"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
_________________________ Sarà cura del moderatore, eventualmente, intraprendere azioni tese ad imporre le poche e semplici regole necessarie ad una "convivenza" serena e rispettosa per tutti.
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
I repaired these ones in East Germany long time ago...would like to "see" my beloved one in DCS!
oh, do tell about it. I worked on f-16's for a bit and always wondered if the russian jets really were "fords" and ours were a "Ferrari" when it came to the maintenance.
EDIT: and this is awesome news! I might need to find a real source for internet here shortly.
I repaired these ones in East Germany long time ago...would like to "see" my beloved one in DCS!
I'd love to hear about that too.
Also the MiG-21 makes a lot more sense than the P-51. It would be fun to chase A-10s in a MiG-21.
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I think this bodes well for future 3rd party development. If DCS:Worlds takes-off it could mean a whole variety of aircraft and possibly new terrains. Looking forward to the Mig-21 and any future products!!!
But then it wouldn't be fun for the Hog drivers. That plane can't even outrun a bird, let alone a gunslinger in a MiG-21. That's why, somebody please give us a Phantom! Btw, it's interesting that DCS is open for 3rd party devs. Could it be that in the near future we'll see many quality freeware addons like MS FS?
_________________________ "It ebbs and flows, shipmate. A hot woman and a cold beer will put all this in proper perspective."
The third party MiG-21 should be excellent. Beczl had that model in Flaming Cliffs 2 for a while (as well as other excellent models such as a SCUD launcher). With official DCS support he should be make a first class product.
The Aerial War in Vietnam. There is some discussion about which aircraft did what in Vietnam. Note also that even the F-105s cut up the MiGs (although MiG-17s, not 21s) a fair bit. After the initial MiG scares (which everyone harps on about, to the exclusion of later results) the MiG performance was actually not that good (once the USAF and USN changed their pilot training policies).
Here are some links to the actual kill records, for those that are interested in such things:
The US Air-to-Air victories in Vietnam. The same database holds the Vietnamese claims as well (nb. notice how the Vietnamese Air Force has very little activity in 1969 and 1970 - both the NVAF and Vietcong were on the ropes at that time). http://www.acig.org/artman/publish/article_243.shtml
Registered: 07/03/03
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Loc: N. Central Texas
This thing is just taking off and running, isn't it?
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If you can't get everyone to get on board with you, scaring the living hell out of everybody is the next best way to get attention and feel needed.
The third party MiG-21 should be excellent. Beczl had that model in Flaming Cliffs 2 for a while (as well as other excellent models such as a SCUD launcher). With official DCS support he should be make a first class product.
The Aerial War in Vietnam. There is some discussion about which aircraft did what in Vietnam. Note also that even the F-105s cut up the MiGs (although MiG-17s, not 21s) a fair bit. After the initial MiG scares (which everyone harps on about, to the exclusion of later results) the MiG performance was actually not that good (once the USAF and USN changed their pilot training policies).
Here are some links to the actual kill records, for those that are interested in such things:
The US Air-to-Air victories in Vietnam. The same database holds the Vietnamese claims as well (nb. notice how the Vietnamese Air Force has very little activity in 1969 and 1970 - both the NVAF and Vietcong were on the ropes at that time). http://www.acig.org/artman/publish/article_243.shtml
Terrific. Really terrific. And so it begins. I'm hoping , very, very much, that theres an F-4 Phantom coming together. Everything that I can cross, is being crossed.
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Registered: 06/24/11
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Loc: you would look here!
Why? Ask that to Beczl. He said that ED would not have given him the license had he not proven that he could make something to match their standards. If simmers in a small niche market expect to have new games for themselves, then they should be willing to do some work themselves.
Registered: 08/08/00
Posts: 8145
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To do the F-4 right would call for a voice from the back seat. Just a voice, like we had in Jane's F-15 that used to tell us "Bandit at three o'clock," or "fence check!" or "ten seconds to target!"
To do the F-4 right would call for a voice from the back seat. Just a voice, like we had in Jane's F-15 that used to tell us "Bandit at three o'clock," or "fence check!" or "ten seconds to target!"
Miao, Cat
I'm thinking full on RIO. For me who cannot remember all the buttons for the radar it sure would be nice with an AI (or human) locking up the baddies. Maybe the guy could take the wheel on those long return flights too.
