#3569279 - 05/08/12 08:28 AM
Re: Any news on Janes FA-18?
[Re: Azzameen]
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Joined: Jun 2008
Posts: 796
Staniol
Member
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Member
Joined: Jun 2008
Posts: 796
Hungary
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+1 I also read something about the sourcecode being worked on...
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#3570361 - 05/10/12 06:10 AM
Re: Any news on Janes FA-18?
[Re: Azzameen]
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Joined: Mar 2001
Posts: 2,032
Rudel
Leatherneck Sim Artist
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Leatherneck Sim Artist
Member
Joined: Mar 2001
Posts: 2,032
Tampa, FL
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The members are currently busy with real world life. Without the hard push and motivation to the members it gets set on the back-burner. I will say this... We are always looking for very good C++ and/or DirectX programmers for reasons I can't explicitly type out. JF18 can be the next F4... we just need the man-power of programmers
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#3571333 - 05/11/12 09:49 PM
Re: Any news on Janes FA-18?
[Re: calmer133]
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Joined: Mar 2003
Posts: 1,507
Ripcord
Member
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Member
Joined: Mar 2003
Posts: 1,507
Houston, Texas
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It's a real pity there isn't the manpower to hand.
An F4 type update for this sim would be amazing.
I would pay for it, and I'm sure plenty of others would too.
Have you tried begging the BMS chaps to see if they would be interested to give some assistance? We could not charge for it - certainly that has never been the plan. And so there is part of the problem - we don't see how we could really go commercial with this. The original IP rights will have to be protected, as it has been with all our mods. Begging hasn't worked, and yes we have been in contact, discretely, with a number of other groups in recent years. All we can say. Ripcord
USN/USMC -- when it positively, absolutely has to be blown up overnight.
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#3571341 - 05/11/12 09:55 PM
Re: Any news on Janes FA-18?
[Re: omegaFlak]
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Joined: Mar 2003
Posts: 1,507
Ripcord
Member
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Member
Joined: Mar 2003
Posts: 1,507
Houston, Texas
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Source code for JF18!? If this is true, perhaps for manpower it just needs to be better advertised? I don't agree. If we came out and posted in huge block letters that we have the SC, so everybody come have at it, then I am sure we would get bombarded with more people like me that are simply not programmers, but still well-meaning supporters wanting to be involved. In the end the sim still goes nowhere. It's just a helluva lot of work for volunteer code guys to do without pay. Some think it would be simpler to just code the sim all over again from scratch. Even if we had/have the SC, not sure it would really help. Ripcord
USN/USMC -- when it positively, absolutely has to be blown up overnight.
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#3571485 - 05/12/12 02:48 AM
Re: Any news on Janes FA-18?
[Re: 12_Point]
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Joined: Mar 2001
Posts: 2,032
Rudel
Leatherneck Sim Artist
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Leatherneck Sim Artist
Member
Joined: Mar 2001
Posts: 2,032
Tampa, FL
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Is there any way to get the lighter water color for the Iraq theater? If you modify the unipal files or sparkle.pcs
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#3571582 - 05/12/12 10:57 AM
Re: Any news on Janes FA-18?
[Re: Rudel]
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Joined: Mar 2003
Posts: 1,507
Ripcord
Member
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Member
Joined: Mar 2003
Posts: 1,507
Houston, Texas
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Especially with DCS and VRS. Imagine if VRS took their work to DCS :\ Yes I have imagined that already! Except the one thing where FSX/VRS will prevail is that they have the whole world to fly in, not just a little corner of it.
USN/USMC -- when it positively, absolutely has to be blown up overnight.
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#3573089 - 05/15/12 09:53 AM
Re: Any news on Janes FA-18?
[Re: Azzameen]
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Joined: Jan 2009
Posts: 34
Kolmo
Junior Member
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Junior Member
Joined: Jan 2009
Posts: 34
Valencia, Spain
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Hmmm... so... I won't ask if the sour***ode is available or not (*), since I guess I won't get a direct answer , but anyway, I'd be more than happy with 3-4 simple thingies... 1. Both digital and analog ADI balls showing actual pitch degrees. 2. A WORKING analog altimeter. Right now, it does not show tens of thousand feet, looking at it you can't tell if you're flying at 1000 or 10000 ft, 2340 or 23400 ft... So in case of HUD failure you need the digital ADI in a MFD... an ADI that does not show pitch degrees... :/ 3. RUDDER!!! We need a working rudder! I don't remember where, but I did read that the Superbug has a "big rudder authority". In the sim we have...well, none. :/ It just works like a spring, you release it and the AC returns to its original actitude. As they say here in my country "the more sugar, the sweeter", of course, but with those 3 "little?" changes (i don't know if they are possible, to begin with), I'd be more than happy. Regards. (*) BTW, is it?
Last edited by Kolmo; 05/15/12 09:56 AM.
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