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#3575106 - 05/18/12 04:27 PM
Re: DayZ
[Re: MaceUK33]
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Don't tell him Pike
Veteran
Registered: 01/10/05
Posts: 12685
Loc: Darlington, UK.
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Yay! Really glad they are doing this as I have a bandit skin and I was going straight this time but had some Makarov toting fool shooting at me so I killed him and I get a skin again and now every survivor who sees me opens fire on me because it's a kill without losing anything!
So now at least I can move around without being shot from every direction.
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"A nugget of purest green!"
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#3575209 - 05/18/12 06:44 PM
Re: DayZ
[Re: MaceUK33]
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Junior Member
Registered: 12/29/11
Posts: 41
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What makes you think you're not gonna be shot from every direction now?
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#3575211 - 05/18/12 06:46 PM
Re: DayZ
[Re: MaceUK33]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2804
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It´s going to be awesome. With this and the next-to-be killing of the global chat Role play is going to skyrocket. That or pure Kill´em-all attitude  I´d love to have a SimHQ "company of brothers"...
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"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3575227 - 05/18/12 07:15 PM
Re: DayZ
[Re: MaceUK33]
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Admitted Optimist
Hotshot
Registered: 02/25/07
Posts: 5273
Loc: Seattle,USA
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Heheh yeah I hate that global chat, earlier today here I am sneaking out of a town past some walkers I hear a bunch of shooting close by, not sure if the shots were directed at me and some survivor runs right towards me, I drop prone in the grass and he runs not 5 feet from my head as I aim at his face waiting to see what he does, and then on the Global Channel some guy says really loud: "CAN YOU SEE HIM BRIAN?" scaring the crap out of me...
I'm not sure if it's him saying that or his friend nearby or if they were looking to kill me or what, so I wait and wait and then after a few minutes not hearing anything more I get up and sneak past out of town with my loot...
Thankfully everyone else told him to shut the hell up on global channel so I didn't have to, it will be much nicer when we know if we hear something on voice comms it is coming from close by, and that dude almost lost his life from my itchy trigger finger getting spooked by the comms.
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#3575330 - 05/18/12 09:40 PM
Re: DayZ
[Re: MaceUK33]
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Admitted Optimist
Hotshot
Registered: 02/25/07
Posts: 5273
Loc: Seattle,USA
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BTW it looks like 1.5.8 patch will drop this weekend, maybe even tonight: http://dayzmod.com/forum/showthread.php?tid=3709&pid=33626#pid33626 rocket DayZ Staff DayZ Dev Team Posts: 392 Joined: Apr 2012 Reputation: 131 RE: 1.5.8 this weekend? Respawns of zombies adjusted New equipment interaction system from gear menu Maybe more. Won't be patched now (its peak time, 5.5k concurrent), once it dips down.
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#3575374 - 05/18/12 11:44 PM
Re: DayZ
[Re: MaceUK33]
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Veteran
Registered: 02/09/01
Posts: 10251
Loc: At the Mountains of Madness
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Yay! Really glad they are doing this as I have a bandit skin and I was going straight this time but had some Makarov toting fool shooting at me so I killed him and I get a skin again and now every survivor who sees me opens fire on me because it's a kill without losing anything!
So now at least I can move around without being shot from every direction. I liked the bandit skin system with humanity count. it will be a shame to see it go. It wasn't the perfect solution to discourage open murdering in the mod, but it was good enough. Do note that he has kept the humanity system though. Hopefully he is cooking up an even better way to discourage the flagrant murdering. Personally, I think the bandit skins were removed because of technical difficulties, not necessarily gameplay reasons.
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“To learn who rules over you, simply find out who you are not allowed to criticize.” — Voltaire
"The people never give up their liberties but under some delusion." - Edmund Burke
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#3575385 - 05/19/12 12:37 AM
Re: DayZ
[Re: MaceUK33]
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Junior Member
Registered: 12/29/11
Posts: 41
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Here's my suggestion:
So if... Everyone surviving has within them the potential to be/retain thier humanity...or surrender thier humanity and become something...else. Like you know...a frigging zombie
As you lose humanity...there's an actual penalty for being a rat #%&*$#. You slowly lose effectiveness as a survivor because you can't eat/drink as well...you get the shakes and your aim is harder. It becomes harder to see and hear. You progress from a functional survivor to being one of the zombies. With the abilities and limitations of same. It takes will to be human in the zombie apocalypse. Cuz zombie is a disease, and it's catching. Do bad things and lose humanity. Do good things and regain humanity...just the way it works now. I'm *positive* the rat bastards out there will hate this idea. But it sure seems like the natural way to make killing others have consequences.
Once you're a zombie, mix in with the other zombies, gather a group of like-minded people...and go rampage to your heart's content until someone puts you down like a rabid dog.
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#3575415 - 05/19/12 02:27 AM
Re: DayZ
[Re: Master]
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Member
Registered: 10/20/99
Posts: 568
Loc: UT
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I have been looking for that m4a3 with the silencer the whole game lol. Sofar the best gun I have run into is the shotgun just because it is a 15rd .45 winchester that shoots 12ga shotgun shells and is almost silent... man they need to fix that gun asap lol. Found it!!  The ultimate Gucci gun in the game so far. I tend to shy away from other humans since finding it; Nothing says "kill me for my sweet gear!" like running around with a silenced M4A3 in your hands. It's great if you're seen by a zombie, as you can take him out without alerting the other 20 or so around him. Gotta conserve the ammo though, since it won't accept regular ammo, just the SD stuff.
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#3575435 - 05/19/12 03:53 AM
Re: DayZ
[Re: MaceUK33]
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Admitted Optimist
Hotshot
Registered: 02/25/07
Posts: 5273
Loc: Seattle,USA
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So far I seem to stick with the Winchester since the ammo seems to be the most plentiful, it holds 15 rounds per mag and it seems to be one of the quieter guns, so you can actually take out some Zeds at the edge of towns without getting mobbed if you do it right, I've passed on the AK and other rifles when I have the Winchester since I'd rather have lots of ammo than an assault rifle with hard to find ammo.
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i5-2500k@4.8ghz, Asus P8Z68-V Pro/Gen3, 16GB G.Skill@1600, Noctua D14, EVGA GTX 670 SC 4GB, X-Fi TitaniumHD, HAF932, Corsair TX850, Win7x64Pro, 3 x P2310H monitors, TrackIR4, Saitek X52Pro + Pro Rudders + Cessna Trim Wheel, Fanatec GT2 + G27 pedals + TH8RS shifter, Sennheiser HD580+ Modmic PSN/XBL/Steam/EA/ProjectCARS/MWO:Kludger
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#3575443 - 05/19/12 04:55 AM
Re: DayZ
[Re: Snail]
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Don't tell him Pike
Veteran
Registered: 01/10/05
Posts: 12685
Loc: Darlington, UK.
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What makes you think you're not gonna be shot from every direction now? Nothing but I did not like the un-realistic costume change because you have shot a survivor. It's like the cliche of a robber wearing a mask and striped jumper. And doesn't give the holier than thou survivors anything to be haughty about now.
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Intel i7 920 2.66Ghz D0 OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Samsung F3 1TB | Corsair 6GB DDR3 | Gigabyte EX58-UD3R Intel X58 | LG DVD±RW SATA DL RW | Corsair TX 650W ATX2.2 PSU | Antec 902 | Coolermaster V8 CPU Cooler | W7 HP 64 bit | 27" iiyama monitor | TM HOTAS Warthog #05225 | TM Cougar MFDs | Saitek Pro-flight combat pedals | Track IR 5
"A nugget of purest green!"
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