I hope this excellent dcs world idea works out and that some of those talented modders really join forces and pull together towards a common goal. I'm sure getting the Mig21 and I hope a new combat theatre will follow, be it asia, mid east or northern europe.
-C-
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DCS:MiG-21Bis Radar Test No.1. - IFF and compensation channel + fixed radar beam test. *** The current cockpit color, instruments, etc doesn't represent the final product capabilities ***
I guess now we find out if opening DCS to third parties was worth it. I have doubts that the quality will be the same.
I think the plan is that 3rd party developers can make other aircraft but they'd be of various quality.. most probably LockOn fidelity. However some very special aircraft will get the official DCS tag and those ones will be up to DCS standards e.g. the 21 and now IRIS F-15E.
It's all good not matter how you look at it. More aircraft flying in DCS world is better than just playing with one.
DCS:MiG-21Bis Light Test No.1 - Cockpit main light, panel text light emission and visibility test. *** The current cockpit color, instruments, etc doesn't represent the final product capabilities ***
DCS:MiG-21Bis Light Test No.2 - Cockpit main light, panel text light, instrument lights, warning lights, secondary white light emission and visibility test. *** The current cockpit color, instruments, etc doesn't represent the final product capabilities. In the game the colors and lights are looks better than in this video.***
Originally Posted by REL Does this project include an extended damage model? What about random failures? Is there any dependence between the damage model and failures?
I was too sceptical to take part in the Kickstart style thing. A company I'd never heard of and so on, just too risky for me in these days of internet naughtiness. It wasn't the money I was bothered about - I'll be buying this anyway - more handing over all my personal details.
Anyway, pleased to see it's working out and hope it won't be too long before I can do some serious pounding with it
On the web-page form that came up when I went to the payment site a few days ago, all personal details were required - name, address, post code, etc etc.
the address bit is on step 3 and step 6 - mind you, if it wasn't required I would have paid - but if they don't say it isn't required it's their own fault. They are over $14k at the moment in any case.
edit - okay, they are lucky seeing as you said that I just went and made my payment only giving my name, email address and card details and it went through.
Bit daft not to say that these details are not required, as not a single member of my squad donated due to this very reason, even though they all want to get the plane.
Edited by JonnyD (07/26/1201:25 PM) Edit Reason: paid up
Depends on what you've paid - you can get T-shirts, DVD documentaries, physical copies of the module etc etc.
For example
Quote:
Extra: $100 Will reserve you a physical copy (DVD) of the game + a bonus DVD when it is released, as well as nice DCS:MiG-21 T-shirt, poster and sticker, plus an autographed printed manual.
Originally Posted by HungaroJET The following pictures not represent the final model. Some part of the model could be upgraded later on. Everything is subject to change. Disclaimer:
The previously posted screenshots aren't shown, based and belong on the DCS:MiG-21bis project. It was the old FC2 model that "hacked" into DCS:World without any written permission of the authors.
I don't want to cause a confusing about the DCS:MiG-21bis texturing, model, capabilities and so on... so any post, update, pics that not came from me through the "official" News section is a scam and NOT based on the official DCS:MiG-21 package..
Registered: 07/03/03
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Hot damn, that's awesome.
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Posts: 10364
Loc: 3rd Planet, Sun
I read something about them running out of funding or needing donations, whatever - this thread is the only one I´ve seen about their project in a while.
Ah I see I get what you mean now. Beczl ran a Kickstarter like campaign to raise $13000 to fund the project - he raised about $15000.
People who funded the campaign got Access to the Beta, physical copies - T-shirts, DVD about the Mig-21 and other assorted goodies. See http://www.indiegogo.com/projects/150836 for details (Note the campaign is closed now, however).
Really? I was under the impression actual MiG-21 cockpits ARE that ugly. Color photos I've seen are NOT appealing, makes me look at the B&W ones more.
It's not about the cockpit, but the background textures. They seem rather low-res and unconvincing (i.e. fail to give a photo-realistic impression), certainly very far from the DCS standard. Hopefully, it will get improved by the final release (perhaps ED can give the author some help there).
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ZSU-57-2 and others can be integrated on Mig-21Bis?
Yes absolutely. ZSU-57-2, S-60, and all of my previous mod that is now enhanced and updated as well. Also should be a SA-2 complex will be coming out with MiG-21...
