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#3575806 - 05/19/12 08:23 PM Re: DayZ [Re: Snail]
Ryujin Offline
Member

Registered: 08/05/06
Posts: 136
Originally Posted By: Snail
Here's my suggestion:

So if...

Everyone surviving has within them the potential to be/retain thier humanity...or surrender thier humanity and become something...else. Like you know...a frigging zombie

As you lose humanity...there's an actual penalty for being a rat #%&*$#. You slowly lose effectiveness as a survivor because you can't eat/drink as well...you get the shakes and your aim is harder. It becomes harder to see and hear. You progress from a functional survivor to being one of the zombies. With the abilities and limitations of same.

It takes will to be human in the zombie apocalypse. Cuz zombie is a disease, and it's catching. Do bad things and lose humanity. Do good things and regain humanity...just the way it works now.

I'm *positive* the rat bastards out there will hate this idea. But it sure seems like the natural way to make killing others have consequences.

Once you're a zombie, mix in with the other zombies, gather a group of like-minded people...and go rampage to your heart's content until someone puts you down like a rabid dog.


Why would there be any consequences? It's the zombie apocalypse and all the rules are out the window.

I don't go around blasting people at random, but I don't see why you should penalized. The no rules environment and paranoia is what sets this mod apart from all the other zombie games where everyone is too nice and trusting all the time. I like it where it's really down to the player and their strategy, you just have to be careful, don't trust anyone you don't know, and if you have to, shoot before they do. A big chunk of the players seem pretty friendly, but have a few trigger happy guys mixed in keeps it interesting. The zombie part of gameplay is OK at this point, not great, but having all those other players out there planning how to murder you and having to stay one step ahead is really interesting and deep gameplay.

I could see humanity as a sort of reputation, if it actually worked well. Right now it's too easy to lose your humanity in self defense or other situations as it's hard to make rules that work. But then it'd be too easy to pick out the "bad guys". Not knowing is more interesting.




Edited by Ryujin (05/19/12 08:26 PM)


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#3575929 - 05/20/12 03:14 AM Re: DayZ [Re: MaceUK33]
Snail Offline
Junior Member

Registered: 12/29/11
Posts: 41
Why should there be consequences? Because otherwise it's just a deathmatch fps with zombie skins running around. He put humanity there for a reason. He just wasn't happy with the current implementation.

On internet games, it's too easy to be the guy who shoots first. When things get too hot, when people try to take you to task for being a murdering so and so...you just log off.

Remember...we're playing a game here. Games have rules, and games try to be fun for everyone playing.


Edited by Snail (05/20/12 03:14 AM)

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#3575941 - 05/20/12 04:32 AM Re: DayZ [Re: Smosh]
Jarrod Offline
Junior Member

Registered: 10/05/11
Posts: 3
hay i tryed loading it in combined operations but now the game wont load it just has a quik fast of and MSDOS screen in the top left corner then it dose nothing what do i have to do to get the game to work

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#3576066 - 05/20/12 10:27 AM Re: DayZ [Re: MaceUK33]
Wedge Offline
Member

Registered: 02/13/06
Posts: 1210
Jarrod: I would look here to try and find a solution -
http://www.dayzmod.com/forum/forumdisplay.php?fid=10

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#3576096 - 05/20/12 11:28 AM Re: DayZ [Re: godzilla1985]
MaceUK33 Offline
Everything is true
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Registered: 01/10/05
Posts: 12191
Loc: Darlington, UK.
Originally Posted By: godzilla1985
One way to possibly cut the PK's down would be not allowing the person (or if in a group) doing the PK to aquire your stuff or limiting what they can/cannot take (weapons/ammo/med supplies etc = no, food/water = yes). You could do many variations on what can/cannot be taken but make it so there is no real advantage to PK someone for their more valuable supplies. Most players won't PK someone for supplies that are fairly easy to find and run the risk of becoming a bandit. Of course this won't eliminate PK's entirely since some players like doing this on MP for whatever reason. Maybe even allowing the player that was PK'ed the option to respawning with what they had when killed?


The only reason survivors don't kill other survivors is because they don't want a bandit skin but are just as likely to murder anyone with a bandit skin to steal their stuff without thinking how they became a bandit. I try and get away so I don't have to fight them but always have to in the end. They will kill faster than a bandit will as that is deemed right.

I am glad the bandit skin is going as it's like a robber IRL breaking into someone's house and immediately getting a robber mask and stripey jumper!

End of the day I think most people who play this mod have a huge hero complex and see themselves as a goody 2 shoes and must help everyone out yet you would not do that most likely in a real situation like this. You would kill for food and water, to survive.


