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#3585712 - 06/03/12 11:56 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Brit44 'Aldo' Offline
Every Human is Unique
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Registered: 01/26/06
Posts: 710
Much of the world editing stuff exists in the original editing tools. You still need to use them to create new maps.

The thanks need to go to the entire community that desires a WW2 tank sim with the quality that the fly guys seem to get with every generation of computer hardware. wink yes I am envious of them.

Too bad the other PEx programmers could not be convinced, because Nordic Games had offered to grant access to the PEA game code. 2006 rendering and server based MP combined with all the realism work, smile it could have been sweet. Fortunatly other WW2 tank sim projects are out there.

PE has it's place in the evolution of computer simulation. It continues to be a good learning tool for wanabee modders.
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#3586152 - 06/04/12 05:36 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Eugene Offline
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Registered: 09/15/04
Posts: 4458
Loc: Oregon
Hey, Aldo. Interesting stuff. Regarding MP servers. Had they been implemented, would they have continued to be HTH/PvP only, no co-op?

Is that game code access offer and all possibility gone essentially forever?

Regardless, thanks again.
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#3586343 - 06/04/12 11:27 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Brit44 'Aldo' Offline
Every Human is Unique
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Registered: 01/26/06
Posts: 710
I have no partnership with Nordic Gmaes, I simply tell a history.

Since I was alone at code, I did the historical work for PE (what a sorry state NG purchased) that NG needed. The work reminded me of the harsh fealing all of us modders had from PESE. Fortunatly, age and wisdom had tought me to be quiet and continue in my chosen role. wink it's a role I chose after the second "great mod war".

I have not asked for access to the PEA code, even though I signed the NDA. I know that alone I can not make the PE title profitable again for NG, so why bother. wink it was also public knowledge how many projects were to release in 2012. wink A wise friend one told me "PE is a play".

If a project could be commercialy vialble, I am sure Nordic Games would listen to any offer. I will gladly participate in any project that agrees to the original PEx member agreament (fair compensation for all envolved, based upon content and earnings), and agrees to the stipulations of the copywrite owner ( now, Nordic Games).

If Nordic Games chooses to create a new project, as JoWooD did with PE and PEA, I will give the same silence as I did to JoWooD. wink that is my limit by law.

smile any one setiously interested in a pay only upon compleation project?
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#3586386 - 06/05/12 02:03 AM Re: World War 2 Tank Sim [Re: BigDuke66]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
I'm been quietly watching this thread for a little while now, and you've really got my curiosity piqued. How hard is it to put together PE + mods pack playable on Win 7? Is it going to be a really complex mod installation and tweaking? Is there a place that community meets and I could get help setting up?

I've done flight sims, sub-sims (not well), and a bit of ArmA. Now it's time to learn WWII tanking!

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#3586400 - 06/05/12 03:26 AM Re: World War 2 Tank Sim [Re: BigDuke66]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4458
Loc: Oregon
Thanks for the information, Aldo. Yes, I would pay for an upgraded PE version.

Question regarding the PP2-X install I have made. The single scenario listing includes 35-40 missions on a side. I had recollections of many PE missions from the various mods, although many may not be included in PP2? I am checking in order to determine whether I have a faulty install. I do see the PP2 logo/name on various places on the menus. When installing PP2-X, I first disabled the PEX mod I already had installed, and then enabled the PP2-X mod with mod enabler. However in my main PESE mission folder I must have something like 90 scn files. They don't get accessed when using one of the mods such as PP2-X?
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#3586746 - 06/05/12 06:27 PM Re: World War 2 Tank Sim [Re: BigDuke66]
PipsPriller Offline
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Registered: 12/04/00
Posts: 3273
Loc: Canberra, ACT, Australia
May I ask what the 'x' after PE and PP2 means?
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#3586825 - 06/05/12 08:43 PM Re: World War 2 Tank Sim [Re: BigDuke66]
vonKhan Offline
resident pacifist (sic)
Member

Registered: 04/21/01
Posts: 2008
Loc: Canada
I'd definitely pay for PE with today's graphics!
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#3586886 - 06/05/12 11:08 PM Re: World War 2 Tank Sim [Re: Eugene]
Slomo Offline
Junior Member

Registered: 03/30/12
Posts: 8
Originally Posted By: Eugene
Thanks for the information, Aldo. Yes, I would pay for an upgraded PE version.

Question regarding the PP2-X install I have made. The single scenario listing includes 35-40 missions on a side. I had recollections of many PE missions from the various mods, although many may not be included in PP2? I am checking in order to determine whether I have a faulty install. I do see the PP2 logo/name on various places on the menus. When installing PP2-X, I first disabled the PEX mod I already had installed, and then enabled the PP2-X mod with mod enabler. However in my main PESE mission folder I must have something like 90 scn files. They don't get accessed when using one of the mods such as PP2-X?




Sounds like you did everything right in the install process.

You should have 43 single scenario missions for both Axis and Allied. 40 of these are the original missions included in PE. I added 3 more (Aldo's Brit firing Range and 2 other maps i had been working on for the Brit44/PEx mod.
Then there are 2 more Instant Action scenarios included in the Scenario folder for each side. This would total 90 in all, 45 per side.

PP2x should allow you to play all of the original PE scenarios in either single player or campaign mode.

There are many more scenarios for PE via other mods, but they haven't been added to PP2x.

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#3586903 - 06/05/12 11:37 PM Re: World War 2 Tank Sim [Re: cheesehawk]
Slomo Offline
Junior Member

Registered: 03/30/12
Posts: 8
Originally Posted By: cheesehawk
I'm been quietly watching this thread for a little while now, and you've really got my curiosity piqued. How hard is it to put together PE + mods pack playable on Win 7? Is it going to be a really complex mod installation and tweaking? Is there a place that community meets and I could get help setting up?

I've done flight sims, sub-sims (not well), and a bit of ArmA. Now it's time to learn WWII tanking!



I have PP2x install on win7 and all works fine.

Installation: Requires PE patched to version 1.2. The GOG version is already patched so install that and then unzip the contents of PP2x (or whichever mod you are interested in). Extract contents into the "Mods" folder located in the main PE folder. Run the ModEnabler also found in root PE folder. Click on the PP2x mod and enable.

Check here http://pedg.yuku.com/directory for more info on PE and mods. Feel free to ask any questions you have.

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#3586909 - 06/05/12 11:59 PM Re: World War 2 Tank Sim [Re: PipsPriller]
Slomo Offline
Junior Member

Registered: 03/30/12
Posts: 8
Originally Posted By: PipsPriller
May I ask what the 'x' after PE and PP2 means?


For me, the "x" in PP2x indicates/acknowledges that PP2(original mod created by the Lenorts for MP action) has been updated to use the PEx game engine and any improvements it provides.

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