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#3570284 - 05/09/12 10:11 PM Ground turning the Spit and Hurri
BadBud Offline
Member

Registered: 04/08/01
Posts: 1378
Loc: Alpine, California, USA
Can someone please tell me how to turn the Spit and Hurri while taxiing after landing. Have a button set for all breaks which works fine, but rudder alone does not do well for trying to get somewhere on the ground. Put in autopilot while landing and it taxis right to the hanger and parks inside. So I know it is possible. Thanks,
BadBud
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#3570292 - 05/09/12 10:32 PM Re: Ground turning the Spit and Hurri [Re: BadBud]
Lieste Online   sigh
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Registered: 10/07/08
Posts: 1268
Usually? a burst of power (but not too much), forward elevator (again not too much - to take the weight off the tail only, but not to strike the prop) and a BIG bootful of rudder..

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#3570297 - 05/09/12 10:40 PM Re: Ground turning the Spit and Hurri [Re: BadBud]
BadBud Offline
Member

Registered: 04/08/01
Posts: 1378
Loc: Alpine, California, USA
Have done the throttle thing with a little success, but not what I would like. Will try the forward elevator.
Thanks,
BadBud
FaceBook: San Diego SimFlite club

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#3570325 - 05/10/12 12:01 AM Re: Ground turning the Spit and Hurri [Re: BadBud]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Differential brakes, but it depends on the kite. The Brits used a system where you depress the main brake binding and use the rudder (with main stick deflection back) to direct the left/right braking, while the Axis use two separate left/right button bindings for the toe-brakes in CloD.


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#3570425 - 05/10/12 07:07 AM Re: Ground turning the Spit and Hurri [Re: BadBud]
Spyder512 Online   alien
Member

Registered: 03/10/07
Posts: 337
Loc: Franklinville, New Jersey
I am still in the process of figuring this out myself. I can turn with rudders, but not very sharply or controlled it seems like... and I don't have toe breaks on my rudders so I've set buttons in the controls for left and right wheel break, but it seems they don't work when in-game. I tried to use buttons on my HOTAS and on the keyboard both with the same non-effect. I press the button/key and my plane will still keep rolling straight as if nothing is being pressed. Anyone have any ideas?

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#3570500 - 05/10/12 10:29 AM Re: Ground turning the Spit and Hurri [Re: Spyder512]
Fried Offline
Junior Member

Registered: 11/07/11
Posts: 3
I find the best way to get tight turns is to give it just enough throttle to get it moving, apply brakes (I have my brake button set to apply both brakes) and full rudder, can almost turn on the spot at times although I do find occasionaly the rudder doesnt seem to do much, seeks a bit hit and miss.

*edit* thats for the Spit


Edited by Fried (05/10/12 10:30 AM)

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#3570503 - 05/10/12 10:34 AM Re: Ground turning the Spit and Hurri [Re: Spyder512]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Originally Posted By: Spyder512
I am still in the process of figuring this out myself. I can turn with rudders, but not very sharply or controlled it seems like... and I don't have toe breaks on my rudders so I've set buttons in the controls for left and right wheel break, but it seems they don't work when in-game. I tried to use buttons on my HOTAS and on the keyboard both with the same non-effect. I press the button/key and my plane will still keep rolling straight as if nothing is being pressed. Anyone have any ideas?


As said in the message just above yours smile the Allied planes don't use the left/right toe brakes key binding but the single brake and rudder. They still have differentiial brakes, it's just the control setup is not the same as the Axis aircraft in-game.

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#3570515 - 05/10/12 10:50 AM Re: Ground turning the Spit and Hurri [Re: FearlessFrog]
Senseispcc Offline
Member

Registered: 04/11/11
Posts: 396
Loc: Belgium but not in Flanders
*
In game it is hard to master but for the British planes it is on/off brakes and rudder direction so you must add power but not to much so you do not end with your nose in the ground and at the same time direct the plane. Trimming the plane tail havy helps. Never apply brakes when your speed is over 10Mph. To turn your aircraft stop completely then aply brakes and ruuder then add power until the plane turns.
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#3570527 - 05/10/12 11:13 AM Re: Ground turning the Spit and Hurri [Re: BadBud]
FIScott Offline
Member

Registered: 07/21/09
Posts: 166
I've watched real Spits, Hurris and 109's (Bouchons) taxiing and parking up at airshows and they seem to have far more control and on the ground than we have in the game and I would say less so than in IL2. In CoD it feels like you have a turning circle something equivelent to the Queen Mary !

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#3570735 - 05/10/12 05:03 PM Re: Ground turning the Spit and Hurri [Re: BadBud]
BadBud Offline
Member

Registered: 04/08/01
Posts: 1378
Loc: Alpine, California, USA
Toe breaks work in IL-2 for the Spit and Hurri which makes taxiing and parking a breeze.
Thanks for the suggestions,
Badbud
FaceBook: San Diego SimFlite club

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#3570740 - 05/10/12 05:17 PM Re: Ground turning the Spit and Hurri [Re: BadBud]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
In real life the allied aircraft didn't have toe-breaks (I think, I didn't fly them wink ).

The control issue is that normally the main control yoke would have a handle to squeeze to activate the differential brakes, but that's been modelled in CloD as the use of the main brake key and the rudder control. As Senseispcc mentions above, it's compounded by the fact that the order of the 'press brake', 'move rudder' is important. You can tell if it's working as there is a cockpit brake pressure gauge (left/right) that you can see changing once you've got the 'mode' right..

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#3570844 - 05/10/12 08:35 PM Re: Ground turning the Spit and Hurri [Re: BadBud]
Spyder512 Online   alien
Member

Registered: 03/10/07
Posts: 337
Loc: Franklinville, New Jersey
Oh ok I think I got it now. You need to just use the wheel break key and rudders, not left or right breaks. Thanks for clearing that up, bout to go try it out. Now if I could just learn to navigate lol

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#3570848 - 05/10/12 08:40 PM Re: Ground turning the Spit and Hurri [Re: BadBud]
Ajay Offline
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Registered: 12/18/02
Posts: 14790
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Prop pitch helps a lot too, on the planes that have it smile
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#3571143 - 05/11/12 11:41 AM Re: Ground turning the Spit and Hurri [Re: BadBud]
ATAG_Snapper Offline
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Registered: 02/01/01
Posts: 1601
Loc: Kitchener, Ontario, Canada
I think where folks sometimes have problems with Cliffs of Dover is that they think the controls are universal between the different aircraft types. The brake/steering methods are a prime example. How often do we see someone ask for advice on operating controls but never mention the aircraft they're trying to fly? It's likely they believe that what works for one aircraft in CoD should work for 'em all.


Vive la difference! biggrin
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#3572408 - 05/14/12 12:14 AM Re: Ground turning the Spit and Hurri [Re: BadBud]
Ajay Offline
Reverse engineered CloD simmer
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Registered: 12/18/02
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Loc: Brisbane OZ
Cest la vie wink
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Seelowe Campaign
Cliffs of Dover page
CloD

My character somehow got all twisted up. I was playing the mission where you have to infiltrate the Golden Glow Estate and do multiple things. When I was out burning beehives and fighting I just eventually ran away to view my success from a distance. I first noticed it when I squated down on a tree trunk. Coot..the squatter../simHQ/2011

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