Edited by MaceUK33 (05/20/12 11:31 AM)
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#3576109 - 05/20/12 11:53 AM Re: DayZ [Re: MaceUK33]
godzilla1985 Offline
Member

Registered: 11/22/07
Posts: 986
Loc: Pa
Sorry accidently deleted my OP.
While thats true (people killing for food and water) thats doesn't seem to be the issue of why players kill other players in this mod since those basic items are relativley easy to aquire. It's the high value items that get you PK'ed.
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#3576123 - 05/20/12 12:19 PM Re: DayZ [Re: MaceUK33]
Tigerwulf Online   content
Member

Registered: 11/20/06
Posts: 1350
Loc: Wolverhampton, UK
Originally Posted By: MaceUK33
The only reason survivors don't kill other survivors is because they don't want a bandit skin but are just as likely to murder anyone with a bandit skin to steal their stuff without thinking how they became a bandit. I try and get away so I don't have to fight them but always have to in the end. They will kill faster than a bandit will as that is deemed right.

End of the day I think most people who play this mod have a huge hero complex and see themselves as a goody 2 shoes and must help everyone out yet you would not do that most likely in a real situation like this. You would kill for food and water, to survive.


I've had endless discussions in-game about this with people. I must say that I don't think the kill everyone mentallity is correct at all. I think that this is just because of the game environment.

Sure you'd get some people killing people but it wouldn't be the norm. It's not about being a hero, it's about who we are, as humans. There is a reason we as a species has done so well. It's because of our intelligence and social structure, which creates team work.

In a zombie apocolypse, the itchy trigger finger gun totin morons would end up being very alone once they've killed everyone they've seen and would end up dying alone when they can't get themselves out of a situation.

Groups that would congregate and help each other would benefit from group intelligence, different knowledge and skill sets, many sets of eyes and safety in a group. Combined with more firepower and group tactics they would have a much better life then the idiot loner that kills everyone on sight and thinks that the human got it all wrong when it came to survival.

It's all a game created psyche, sure I've tried the bandit life in game, that wouldn't mean I would in real life. If all the people that say that's would they would do in real life, just shoot everyone on sight, I think that says alot about them if that's how they would act in that situation. Obviously laws a good deterent in the 'civilised world' for the potential nut jobs that are out there. But then again, I don't think there are that many, I think they are just kidding themselves. I don't think that 90% of the people saying they would shoot everyone they saw would. They are just saying that because in the game killing people at the moment can make them succed and get the big cool flashy gun, I wouldn't work in real life. There's a reason WE have done so well, and it's not by killing everyone you see.

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#3576163 - 05/20/12 01:30 PM Re: DayZ [Re: MaceUK33]
Master Online   sigh
meh
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Loc: NW Alabama, USA
Here is an interesting graph.

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#3576189 - 05/20/12 02:07 PM Re: DayZ [Re: MaceUK33]
HogDriver Offline
XBL: Matador McNasty
Member

Registered: 10/09/10
Posts: 1641
I was talking about this with my wife tonight. All the people saying that bandits are great, because they'd act like that in real life are full of crap. rolleyes When societies break down, you don't have everyone running around slaying each other like a big free-for-all deathmatch. Armed robberies and the occasional murders, sure, but not the kind of shoot on sight attitude that a lot of players have on DayZ. ( I would do it simply because I refused to be taken by surprise by someone) Generally survivors would seek out other survivors and work together. (or mooch off the others) The people who are already living life like bandits would take advantage of it, but it wouldn't instantly turn the majority of people into them.

Look at New Orleans after Hurricane Katrina. Mass lootings were common, with sporadic rapes and shootings thrown in. (remember that New Orleans on a good day is one of the "Murder Capitols" of America) It was pretty rough, but it wasn't all out war between the survivors.

Gamers tend to operate in certain ways.
1. Role-players: These are the guys who will take the mod seriously, and actually play the game pretending it was really them in a real-life zompocalypse. (this can include the casual players too) They're the ones who will prefer to work together with other people to survive and scavenge better stuff. They generally only fight other players when forced to. Occasionally they will shoot on sight.

2. Power-gamers: These are the guys who will spawn in and immediately make a bee-line for the best weapon spawns, which they have memorized or mapped out. They'll kill you to acquire better weapons or food. Anything to increase their own power. I think a lot of clans would fit in this group, or possibly an even mix with the role-players.

3. Griefers/Player-killers: Pure-bred bandits. They're only playing to grief the people taking the game seriously, or just have more fun killing human players rather than zombies. These are the ones who will kill you on sight, or backstab you at the most opportune moment.


I downloaded that singleplayer version someone talked about earlier. I was messing with that while waiting to see what the real devs were going to change in the next patch or two. Basically just reading this thread now and then because the zombie genre interests me, and its interesting reading your posts.
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#3576193 - 05/20/12 02:11 PM Re: DayZ [Re: Master]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Heh, Master - the irony (in the non-Morissette form) here is that looks like the stats of a viral spread of a Zombie plague smile

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