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#3566953 - 05/03/12 05:59 PM Re: Campaigns- How long? [Re: bolox]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
Good lord man, it takes me two weeks to make an airfield!


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#3566965 - 05/03/12 06:28 PM Re: Campaigns- How long? [Re: bolox]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 922
Yep, I used to spend hours just adding static units and vehicles, making sure there was moving vehicle activity
when the player took off, as well as when he returned to base.

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#3567099 - 05/04/12 02:08 AM Re: Campaigns- How long? [Re: Gambit21]
bolox Offline
Junior Member

Registered: 06/15/11
Posts: 73
'two weeks' was meant to be ironic eek

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#3570261 - 05/09/12 08:36 PM Re: Campaigns- How long? [Re: bolox]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 922
I used to get lost for hours in tank battles. Balancing the sides to that there was action the entire time, creating
tank battles in towns, etc. Things the player never noticed I'm sure. I'd never do that now, but I had fun at the time.

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#3570391 - 05/10/12 05:04 AM Re: Campaigns- How long? [Re: Gambit21]
bolox Offline
Junior Member

Registered: 06/15/11
Posts: 73
a little teaser of what i'm working on
http://www.mediafire.com/download.php?6qozz7hq2zfva13

not finished by any means and i can only claim it works in official patch (not alpha)- the new takeoff routine can make some of the formation join ups go awry sigh

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#3570811 - 05/10/12 07:21 PM Re: Campaigns- How long? [Re: bolox]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 922
That's the other fun thing, spending a bunch of time getting something right only for a patch to futz it up later on.

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