Sorry for the late replies, and thanks to Slomo.
cheesehawk:
I'm been quietly watching this thread for a little while now, and you've really got my curiosity piqued. Is there a place that community meets and I could get help setting up?
SimHQ has the most former modders and players, they speak if they wish

SimHQ.com and pedg.yuku.com are the easiest to find me. At times I check Nordic Games PEA English forum (
http://forum.nordicgames.at/forumdisplay.php?246-Panzer-Elite-Action-English-Board), but since I do not have PEA, I only comment if the thread is directed to PESE.
The Ostpak/PE3 mod maintains a forum at panzerelite.yuku.com/forums/5. If it is game play related, you will likely get routed back to me

Eugene:
However in my main PESE mission folder I must have something like 90 scn files.
The PE mod enabler adds an extension to the file name. If you have not set Windows to show all file extensions, you will not see the new extension. What you should notice in this case is duplicate names.
PipsPriller:
May I ask what the 'x' after PE and PP2 means?
The original PEDG code mod team took a page from MicroSoft and named the project PE-X (ie FSx), because we got tired of the ever changing name. As Slomo pointed out, an X is added to the end of a mod to denote an attempt to update the mod to the new game engine code.

the rivit counting community of WW2 tanks is much smaller then that of the fly guys, thus you kept getting arcade projects.
GraviTeam is an exception.
The SB team has had the best business model.
It is not about if the limited community would pay for a WW2 tank sim, it's if one could be created for a price that is profitable for a publisher.