Hey guys, small update. I've had the flu since sunday/monday, and that has sort of kept me from doing much work on the video, but something funny happened yesterday. I was shooting a whole bunch of footage for the teaser, some came out pretty good too, when I realized that I had recorded everything at half resolution!
So yeah, that forced me to go back and re-shoot every scene all over, some scenes I had to fly again too, since I didnt save all of the tracks. Anyway, below is a screenshot from one of the re-recorded scenes, and while it wont be this heavily edited for the actual teaser, I thought it would be fun try out different looks for, maybe, future projects. I really hope to have the video ready this week. I don't want to become known as "Valve Time"
Maybe one day our sim will have effects like this, who knows! Oh and just to comment the above, this will not be a big movie, it will be 1 of 2 movies to be made actually. Beczl runs the show, I'm just taking "orders"
*And as to avoid any "confusion", the scene with the arms and the weapon (ie first person shooter scene), this was made purely for fun, and its from the game Battlefield 3. Not the entire scene mind you, only the arms and the weapon. It was sort of a wink for the future, where we hopefully get to play as infantry in DCS as well.
Registered: 02/15/00
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Loc: Space Coast, USA
While it made a nice video, I think it detracted from the overall "DCS" ad it was meant to be. Might as well put the angry squadron commander shouting at his XO in there while the 21 flies by the tower...
The Jedi Master
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Registered: 08/08/00
Posts: 8145
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I bet the K-13M/M1 and R-60 (also included) IR missiles will be a little easier to use. K-13M/M1 is the Sidewinder-G equivalent, and the R-60 is 1970s tech. BVR won't be easy with the R-3R, but this AA-2C "Advanced Atoll" is the best radar missile we'll have! It ought to perform roughly like an early Sparrow, meaning we'll probably have to be in knife-fighting range to use it, but at least it's all-aspect.
Registered: 02/15/00
Posts: 35810
Loc: Space Coast, USA
D...V...?
I'm sorry, I don't know this acronym. And what is that shiny circle upon which the image of a MiG-21 is displayed? Is that what they called an 8-track tape?
The Jedi Master
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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
DCS:MiG-21Bis Unguided Rockets Demo. UB-32 / UB-16 (S-5M) ; B-13, (S-13). They had advanced ballistic, modified FM and characteristics and now each rocket handled one by one instead of the "old" method when rockets came off the center of the rocket pods. Also you can see a nice empty pod when rockets are fired. :-)
Now, if only they could fix the dismal splash/blast damage model in DCS, then those pretty rockets could actually be of some value other than eye candy!
Does anyone know if these unguided rocket improvements will be in DCS: world or only for the Fishbed module?
I haven't seen any pre-order options, do they exist for the MiG 21?
You already missed the per-order window. It was during his kick-starter funding that per-orders were accepted. Once he surpassed his goal, the pre-orders stopped. Unfortunately you will have to wait until its release to purchase.
Registered: 05/28/06
Posts: 580
Loc: Ft Lewis, WA aka JBLM
Originally Posted By: Revelation78
Originally Posted By: strykerpsg
Originally Posted By: PMIK
Very nice! I'm so glad I pre-ordered this.
Does anyone know if these unguided rocket improvements will be in DCS: world or only for the Fishbed module?
I haven't seen any pre-order options, do they exist for the MiG 21?
You already missed the per-order window. It was during his kick-starter funding that per-orders were accepted. Once he surpassed his goal, the pre-orders stopped. Unfortunately you will have to wait until its release to purchase.
Roger, thanks Revelation. I've tried to pre-purchase as many as I can to best support this new endeavour. This one looks like a beauty and will make a great counter for the upcoming F-104.
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DCS:MiG-21Bis GUV-8700 Pod Test. GUV-8700 9A624 is a short-range, ground-attack weapon system for attacking personnel and soft-skinned targets. It has two four-barrel GSh-G 7.62 mm machine guns with a total of 1,500 rounds of ammunition, together with one four-barrel 12.7 mm YakB-12.7 gun with 750 rounds of ammunition.
Originally Posted by HungaroJET I guess you wrote wrongly. Inversely: heating up - firstly redish, then yellowish. What you wrote is the cooling down process/effect/colour, but i think you will never see the yellow. Means: too high temperature ---> cause thermal deformation
The heat/cool effect in the game is calculated by the weapon shoot energy and other coefficient. So it's not static and depends of many coefficient in the game. The concept and method is developed by ED I only use them so big thsnks to ED devs for it.
