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#3589658 - 06/10/12 09:02 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Slomo Offline
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Registered: 03/30/12
Posts: 8
The most diverse (as in number of theaters, scenarios and total units available) would have to be BobR's PE3 mod and the scenario mods that accompany it.

You can find it on the PEDG forums. http://pedg.yuku.com/topic/1719/Panzer-Elite-three-mod-LINK-containing-Ostpak-MvR--BritPak


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#3590034 - 06/11/12 01:54 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Eugene Offline
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Registered: 09/15/04
Posts: 4459
Loc: Oregon
Thanks Slomo. I figured that was the case. So I made two working installs. By renaming my PP2x directory (altering the beginning of the folder title not the end), I made an updated version of PE3 to his 2010 versions, and with those mods enabled installed the PEX 1.0 and its 1.2 update directly into that PE root directory. I had to NOT use Win 98 compatibility mode for PE3 to run.

Both run well, just need to rename whichever one that wants to be active "Panzer Elite". I believe this approach offers the most flexibility for upgraded PE. Of course I will watch for further developments!
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#3590349 - 06/11/12 11:32 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Brit44 'Aldo' Offline
Every Human is Unique
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Registered: 01/26/06
Posts: 710
After 10 years of learning a single game engine, I admit that what I believe is simple may seem daunting.

Last I heard from BobR, he was updating PE3, but that was months ago.

The combat script and scenerio format is not changed, but AI scripts that do not work as the scenerio editor instructions lead you to beleave now give an error in the log.

If a unit is in the unit csv, it will be displayed in the scenerio. If the unit is not present, a default unit will be used. The default unit depends on the structure of the unit csv. This is stock PE.

If a gun listed in the unit csv does not exist in the guns csv, an error is reported in the log. This is stock PE. PEx adds 2 entries to the guns csv. Both default to 1 if the value is not found in the csv. The first is shell caliber in mm and it is used to affect the penetration model. The second is shell drag and it is used to affect the shell travel arc. Small arms are most affected with an assumed 1.0 value. I have a limited number of fire tables, so I hard coded a value that must be found by test firing. If you have fire tables, or range scales for multiple amunitions (like German AT guns), please publish or PM me. wink why were the German optics better? Because the range for each shell could be found by adjusting the optic rather then the gun, thus the gunner's eye never had to leave the optic.

Ostpak attempted to use maximum object resistance to the original game engine to affect the physics of the world and the logic of the AI. This negitivly affects PEx because we added physics based upon what the PE tools could add to the world and the 3D models. Slomo and I went through the original PE models to correct collision boxes, material attributes, etc. If you can not knock over a tree in PE3, try replacing it with the PP2x version. Ostpak adds many world objects, so they must be adjusted in the PE object editor. Tree types now have unique spotting and shell impact modeling (lollipop, giant pine, christmas and umbrella).

Sorry, I ramble. PE3 uses PEx 2009 code. You can simply apply the new exes and dlls, but the bullistics will be affected by the new rules, as will the collision physics.
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#3592510 - 06/15/12 08:26 PM Re: World War 2 Tank Sim [Re: BigDuke66]
ArgonV Offline
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Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
Gents, the http://pedg.yuku.com links are all dead to me. I'm trying to get PE SE workin on my system. Currently, I can only get the game to actually load a mission in windowed mode. I was hoping these mods might also fix that issue but I cannot get to them... frown
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#3592579 - 06/16/12 12:48 AM Re: World War 2 Tank Sim [Re: BigDuke66]
Brit44 'Aldo' Offline
Every Human is Unique
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Registered: 01/26/06
Posts: 710
which is windowed, the user interface, or the simulation?
PESE 1.2 should work on almost any system. You may have to run it in win98 compatability mode.
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#3592769 - 06/16/12 12:26 PM Re: World War 2 Tank Sim [Re: BigDuke66]
ArgonV Offline
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Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
The actual simulation. The user interface loads fine. I'll check my version. smile Worked great in Win XP SP3...
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#3592840 - 06/16/12 03:15 PM Re: World War 2 Tank Sim [Re: BigDuke66]
ArgonV Offline
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Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
Ok I updated to v1.2, still just kicks me back to the main menu unless I'm windowed...
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Intel i7 920 @ 3.5Ghz
Gigabyte GA-EX58-UD3R mobo
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#3593071 - 06/17/12 02:06 AM Re: World War 2 Tank Sim [Re: BigDuke66]
jazjar Online   zombie
Member

Registered: 06/24/11
Posts: 221
Loc: you would look here!
Hey I can't find the website for T-34 vs Tiger, can I still buy it? Checked out the manual, and gunnery seems extremely realistic ( I'm easy on requirements, modest graphics and excellent gunnery are about it wink ). Does anybody have a link to a distributor for the game? Seems too awesome for me to miss out on.

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#3593116 - 06/17/12 05:38 AM Re: World War 2 Tank Sim [Re: BigDuke66]
Chucky Online   eating
Senior Member

Registered: 04/06/08
Posts: 3683
Loc: UK Midlands
That's because they went out of business.The game was unfinished and released in a poor state.
You will find other players/modders here http://www.subsim.com/radioroom/forumdisplay.php?f=203

Good luck finding a copy,probably e-bay would be your best bet.

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#3593474 - 06/17/12 09:27 PM Re: World War 2 Tank Sim [Re: ArgonV]
Slomo Offline
Junior Member

Registered: 03/30/12
Posts: 8
Originally Posted By: ArgonV
Ok I updated to v1.2, still just kicks me back to the main menu unless I'm windowed...



That sounds like it may be a directx issue. Win7 doesn't come with Dx 9 installed.

I think PE requires directx 9.0c. I know they say Dx 10 is backwards compatible, but it wouldn't hurt to try installing Dx9.0c


You could also try deleting the hwconfig.ini and Setting.Hal files in the Data folder. Run 3d_Control_Center and reconfigure your graphics settings and test again.

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