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#3568670 - 05/07/12 07:27 AM Re: Steel Beasts business model discussion [Re: whukid]
kramer Offline
Hotshot

Registered: 04/02/02
Posts: 5184
Loc: Ohio,USA.
whukid - that is the original Steel Beasts, released in 2001. it might/might not run on a modern computer.

SB Pro PE is what you want to play/demo now.

SB Pro PE FREE Demo Available:

http://simhq.com/forum/ubbthreads.php/topics/3532014/SB_Pro_PE_FREE_Demo_Available.html#Post3532014

download and install SB Pro PE 2.654 from here: http://www.esimgames.com/Downloads.htm#PE%202.654%20full


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#3569050 - 05/07/12 06:13 PM Re: Steel Beasts business model discussion [Re: Trident]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3913
Loc: Germoney
No, version 1.19 is about a decade behind in development. And probably difficult to install on a modern computer for a number of reasons - DirectX, Win95 compatibility, 8 bit color mode, etc. ... better try the current demo, which is more representative of what you'd get anyway.
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#3570796 - 05/10/12 06:57 PM Re: Steel Beasts business model discussion [Re: Trident]
jenrick Online   biggrin
Member

Registered: 07/08/03
Posts: 790
Interestingly my copy of SB:Gold runs just fine on my W7 box without any install issues. I will agree the graphics are a bit laggy behind the latest version wink

-Jenrick

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#3571129 - 05/11/12 11:16 AM Re: Steel Beasts business model discussion [Re: Trident]
Comacho Offline
Member

Registered: 04/03/12
Posts: 142
The price and lack of DD version has prevented me from buying it. Just saying.

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#3571152 - 05/11/12 12:11 PM Re: Steel Beasts business model discussion [Re: Trident]
Ssnake Offline
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3913
Loc: Germoney
...so we're again back to the price point, just where we started in January.
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#3571499 - 05/11/12 11:45 PM Re: Steel Beasts business model discussion [Re: Trident]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4458
Loc: Oregon
Some people find it difficult to believe, but SBPE is one of those rare sims or games that stays on hard drives indefinitely. The price per actual use of the sim declines with the actual use of it, which means it soon becomes a cheaper investment than a great many sims and games. *Almost* every sim and game ever made is essentially over within a relatively short period of time. With the exception of a few classics such as Falcon 4, Jane's F/A-18, and precious few others, they last a matter of months, maybe a year or so. You paid the full price, and now its a fond or not so fond memory.

SBPE is not like that. Nearly annual expansions (remember those? One or two $15, $25 or $30 boxed add on disks after a few months?), continue to add new player useable AFVs, more non player AFVs, improvements across the board, and bug fixes. The active community builds well made new scenarios regularly, and multiplayer sessions are plentiful.

Heck - console games that aren't even sims cost $60. And this is far from a toy!

If $100 is what it takes to make a superior quality, long-lived sim that is expanded annually, please make more of them!!
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#3609544 - 07/18/12 09:24 PM Re: Steel Beasts business model discussion [Re: kramer]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
You guys should check the price for VBS2 with a dongle.

May be at that point you would stop arguing.
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#3609560 - 07/18/12 10:16 PM Re: Steel Beasts business model discussion [Re: Trident]
Magnum Offline
Lifer

Registered: 01/27/03
Posts: 25479
Loc: Naples, Florida
They stopped arguing 2 months ago... till you brought it back up. wink
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"Every time I hear/read "Free to Play" I know were going to get screwed in the end with micro-transactions. NO THANKS game developers!"

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#3609635 - 07/19/12 02:34 AM Re: Steel Beasts business model discussion [Re: Trident]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
And you picked it up. thumbsup
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