Quote:
Quote:
Quote: Originally Posted by pepin1234 great gun pod!! the cockpit vibration is implemented in this video??
Not yet. It'll connected into AFM later on.
Quote:
Originally Posted by HungaroJET
Quote:
Excellent How it works in LUA ? I mean: i hope ED devs finally implemented back the old FC2 .skins "feature" (or similar) --> variable textures by values of arguments
Sorry I can't tell you fully how it's work but the effect belong mostly programming and less texture side. The effects as I mentioned not a static one so it's not a simple texture managed with argbased visibility argument that we used in FC2 in the past. It's calculated by one shot energy + barrel steel specific heat + each barrel mass + speed (cooling effect) + other variables.
Originally Posted by HungaroJET I guess you wrote wrongly. Inversely: heating up - firstly redish, then yellowish. What you wrote is the cooling down process/effect/colour, but i think you will never see the yellow. Means: too high temperature ---> cause thermal deformation
Registered: 08/19/01
Posts: 2591
Loc: Seffner, FL USA
Combat flight sims have come a long way when people are arguing about the effect of heat on the color of gun barrels I don't believe anyone playing Jane's Fighters Anthology or even Falcon 4.0 ever worried about such details. I can see a day when rivet counting will be critical to correctly modeling the structural integrity of aircraft. Overstressing the airframe will literally pop rivets and having the wrong count will affect the effective strength of the aircraft.
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Combat flight sims have come a long way when people are arguing about the effect of heat on the color of gun barrels I don't believe anyone playing Jane's Fighters Anthology or even Falcon 4.0 ever worried about such details. I can see a day when rivet counting will be critical to correctly modeling the structural integrity of aircraft. Overstressing the airframe will literally pop rivets and having the wrong count will affect the effective strength of the aircraft.
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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Posts: 4055
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Originally Posted By: WynnTTr
Originally Posted By: QuickSilver
I guess now we find out if opening DCS to third parties was worth it. I have doubts that the quality will be the same.
I think the plan is that 3rd party developers can make other aircraft but they'd be of various quality.. most probably LockOn fidelity. However some very special aircraft will get the official DCS tag and those ones will be up to DCS standards e.g. the 21 and now IRIS F-15E.
It's all good not matter how you look at it. More aircraft flying in DCS world is better than just playing with one.
Wish they'd give the F-15C the full treatment too. I'm sure it's doable.
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I think it was already mentioned some hundred posts before, but I would ask again. Are the instruments in the cockpit (altitude meter, ai horizont, vario, etc.) work in progress and subject to change, or they are already finalized. I ask this, because the cockpit itself is a fantastic work, every switch/hat/knob everything looks perfect. But the instruments have no depth. I mean I am really got used to Ricardo's instruments, they look fantastic. I know, it's my bad I am also aware, that those instruments cannot be reused, as the 21 has different gauges. It can be only my perversion, but I feel, that the cockpit is an excellent peace of work, while the gauges are "just good ones".
Edit: After posting, I found, that of course you can do such nice instruments If I look at the oxigen meter right next to the throttle, that's what I'm talking about.
I know my instruments need some additional enhance. Unfortunately both of my contact who promise me to help upgrade my gauges is lost in space so I have to do that without any help. As you know it's a bit time consuming and during test I use a last stable version that's the reason why you can't see the updated instruments in the videos or screenshots yet. If you take a look the attached pics you can clearly see which instruments are the older ones. :-)
There's a link to a pdf on the DCS MiG 21 site although it's running very slow for me at the moment.
Lol, you know that posting that here will send 100 people over the the site and make it run even slower. I'm trying to download it now and getting nowhere
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_________________________ "...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
As I recognised need some clarification and info about the MiG-21 release so far.
So the SITREP is the following:
- Planned release date 2013 Q1. That caused by several thing especially we need to a find a new C++ coder. - Need to be recreate the cockpit textures. The good news is to a very good texture artist help us and working on both the cockpit and exterior model texture enhancement. - A few general aircraft system doesn't aligned to the MiG-21 requirements and capabilities. Also we need to recreate some AC system from scratch to align them the new standards as well. - Some feature that required for MiG-21 still WIP in DCS:World side. Also we need a stable workaround (bug free) environment for testing and features implementation. - As mentioned before I don't want to release a beta DCS:MiG-21 module that has any significant bug. I plan to release a working, bug-free, fully playable module. - It's named DCS:MiG-21Bis as stated many times. I think the DCS tag will answer your questions about the mod complexity.
