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#3569276 - 05/08/12 04:22 AM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
Ojokoltsa Offline
Member

Registered: 02/20/01
Posts: 696
Well, I have to say that I wasn't interested in this game in the first place. But the preview definitely makes this game sound interesting now. Will keep an eye out for this.
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#3569294 - 05/08/12 05:44 AM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
Lasstmichdurch Offline
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Registered: 05/06/07
Posts: 40
Loc: Doitschland...MTK
I can tell you...no i canīt... biggrin i think itīs really great!
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#3569335 - 05/08/12 08:18 AM Re: Preview: Iron Front: Liberation 1944 [Re: Magnum]
ricnunes Online   cool
Senior Member

Registered: 12/17/01
Posts: 3355
Loc: Portugal
Originally Posted By: Magnum
If you played ArmA2... you'll know how the co-op works... but included is 8 or so co-op plus the editor that people will make missions, just like with our ArmA2 server... we will have similar IF missions after release.

and yes I'm sure... i asked that question after seeing that too... it's confirmed single player only... click on the host and you'll crash. lol wink


Thanks for the reply Magnum! smile

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#3569348 - 05/08/12 08:53 AM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
Kadin Offline
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Registered: 04/04/02
Posts: 1020
Loc: Pennsylvania, USA
Very comprehensive preview. Thank you for going through it.
I am wondering about the scripting commands. Can we use the database of commands that we have for Arma2 OA. Is there going to be an addendum to the list:Flashpoint, Arma, Arma2, Arm2 OA? smile
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#3569428 - 05/08/12 11:09 AM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
Ingeneer Offline
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Registered: 05/10/11
Posts: 23
For sure. And a little bit more.
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#3569439 - 05/08/12 11:38 AM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
Richardg Offline
Member

Registered: 01/05/09
Posts: 408
I love Arma. But its biggest problem, which will be more so in the WW2 version, is the armor damage model. Its hit point based instead of round size/velocity verses armor thickness/angle. Makes for some very unbelievable results.

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#3569449 - 05/08/12 11:55 AM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
Magnum Offline
Lifer

Registered: 01/27/03
Posts: 25522
Loc: Naples, Florida
try reading the preview first. wink
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#3569481 - 05/08/12 12:52 PM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
Kadin Offline
Member

Registered: 04/04/02
Posts: 1020
Loc: Pennsylvania, USA
As it is right now with the e.g ASR AI mod, Arma2 OA is pretty good on Artificial Inteligence level and with a little secondary scripting missions have become an enjoyable and fair challenge. It is a matter of time before Iron Front gets there if not there already.
This is indeed very exciting smile
Thank you guys
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#3569493 - 05/08/12 01:14 PM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
_michal Offline
hokum pokum
Member

Registered: 10/07/07
Posts: 342
Loc: Poland
I'm curious, they did a lot of work to improve tanks damage model, but what about the simulation and graphics? Tanks have 3d interiors? Did they changed tanks handling, aiming, etc?
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#3569500 - 05/08/12 01:25 PM Re: Preview: Iron Front: Liberation 1944 [Re: guod]
Magnum Offline
Lifer

Registered: 01/27/03
Posts: 25522
Loc: Naples, Florida
interior... NO

3d... NO

Handling.... Yes and No... same principle as tank driving in ArmA2, but the handling is tuned and more realsitic... proper speeds, no more tank power slides to the extreme. lol
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