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#3566020 - 05/02/12 08:47 AM Re: Blacksix patch update 28/4/2012 [Re: Chivas]
rollnloop. Offline
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Registered: 06/24/04
Posts: 1831
Loc: France
Quote:
I still believe it was UBISOFT who ran the epilepsy test on COD and refused to release it in the west until it was fixed.


You are perfectly right. Simply Ubi didn't ask for the filter, this was the fastest solution found by Luthier but certainly not the best for framerate (most shooters display huge explosions, yet pass the epilepsy tests, and still have an excellent framerate).


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#3566071 - 05/02/12 10:43 AM Re: Blacksix patch update 28/4/2012 [Re: FearlessFrog]
cheesehawk Offline
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Registered: 02/23/11
Posts: 605
Loc: CA, USA
Originally Posted By: FearlessFrog
Wouldn't the sim with the epilepsy filter turned off (like we all run with) just be the same as the Russian version of the sim where they don't have an epilepsy filter?

I don't think there would be two radical versions of the game, but more something that just 'turned stuff off' in the flicker-thon version.


The RU version doesn't have the Epilepsy Filter, and while most of the game is the same, its not exactly the same either. When I was still using it, I had to grab a keygensis (something like that anyways) to change the language, and update patches. Wasn't worth the hassle before long, so I got the EU version after a bit. That was the first time I needed to turn off the Epilepsy filter, or delete the Ubi logo.wmv.

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#3566108 - 05/02/12 11:32 AM Re: Blacksix patch update 28/4/2012 [Re: Bokononist]
Gambit21 Offline
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Registered: 10/13/06
Posts: 922
I've never heard of epilepsy filters until this thread.

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#3566147 - 05/02/12 12:46 PM Re: Blacksix patch update 28/4/2012 [Re: Gambit21]
Bokononist Offline
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Registered: 05/09/11
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Loc: Liverpool, UK (Cornish exile)
Originally Posted By: Gambit21
I've never heard of epilepsy filters until this thread.


It's in your graphic options by SSAO and V-sync, turn it off and you will see a few more fps.
My theory about the filter is that it was put in because of the strobe effect that used to happen when flying through clouds. I haven't noticed that for a while though, I try not to fly through clouds where possible due to icing of the carb. I really need to map that pitot heater to somewhere convenient.
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#3566154 - 05/02/12 01:06 PM Re: Blacksix patch update 28/4/2012 [Re: Bokononist]
BKHZ_Furbs Online   content
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Would you get icing flying through clouds at 3000m in British summertime?
I have no idea.
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#3566164 - 05/02/12 01:18 PM Re: Blacksix patch update 28/4/2012 [Re: rollnloop.]
Chivas Offline
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Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: rollnloop.
Quote:
I still believe it was UBISOFT who ran the epilepsy test on COD and refused to release it in the west until it was fixed.


You are perfectly right. Simply Ubi didn't ask for the filter, this was the fastest solution found by Luthier but certainly not the best for framerate (most shooters display huge explosions, yet pass the epilepsy tests, and still have an excellent framerate).


Your right I should have said UBISOFT asked for the problem to be fixed, which was my meaning. Luckily UBISOFT relented and allowed the developer to just provide an optional Epilepsy filter, otherwise we might still be waiting for the Western release, and more probably the cancelation of the sim in the west.
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#3566167 - 05/02/12 01:24 PM Re: Blacksix patch update 28/4/2012 [Re: Bokononist]
Chivas Offline
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Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: Bokononist
Originally Posted By: Gambit21
I've never heard of epilepsy filters until this thread.


It's in your graphic options by SSAO and V-sync, turn it off and you will see a few more fps.
My theory about the filter is that it was put in because of the strobe effect that used to happen when flying through clouds. I haven't noticed that for a while though, I try not to fly through clouds where possible due to icing of the carb. I really need to map that pitot heater to somewhere convenient.


I would have thought it was looking thru the prop, but according to Luthier in his statement below there are quite a few causes.

As I explained in the clumsily-translated Russian article, everything in our game causes seizures - gunfire, explosions, fire, sun passing behind canopy framework, etc. Basically flight sims are an epileptic's nightmare.
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#3566174 - 05/02/12 01:36 PM Re: Blacksix patch update 28/4/2012 [Re: Chivas]
rollnloop. Offline
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Registered: 06/24/04
Posts: 1831
Loc: France
Originally Posted By: Chivas

Your right I should have said UBISOFT asked for the problem to be fixed, which was my meaning. Luckily UBISOFT relented and allowed the developer to just provide an optional Epilepsy filter, otherwise we might still be waiting for the Western release, and more probably the cancelation of the sim in the west.


This is speculation, but i think the same indeed. Cancellation could have been temporary (as temporary as our waiting for a patch) until new graphic engine is done, though. But that anti epilepsy legislation sure came at the wrong time for the sim, and i wonder too if Ubi did not over react to it.


Edited by rollnloop. (05/02/12 01:36 PM)

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#3566281 - 05/02/12 04:07 PM Re: Blacksix patch update 28/4/2012 [Re: BKHZ_Furbs]
SlipBall Offline
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Registered: 05/13/06
Posts: 628
Loc: East Coast U.S.A.
Originally Posted By: BKHZ_Furbs
Would you get icing flying through clouds at 3000m in British summertime?
I have no idea.




I think that is very possible, when I used to fly I would occasionally have to apply heat at that altitude...conditions dictate...more chance of icing in the summer that in the winter, dew point/humidity the main players
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#3566286 - 05/02/12 04:12 PM Re: Blacksix patch update 28/4/2012 [Re: BKHZ_Furbs]
JFM Offline
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Registered: 01/08/06
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Loc: Naples, FL
Originally Posted By: BKHZ_Furbs
Would you get icing flying through clouds at 3000m in British summertime?
I have no idea.


I've gotten ice at 3000 feet in the sim. (What's the lowest altitude you can get ice in the sim?) The dewpoint and temperature in the sim are unknown but using a freezing level of 3000 feet and an average lapse rate of 2C/3.5F degrees per 1000 feet, that means the temperature at the surface would be 6C/42.5F degrees. Again, was it that cold in August 1940? I've not researched it so I don't know.
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