Registered: 02/15/00
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Loc: Space Coast, USA
Well, going on history now ED has never had a paid beta over a year.
I'm not saying they will be polished, perfect products, BTW, just that ED will say "they're final!" You know, like the releases of Red Orchestra 2 and Il-2:CloD were when THEY were final...
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Registered: 01/22/09
Posts: 2474
Loc: Newcastle Upon Tyne, England.
Originally Posted By: FlandersRevenge
The manual is really good. Its interesting that there's no table of contents
The contents pages are back to front and at the end of the PDF Flanders hehe, look for page 221 with adobe or similar (actual manual page 215-Adobe thumbnail number 221).
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Well agreed with 159th Falcon. I modelled 64 different primary system of the MiG-21bis in the game. Also these systems has many secondary systems that also modelled. For example the ASP-PFD-21 gunsight has many dependency and they have more than 10 working mode.
Registered: 02/15/00
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Loc: Space Coast, USA
Considering unlike the A-10C and Ka-50 it predates concepts like "ergonomics" and "reducing pilot workload" and "automation", I wouldn't be surprised at all.
The Jedi Master
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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
Probably true. However, one also has to keep in mind the lower ambitions in what you're supposed achieve with the Mig-21. Basically, everybody is happy if you and your wingmen pop up from behind a mountain and swarm a two-flight of F-16s with Atolls (or whatever).
Registered: 01/13/01
Posts: 746
Loc: Swede in Finland :)
Well, to be fair, it has got a lot less electronic clutter like MFD's (which I will never fully understand because of all the terminology) and all that other gadgetry that the A-10 does. It's a relatively simple aircraft, just like the Soviets preferred them. Simple, robust and above all else, cheap! You watch Beczls start-up video, if that was the correct procedure then that will be much, much easier to get in to the air then the A-10 for example. Also the radar is very simple and logical to operate, I read the MiG-21 pilot manual and the separate document the Beczl released, no problemo I think. Radio navigation, simple. For me, it's perfect because it has switches! I love switches, switches with a fully understandable description instead of some technical abbreviations that I will NEVER find the interest to learn.
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It rushed along like an arrow, but when you lost control you could end up beneath its hoofs. Aleksandr Ivanovich Pokryshkin comment on the MiG-3
That's exactly what I mean. In 'modern' aircraft computers and electronic gadgetry do most of the tasks that would otherwise have to be done manually.
In this aircraft you have no such (or very little in comparison) assistance.
Trying to hit targets with MiG-21 sims in the past has been far from easy, so I guess with this one we'll see how accurate those sims were. That's just the pounding, too, never mind making sure the aircraft stays airborne and pointing in the right direction.
If the targeting is similar to the Su-25A, I won't have a problem - it's my fave ED aircraft - but from what I have read (and seen in documentaries) surviving in this aircraft was far from simple.
DCS:MiG-21Bis IR Missile test + Radar clutter demo *** The current cockpit color, instruments, etc doesn't represent the final product capabilities *** Everything in subject to change. Radar preparation time shortened to 4s for test purpose. In real it's ~4min.
DCS:MiG-21Bis RWR test *** The current cockpit color, instruments, etc doesn't represent the final product capabilities *** Everything in subject to change. The plane set to immortal mode during test.
I have to say i'm looking forward to flying this jet. That's what a fast jet in DCS with an AFM should look and feel like, not the painful SFM of the Eagle and others.
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Registered: 02/15/00
Posts: 35810
Loc: Space Coast, USA
Originally Posted By: AggressorBLUE
Originally Posted By: FlandersRevenge
Holy Christ that sound is annoying.
Its like a spooky theremin cover of the AIM-9 Growl
I suspect an early mod will be replacing it with said winder growl.
Also, why did the reds paint their cockpits blue?
Because they had "respected" psychologists that said it was the best color. I'm not sure what research they based it on, I don't know what differences other colors made, but some Russian scientists said it, had figures to back it up (that likely weren't understood by those he was talking to), and the choice was made.
