Well, I have to say that I wasn't interested in this game in the first place. But the preview definitely makes this game sound interesting now. Will keep an eye out for this.
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If you played ArmA2... you'll know how the co-op works... but included is 8 or so co-op plus the editor that people will make missions, just like with our ArmA2 server... we will have similar IF missions after release.
and yes I'm sure... i asked that question after seeing that too... it's confirmed single player only... click on the host and you'll crash. lol
Registered: 04/04/02
Posts: 1020
Loc: Pennsylvania, USA
Very comprehensive preview. Thank you for going through it. I am wondering about the scripting commands. Can we use the database of commands that we have for Arma2 OA. Is there going to be an addendum to the list:Flashpoint, Arma, Arma2, Arm2 OA?
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When the Waters were dried an' the Earth did appear, ("It's all one," says the Sapper), The Lord He created the Engineer, Her Majesty's Royal Engineer, With the rank and pay of a Sapper!
I love Arma. But its biggest problem, which will be more so in the WW2 version, is the armor damage model. Its hit point based instead of round size/velocity verses armor thickness/angle. Makes for some very unbelievable results.
"Every time I hear/read "Free to Play" I know were going to get screwed in the end with micro-transactions. NO THANKS game developers!"
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Registered: 04/04/02
Posts: 1020
Loc: Pennsylvania, USA
As it is right now with the e.g ASR AI mod, Arma2 OA is pretty good on Artificial Inteligence level and with a little secondary scripting missions have become an enjoyable and fair challenge. It is a matter of time before Iron Front gets there if not there already. This is indeed very exciting Thank you guys
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Antec TruePower Quattro Series TPQ-1200 OC Intel Core i7-980X GigabyteX58A-UD3R 12 GBs corsair @ 2000 MHz 9-10-9-27-2T volt 1.64 Nvidia EVGA 580GTX SLI Creative SB X-Fi PCI-E Crucial RealSSD C300 256GB Win 7 Pro 64 bit
I'm curious, they did a lot of work to improve tanks damage model, but what about the simulation and graphics? Tanks have 3d interiors? Did they changed tanks handling, aiming, etc?
Handling.... Yes and No... same principle as tank driving in ArmA2, but the handling is tuned and more realsitic... proper speeds, no more tank power slides to the extreme. lol
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Magnum
"Every time I hear/read "Free to Play" I know were going to get screwed in the end with micro-transactions. NO THANKS game developers!"
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