Can somebody explain please how Axes tuning work in COD? For example, I'm trying to tune Rudder Trim Axis. So, there are following settings:
0% Dead Zone:
100% Dead Zone:
While I think I understand 0% Dead Zone setting, the 100% Dead Zone slider is something very new on me. And I thought I'd seen it all...
Thanks,
Dirk.
I think the thing to watch is the in/out graphics, they compare the input of the stick/rudder to the effect the stick/rudder has in the game.
As I understand it the 0% deadzone is for 0 deflection of the stick, and the 100% deadzone is for the maximum deflection of the stick. I don't really see where that would be useful though.
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