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I like what we're seeing. The missiles are still being modeled, and the R-3 series are pretty early missiles. I'd bet that the R-13M1 and R-60 will be more effective IR missiles, as in reality. I especially like seeing all the functionality of the radar equipment, such as the strobe changing to show the engagement envelope, and the radar-ranging gunsight, and especially the Sirena-3M RWR. Notice how it's adjustable in flight between two settings? That's really cool.
I won't mod the sounds. I'd want to keep things authentically East Bloc and they didn't use the growl for IR missiles. Notice how the tone changes with a good lockon, and it starts clicking? Very subtle. I like it.
Yes Jedi, the R-60's been here for a long time, even in Lockon.
I remember I was in a Fulcrum A, wanted to dogfight with heaters in the quick mission, clicked short range, and got 6 R-60s while my opponent got AIM-9M's. I had been expecting a slew of R-73's
Suffice to say, it didn't go my way
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Sims from start to finish: Fleet Defender Gold, A-10 Cuba!, F-22 Lightning II, FS2000, CFS3, FS2004, Il-2FB/AEP, LOMAC, IL2 1946, DCS:BS, Falcon 4.0 AF, SF2V, FC2, Janes F-18, DCS A-10C, ROF
How difficult would it be to alter the LUA to get R-73s on this baby, or even an AIM-9M?
I know the eagles can get AIM-54 phoenix.
That would make for some interesting scenarios, and almost be up to par with the Fishbed/93, well minus the updated electronics and modern radar and all that sorta stuff
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Sims from start to finish: Fleet Defender Gold, A-10 Cuba!, F-22 Lightning II, FS2000, CFS3, FS2004, Il-2FB/AEP, LOMAC, IL2 1946, DCS:BS, Falcon 4.0 AF, SF2V, FC2, Janes F-18, DCS A-10C, ROF
Fortunately the project sucessfully find an experienced C++ coder who fit all of our requirements. I hope we able to finalize the project in time even we're two months delay according the original target date.
Well as long as there's no clear evidence pointing to the bugger NOT coming it's still coming I'd suppose? Anyway, glad to hear Beczl found a new programmer
I expect nothing less in detail. When I do liveries or templates, I put as much as the size will let me.
Obviously when finished, you won't see more than half, but for peace of mind, it's there. Im tired of half assed skins in any sim. Just look at the mistakes on the VRS Superbug...if you can find them. Intake area, leading edge slats, etc.
I donated to the MiG-21 pre-order and had an option to have my own livery in the final release. I kept Bezcl updated; he liked what I was doing, so he asked to use the lines and dots for his other work.
Registered: 12/22/02
Posts: 3932
Loc: Wisconsin, USA
Originally Posted By: SkateZilla
IM either gonna need an english pit, cuz i dont read russian.
or a instructor to fly with me and tell me which buttons to click..
or Both.
LOL...it is not so bad SkateZilla. I fly the Black Shark in Russian and have learned what is what in no time. Of course a must is having the "tool tips" on which assist in the learning of the cockpit dials and buttons. You will have no problem.
This should be right on the horizon (though not as close as DCS: UH-1H). My understanding was that the Mig-21's most recent delay was due to the Beczl's contracted C++ programmer flaking out on him and thus throwing off the development schedule. That all seems to have been sorted out now, though it's been pretty quiet in the Mig-21 camp these days. Looking forward to this though.
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Arma III Alpha | DCS A-10C Warthog | DCS Ka-50 Black Shark 2 | DCS P-51D Mustang | Flaming Cliffs 3 | X-Plane 10
Registered: 02/15/00
Posts: 35810
Loc: Space Coast, USA
I never had a problem with Russian pits, just Russian HUD/MFDs. I can learn the fixed labels easily enough, but as soon as it's dynamic I start to run into problems having to think in Russian.
I did the IG thing because I believe it will be cheaper. I paid $20 then, somehow I think the final will be more than that...especially if the UH-1 is anything to go by.
The Jedi Master
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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
IM either gonna need an english pit, cuz i dont read russian.
or a instructor to fly with me and tell me which buttons to click..
or Both.
only need to know two things
1) press red button when enemy plane is in front of you 2) If you hear lots of beeping and see aload of flashing lights, pull the yellow and black handle
I never understand why people want to use foreign signed pits. If you fly in your air force it doesn't matter where the aircraft is built, the signage is in your language, or English.
