Hi Hpasp, could you please explain capabilities of Vega on how to attack jamming targets? In the manual there is shortly described only one method.
I have downloaded all original Vega manuals, but my Russian is not so good, I can read but it takes quite a time to understand (even if the Czech is quite close to it) and with two small children you never have enough time.
And what:
- is the switch left to GSN/KRO display? I think it is some mode of display (X/Y) since it has descriptions like beta, z, beta/z and so. I think someone before asked something about Lissajous figures (I dnot't even know if it was regarding Vega, but it might be).
- is the switch left to AS3 vykl. button? It has description of rabota po v. Is it something what Plamya should do after last missile exploded? Automatically acquire different target, stop tracking and so?
I will ask later for more :-)
The primary purpose of the Vega system, (beside frightening the Habu away) is to kill standoff jammers.
It can cope several types of jamming, but they are not depicted in the sim.
When you set the "jamming mode on" white switch above this mode selector, you would need to select the correct jamming type with this four state selector.
In the sim, only
noise jamming is simulated, where the
AC VIKIL setting is the default.
"
AVTO PEREZAHVAT" is against
modulated noise jamming, while "
POLOCA SIR" is against
Velocity Gate Pulloff.
And another question about two screens: what is the purpose of the screen above GSN/KRO display and above speed/range tracking display?
They are the
most important two

They display what your missile's GSN receives, in dB.
(epsilon - summa - beta)
At the GSN/KRO display you can see noise vs signal ratio only.
As the Target Tracking Officer has no (summa) dB measuring instrument, he can read the value from the scope.
