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#3564270 - 04/29/12 12:35 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: SteveGee]
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Wait a second. Is it called FormulaIS.sfx? That's in my FBMW07 Vehicle file.
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#3564272 - 04/29/12 12:41 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
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Here's the sounds I'm using:



Just copied them over into the Sounds directory of the Indy install.
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#3564604 - 04/29/12 05:34 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
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Registered: 12/17/06
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If my #1 car is in the mod, I'm game!

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#3564824 - 04/29/12 11:45 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: VBA_Rhino]
guod Offline
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Originally Posted By: VBA_Rhino
If my #1 car is in the mod, I'm game!


yep
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#3564858 - 04/30/12 01:29 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: SteveGee]
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Originally Posted By: SteveGee
Here's the sounds I'm using:



Just copied them over into the Sounds directory of the Indy install.


Thanks Steve! I copied sounds from an '07 IndyCar file I had...sounds much better!
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#3565246 - 04/30/12 06:56 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
stewartforgie Offline
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Havent got around to registering till now But I am finally in! No.35 castrol car.
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#3566308 - 05/02/12 04:40 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
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#3567023 - 05/03/12 09:05 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
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Registered: 08/11/08
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Loc: VA, USA
I'm in. I'll pick out a car, just wanted to confirm I'll be running.
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#3567382 - 05/04/12 02:50 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
Teej Offline
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Registered: 07/02/05
Posts: 1503
Anyone got a good tip for dialing out the center deadzone on the wheel in here?

I realize the G27 has a little deadzone in it, but it is, no joke, 10x as noticeable in rF as it is in iRacing. It makes it quite difficult to come off a corner and let off just enough additional steering (past where the FFB cuts out) to not veer left a lane, but not so much that I bounce off the wall. Hold the turn a bit too long and I scrub back and forth a bit trying to true-up the car.

I did still hit a 39.85 after not too many practie laps, but I'm tempted to back out of the SHQ race as I know given enough laps this is going to cause me to eat either the wall or another car exiting a turn.

Most of what I've tried has had no positive effects.

- Sensitiivity and Deadzone on both controller 1 and controller 2 in rF have no effect whatsoever.
- Checked caster was up (it's maxed...I may try backing it off, but I suspect this will increase the slop)
- Cranked FFB up and down
- played with LGS settings (using 100% FFB, 0 spring, 0 damper right now, but have tried spring and damper)
- Speed Sensitivity - I prefer 0, but have tried up to 35
- Steering lock - I'm running with the wheel set for 900 rotation, and 25 lock in rF. I realize turning down the lock would reduce the severity of the wheel movement, with the tradeoff of having to turn the wheel farther to corner.

So far reducing the lock to the ~ 17-20 degree range has made it the most drivable (dialing out unintended lane shifts and wall hits on exit), but I still don't like the way it feels at center.

I can, literally, drive back and forth wall to grass 4+ times down the straights without "hitting" FFB. Can't do that in iR - the slop range feels a fraction the size it is in rF.

Any ideas? I am running on a fresh "player profile" as I tried that before a reinstall to fix my completely absent FFB problem.


Edited by Teej (05/04/12 03:04 PM)
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#3567642 - 05/05/12 12:27 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
LugnutUSA Offline
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Registered: 08/11/08
Posts: 1093
Loc: VA, USA
I'm going to go with the #11 Andretti/Green car.
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