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#3571487 - 05/11/12 11:09 PM Re: DayZ [Re: MaceUK33]
Vertigo1 Offline
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Registered: 02/09/01
Posts: 10243
Loc: At the Mountains of Madness
This vid had me laughing...

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#3571508 - 05/12/12 12:24 AM Re: DayZ [Re: MaceUK33]
sparks50 Offline
Junior Member

Registered: 09/13/10
Posts: 27

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#3571554 - 05/12/12 02:49 AM Re: DayZ [Re: MaceUK33]
kludger Online   content
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Registered: 02/25/07
Posts: 5201
Loc: Seattle,USA
Haha those guys are hilarious.

For me it's not the zombies I fear... it's the other humans, they are so hard to trust and predict:



This game/mod really makes me think about how I would handle this situation in real life, probably become a paranoid hermit.
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#3571613 - 05/12/12 08:50 AM Re: DayZ [Re: MaceUK33]
MaceUK33 Online   grrr
Everything is true
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Registered: 01/10/05
Posts: 12203
Loc: Darlington, UK.
I lost all my stuff last night!!!!

I was NE of the NW airfield but at the last moment decide not to risk getting sniped so I headed east, being stealthy, stopping at treelines checking my map and compass often so I always knew where I was...then moving out from one treeline in the middle of nowhere - BANG! One shot and I am dead so must have been sniped....

My language would have made a sailor blush lol. So I started again at noob coast and immediately got shot at by someone with a Makarov, so a new starter too. He hit me once but I ran off and healed up but could hear him going after everyone like he was playing COD DM.

Managed to move to the military base a Balota and got an AKM, food and drink after being attacked twice more on the way by other new spawners!! This mod is getting more people in but I think they think it's another game.
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#3571640 - 05/12/12 09:49 AM Re: DayZ [Re: MaceUK33]
Charlie_SB Offline
Member

Registered: 10/16/05
Posts: 354
I'm on my second complete steam download trying to get the mod working. First time I didn't do a complete re-install and ran into the "files have been deleted"-problem. Now it's just a hour left until I can attempt a third application of DayZ. The good thing is that I've probably used up all my pirate language. Arma is like owning a british sportscar, one hour of terrific driving followed by days of frustrating tinkering. Good thing both have active communities...

-C-
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#3571648 - 05/12/12 10:21 AM Re: DayZ [Re: Vertigo1]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1412
Originally Posted By: Vertigo1
This vid had me laughing...



I watched all 5 videos last night. It was very interesting

I think the videos show well how the games mechanics change your game play.

They start off as a large co-op group - all bravado and running everywhere picking off the zombies as they come. So brave they run headlong into the first swarm and the bravado is replaced by squeels.

As their ammo depletes the seriousness comes in and the game changes to one of foraging. Their numbers decrease and as that happnes you see them changing again. running for their lives, getting split up, leaving the hapless behind (especially if that one person is being chased by 5 or more zombies).

Game then moves from foraging to survival as all but the last few rounds are gone and they are forced to find more but only finding zombies along the way. as the last few baracade themselves in a tower, they have no way to escape, only food and water.

Then it changes again as they are rescued by a former team mate who stumbles into the same area (i think it was an ingame 40 minute wait) and clears out the zombies beneath them. they join up, and discuss that the other group they were with are now hunting humans for food and ammo. you can see the distrust building and their play style changing to meet the need.

They are back to foraging but this time realising that stealth works very well and you can get quite close to zombies if you are quiet. then they start encountering more players. Previously they were happy to yell out to other players and introduce, now introductions are down behind the barrel of a gun, cautiosly with back up in a flanking position.

You can see meeting others is very risky indeed even to the point the group in the video stalk another group for quite some time to ensure a postive encouter (either by force or peace)

Looks like a marvelous game, and makes me wich i had Arma 2!!!

I enjoyed the videos so much, i am wanting more. !!
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#3571664 - 05/12/12 11:09 AM Re: DayZ [Re: MaceUK33]
Spyder512 Offline
Member

Registered: 03/10/07
Posts: 337
Loc: Franklinville, New Jersey
Anyone know if it's possible to have a second character? I have one where me and a buddy are trying to play together, but he doesn't have a ton of time to play, so I'd like to have a second character I can use to play on my own. I tried using a new in-game profile but I still spawned in-game with the same character... any ideas?

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#3571697 - 05/12/12 12:08 PM Re: DayZ [Re: Zorg12]
Master Offline
meh
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Registered: 07/12/04
Posts: 7280
Loc: NW Alabama, USA
Originally Posted By: Zorg12
As for the annoying movement indoors, there's a mod called STmovement that fixes that. I think it's part of ACE? They should add that to the mod. Maybe you can use the mod on the Dayz servers, I don't know. http://www.youtube.com/watch?v=EMsRa-7Zb0U


It isnt signed for the dayz mod so you can not use it.
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#3571710 - 05/12/12 12:31 PM Re: DayZ [Re: MaceUK33]
DeadMeat Offline
Professional Meat Shield
Member

Registered: 09/29/09
Posts: 105
Loc: Kentucky
I finally got to play for a while last night, and now I'm hooked. Do you guys want to meet up on TS some time and try and join up in game? Might increase our chance of survival.
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#3571802 - 05/12/12 03:13 PM Re: DayZ [Re: MaceUK33]
Snail Offline
Junior Member

Registered: 12/29/11
Posts: 41
Played for a bit. found some good stuff, then it just turns into a scavenger hunt for food and water...ie survival...ie a chore, not fun.

Bored with it. No point beyond the immediate, no real goals to go for long term.

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