It's the same here (and was for the FC pits before they got an English mod).
Dweebs may say "ah, but it's a Russian AF aircraft" - well so what - you are playing a Russian Pilot, then - and he would perfectly understand all the labels as they are in his mother tongue and at a minumum, use the same flippin' alphabet!
I actually got on reasonably well in the Su-25 Russian pit, but I much prefer it in my own lingo - then there is no chance of any confusion.
The Lancer will probably not be so simple, as it seems to be a more complex cockpit than the Rook. It's enough to learn the systems without all the stuffski too. I recall trying to learn the Black Shark systems in the manual and the biggest pita was continually having the fluidity of reading broken up by words in Russian in between. They even do that now, with English pits having been standard for yonks. Couldn't be bothered to change the manual, I'd wager - but it's part of what puts newcomers off the Shark. (That and insisting on using the full designation for any specific part, repeatedly).
Hahaha... ok, a little "nay saying" then A MiG-21 cockpit in English... mmmm, no. It just would not feel right. I'm thinking in terms of, let's say, a P-51 cockpit in German or Arabic... But I hope they do release English version of cockpit too, for players sake. Personally, I would still rather fly a Russian version as I don't mind learning a few words of Russian.. as I would learn some Japanese If I was to fly a Zero. C'mon, what's a little bit of vodka between friends
The tyre marks might look a bit better if the leading edge was at the contact point, rather than the mid point being there. It looks a tiny bit odd seeing the braking 'scrubs' appearing a long way ahead of the U/C.
DCS does this because the tire scrubs have a certain size so they spawn periodically centered on the tire. If the spawn was moved aft a bit it could improve the looks though.
Hello everyone. I'll be keeping a 'sort of' build diary of the MiG-21Bis external model.
Since the release of v1.2.3 thee model started showing a lot of shading and material errors. So obviously it has to be fixed In doing so, I am also updating some parts that look closer to the real deal.
Originally Posted by User РСБН моделируется? РСБН is modeled?
The model is already finished previously as you can see on the several WIP pics that I post previously. Now the development and test is based on this previous model. So we already developed a damage model, we have all things that required for other part (coding, test, etc...) Due we have no final coding Rudel have time to polish the 3D model and this new one will be more realistic that I do in the previous model.. Also due he do 3D works I remain much time to do other things...
I'm utilizing a lot of what is already created. I've only had to scratch build a few items. The challenging part is smoothing, so the shadows in game look good.
The damage model is fine and doesn't need to be touch other than aligning.
Originally Posted by User beczl , you have information on the CPP (the course of combat training) and Kulp (course training flight training) on the plane? It would be a good supplement to the model aircraft. Both the MiG-21UM from Captain Sim. It's very interesting to fly and do the exercises in the volume of these courses, ranging from simple to complex, improving their skills. That is, to fly as pilots flew hundreds of the airplane.
Yes, we have information on the CPP (the course of combat training) and Kulp (up training and flight training). We have real MiG-21bis pilots on our team. We also use a lot of personal and instruction from Afghanistan, Egypt, Syria, veterans I have attached some basic instructions
Been a delightful couple weeks /sarcasm It's all good...lol I've been trying to per-fect some smoothing issues along the intake doors, but I'll have to come back too them. In the mean time, I moved onto the front airbrakes and gear doors/blisters. The airbrake actuators wil need some animation adjustment when ready. You'll notice the cutout above the gear doors when a wing gets blown off.
Among other things, I had to cut the fuselage in half and mirror it again. It can be a pain when using the scale tool as it moves vertices without notice. The nose fixed too, not 100% yet.
Now the radar can be recognise and shown tracked and recognised target identity. So basically IFF systems work like other DCS planes.
In real life this works differently. We have several equipment to achieve correct IFF and radar signals.
