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#3563194 - 04/26/12 05:11 PM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
robmypro Offline
Member

Registered: 11/20/08
Posts: 215
Codebastards is more like it.

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#3563246 - 04/26/12 06:48 PM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
DaveP63 Offline
Member

Registered: 01/15/07
Posts: 1355
Loc: Indiana, USA
Originally Posted By: LugnutUSA
Oh, no worries, they have one now.

Which led to this absolute gem just a few sentences later:

The wheels are in contact with the ground a lot more and you suddenly get a lot more feedback. They're doing the right things, which means when it gets sent off to other departments, like the audio team, they're getting the correct inputs to their system. When you start to slide we can play the audio at the right point and you think, "Ah, I'm pushing the envelope here now". Previously, it wouldn't [work like that], they'd get these weird numbers and go,"When do we start putting in the screeching noise?"


Hell, sounds like they are well on their way!

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#3571009 - 05/11/12 07:43 AM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
purolator Offline
Senior Member

Registered: 07/18/01
Posts: 2894
Loc: Bochum-Langendreer, Germany
Their approach to code a racing game leaves me to compare them to the Andrea Moda F1 team of 1992.

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