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#3563278 - 04/26/12 08:19 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
Birdski Offline
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Registered: 06/18/08
Posts: 310
Loc: Littleton Co. USA
Ah the memories. Last years Indy was a hoot. Along the same lines as Alex posted, here's a nifty little duel between DB and myself during one of our practice sessions. Once you get a bit of a draft and a run, there's plenty of passing to be had but caution must be exersized in close quarters, I seem to recall it being a bit on the twitchy side. Doesn't get much closer than this.

salute

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#3563327 - 04/26/12 11:17 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
Panther Online   tunes
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Thanks Darren, the shakes have been tamed.
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#3563373 - 04/27/12 02:29 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
Pumbaa666 Offline
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What's a good lap time with these things?
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#3563375 - 04/27/12 02:42 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
SteveGee Offline
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Good? Probably high .39's.
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#3563458 - 04/27/12 09:28 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
LugnutUSA Offline
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Registered: 08/11/08
Posts: 1089
Loc: VA, USA
This was open setup last year as well, wasn't it?
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#3563791 - 04/27/12 11:55 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
Birdski Offline
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Registered: 06/18/08
Posts: 310
Loc: Littleton Co. USA
I believe so.
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#3563954 - 04/28/12 10:27 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
Matthias_Koch Offline
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Registered: 04/25/09
Posts: 36
Loc: Kaiserslautern, Germany
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#3564250 - 04/28/12 10:57 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: guod]
SteveGee Offline
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Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
Has the qualification format been decided?

Indy use a 4-lap qualification, while I think last year we used 3 laps if I remember right...not sure though, as I couldn't remember how to add the BMW sounds this year even though I did last year and even posted about it last year....I hate getting old. biggrin

Just curious so I can do some mock qualifying runs and get the correct fuel in.
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#3564258 - 04/28/12 11:35 PM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: SteveGee]
Weasel_Keeper Offline
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Registered: 06/28/01
Posts: 9789
Loc: Fort Wayne, Indiana, USA
Originally Posted By: SteveGee
Good? Probably high .39's.


This should be interesting then. I spent the last hour or so doing all sorts of tweaking and could only muster a 41:212 as my best. I guess maybe if I weren't afraid of dirt tracking at 225-230mph for 100 laps I could run with a 1/1 wing, but even with a 3/4 wing my average times were mid to upper 41s.

BTW, I must have lost my BMW Sauber sound somewhere. I downloaded and installed Darren's SFX and it was deathly quiet except for tire scrub and crashes...lol. The stock Indy SFX kind of blows. I have the full rFactor...any idea where I can get the good sound back?
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#3564266 - 04/29/12 12:08 AM Re: SimHQ IndyCars 100 (Sunday, May 20th) [Re: Weasel_Keeper]
SteveGee Offline
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Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
Originally Posted By: Weasel_Keeper
BTW, I must have lost my BMW Sauber sound somewhere. I downloaded and installed Darren's SFX and it was deathly quiet except for tire scrub and crashes...lol. The stock Indy SFX kind of blows. I have the full rFactor...any idea where I can get the good sound back?


So, you don't have the ISI BMW/Sauber at all in your full install? I thought it was part of the 1.255 patch. (last patch ISI did for rF1)

rFactor Central has THIS BMW/Sauber, built by ISI, but I don't think it's the same one as the 1.255 one. If you can't find it in your install, let me know and I'll zip up the sounds and send them to you.
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