait, hidden, watching the ways out of the airfield for a lone bandit and put my last bullet in the back of his skull, taking his belongings...... To be continued.




Edited by Tigerwulf (05/14/12 07:10 PM)
Edit Reason: my bad spelling and grammar. That's not to say it's now correct :)

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