SOD air traffic control (ATC) transponder equipment/device similar to civilian transponder. It receives Air traffic control (ATC) radar signals, increases aircraft output signal and sends additional data to ATC radar. It’s purpose is to amplify the aircraft signal and enable air traffic controller to identify the aircraft at large distances or in cluttered radar screen. (We can set it up, but in case any other aircraft that has no SRZO-2 shown by MiG-21 as enemy. So we can't be implement fully in current DCSW environment)
SPO-10 RWR - It generate a visual and audio signal when any radar paint the MiG-21Bis even it's friendly or foe. (can't be implement fully in current DCSW environment, the current SPO-10 can receive only enemy signals)
SRZO-2 IFF system - It send and receive IFF signals for ATC and other aircrafts. If IFF switched off or code is not matched as required radars shown as enemy... (can't be implement at current DCSW environment, we working the solution how we can implement this)
New reworked, reshaped and more detailed external model almost complete by -Rudel-. In paralell with other development and according existing plans we'll fully rework plane external textures based one already existing liveries. WIP pics that will be shown new model enhancement will be available very soon.
Brand new cockpit textures based on new graphical effects are almost WIP by RAZBAM-Cobra. You can see the these early WIP pics about new cockpit textures below. Some detal about cockpit rework from Nick (RAZBAM-Cobra) Hey folks;
Hope you enjoyed this little peak at whats' cooking. Detail and realism is paramount to the entire MiG-21 experience, and for me- especially so in the artwork and textures!
Important to just note once again is that this is still Work in Progress! There are errors, stretched UVs, seams, missing specular maps and normals on various parts etc still. So take them with a grain of salt.
Important to note is also that these are not renders, they are completely 100% realtime viewport screenshots in 3ds max. Basically, what you see here is what you'll get inside the sim as well, but with the added bonus of realtime shadowing, making all those mesh-details pop even more.
Can't wait to show you more as we progress, and bring the new VC into a state of completion.
Cheers! Nick (RAZBAM-Cobra)
AFM implementation it's almost done by dolphin887. Will need to implement better dumper model and correct some coeficcients. After that we make final tunning and if everything work as expected we will have finalized alpha AFM at this weeks.
Minor changes occur at several sub-system side to align our mod to DCS World and implement other new features in relation with weapon system and radar modes.. Also we're eliminated dozens of bugs as business as usual.
Some preview about one of the possible DVD design. See below. Basic manual are finished. Just need to refresh their pictures and attachments due we have new external and internal models. Unfortunately the www.dcs-mig21.com still unreachable due the host provider still don't able to fix DNS resolving issue..(No comment) They working on to fix that as soon as possible, but if they don't able to fix it we need to move our host and need to be find an another hosting. Meanwhile you can reach site through http://74.81.191.200/~dcsmigco/
I hope this isn't turning into the problem with DNF (no not 13 years) but the catch of changing a whole bunch of things while waiting for someone else to finish something else, and then those changes cause the second person to restart a bunch of things , etc etc etc.
After all , this was supposed to have been out in Dec and from recent updates doesn't look like it is going to be out anytime soon.
You know what I am predicting.
Just before it gets released, he announces that the kickstarter contributors aren't getting their free copy but will have to pay a modest fee because he added so much 'new' stuff that he has to charge for it.
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
I hope this isn't turning into the problem with DNF (no not 13 years) but the catch of changing a whole bunch of things while waiting for someone else to finish something else, and then those changes cause the second person to restart a bunch of things , etc etc etc.
After all , this was supposed to have been out in Dec and from recent updates doesn't look like it is going to be out anytime soon.
You know what I am predicting.
Just before it gets released, he announces that the kickstarter contributors aren't getting their free copy but will have to pay a modest fee because he added so much 'new' stuff that he has to charge for it.
Agree with the first part. Seeing a bit too much feature creep, and a bit too little tangiable product. Its well past time for at least an open beta.
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To coincide with the weekly news flashes now here are my updates on the external model.
As some know, the American summertime can be hectic. Especially in my condition. (I'm quadriplegic) I recently moved houses and have been plucking away at vertices when I can.
At the moment I'm near the last stages. I'm currently going over the cockpit (not to be confused with the virtual cockpit) fitting it into the new hole. Before hand, I spent many late nights adjusting the canopy and windscreen to fit the new fuselage. In the screenshots below, you'll see that I practically exploded the cockpit. This is helping me find layered polygons and stray vertices that took up rendering time.
The other screenshots show details added to the main gear bay, fixed stabilizers, and centering object symmetrically.
Once it is finished, animations will be reworked so that they function properly with EDs updates. The damage model will also need adjusting to the updated model, but should not exactly take a long time to do. Afterwards, I can finally work on rematerializing it and creating new skins.