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#3563636 - 04/27/12 03:49 PM
(No) Sound in Space v2.5
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Urban Legend
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Registered: 01/13/05
Posts: 5339
Loc: Detroit, Mich.
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Edited by Brennus (05/05/12 12:34 AM)
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- Jayne Cobb, "Firefly"
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#3563675 - 04/27/12 05:37 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Senior Member
Registered: 08/11/08
Posts: 3154
Loc: Littleton, Co
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That looked really good.
Bullet
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#3564703 - 04/29/12 08:12 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Opinionated Aussie Bloke
Member
Registered: 03/14/06
Posts: 1453
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Agreed looked good. But as weapons are attached to the frame and depending the weapon, wouldn't it be viable to have some sort of background noise from firing them. induction of noise from parts physically touching other parts of the spacecraft either in the atmosphere of the cockpit or out.
We get a hum in from flourescent tubes, let alone a massive draw of energy to fire a weapon.
Edited by bogusheadbox (04/29/12 08:14 PM)
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Why do we love a country where everthing in it can kill us (even the women)
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#3564755 - 04/29/12 09:28 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Member
Registered: 01/08/06
Posts: 965
Loc: Atlanta, GA
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That HUD is different than the HUD in your cockpit pack eh?
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#3564799 - 04/29/12 10:56 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Urban Legend
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Registered: 01/13/05
Posts: 5339
Loc: Detroit, Mich.
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It should be the same, but I'll double check the next chance I get. As for the sounds, I may go back and add a sound event to the weapons, but it's gonna be subtle.
_________________________
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#3564846 - 04/30/12 12:56 AM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Veteran
Registered: 05/21/02
Posts: 14291
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Nice looking cockpit. Not the default one, is it? If not, where does one get it?
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#3564866 - 04/30/12 01:58 AM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Urban Legend
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Registered: 01/13/05
Posts: 5339
Loc: Detroit, Mich.
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Here's my personal collection of mods, excluding NSiS and MiS. It includes an upgraded Cockpit/HUD, improved 3d models for capital ships, and collection of various other improvements. And if you crash on load you'll need to unlock your executable to use more memory. Here's the linkage: | Evochron Mercenary | Large Address Aware |
_________________________
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#3565036 - 04/30/12 10:04 AM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Member
Registered: 02/08/07
Posts: 147
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Really great video. Enjoyed that a lot But as weapons are attached to the frame and depending the weapon, wouldn't it be viable to have some sort of background noise from firing them I agree. With Laser firing you might hear some kind of tranformer working as the electricity required for a powerful laser beam needs to be quite high. And maybe you would hear some small particles hitting frame as you pass through the debris field of the destroyed ship. But overall an awesome vid. Well done.
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#3565194 - 04/30/12 04:18 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Member
Registered: 01/08/06
Posts: 965
Loc: Atlanta, GA
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The afterburner is the F-16 startup sound in Falcon BMS and in the real jet.
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#3565271 - 04/30/12 07:49 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Urban Legend
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Registered: 01/13/05
Posts: 5339
Loc: Detroit, Mich.
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Bingo.
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"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#3565358 - 04/30/12 11:47 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Urban Legend
Hotshot
Registered: 01/13/05
Posts: 5339
Loc: Detroit, Mich.
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Major update soon...
_________________________
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#3567643 - 05/05/12 12:34 AM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Urban Legend
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Registered: 01/13/05
Posts: 5339
Loc: Detroit, Mich.
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UPDATE
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"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#3567698 - 05/05/12 05:47 AM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Opinionated Aussie Bloke
Member
Registered: 03/14/06
Posts: 1453
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brennus, is the remula1 server back up now. i stopped playing when it went down.
the cockpit does look very impressive
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Why do we love a country where everthing in it can kill us (even the women)
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#3567732 - 05/05/12 08:29 AM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Mach 2 Infrared Orangutan
Senior Member
Registered: 10/09/00
Posts: 4255
Loc: New Berlin, WI United States
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I'm hearing some Falcon4 RWR beeps too
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To demand 'sense' is the hallmark of nonsense. Nature does not make sense. Nothing makes sense.
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#3567772 - 05/05/12 11:00 AM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Urban Legend
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Registered: 01/13/05
Posts: 5339
Loc: Detroit, Mich.
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My goal is to re-create a semi-realistic cockpit environment, so the most logical resource is the vast amount of audio from various modern combat flight simulators. The two main sources for the project are DCS A-10C and Falcon 4.0 (BMS).
_________________________
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#3567776 - 05/05/12 11:06 AM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Mach 2 Infrared Orangutan
Senior Member
Registered: 10/09/00
Posts: 4255
Loc: New Berlin, WI United States
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very cool. i've had the demo for mercenary installed for a while but haven't had the time to get into it yet. looks like i've been missing out!
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To demand 'sense' is the hallmark of nonsense. Nature does not make sense. Nothing makes sense.
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#3568470 - 05/06/12 07:24 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Misanthropic Peon
Senior Member
Registered: 11/17/04
Posts: 2997
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Brennus, I am buying the game. My bank account blames you 
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I don’t have pet peeves; I have major, psychotic hatreds. - George Carlin
Even if you have a crown and sit at a throne In the end you will have nothing Even if you are destined for great riches In the end you will return to the dust
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#3568512 - 05/06/12 09:12 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Urban Legend
Hotshot
Registered: 01/13/05
Posts: 5339
Loc: Detroit, Mich.
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Be advised, you get back only what you put in. The game is essentially a sandbox w/ a very minimal story driven campaign. The learning curve, especially at the beginning, is pretty steep. If you need any advise just let me know.
_________________________
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."
- Jayne Cobb, "Firefly"
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#3568555 - 05/06/12 11:05 PM
Re: (No) Sound in Space v2.0
[Re: Brennus]
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Misanthropic Peon
Senior Member
Registered: 11/17/04
Posts: 2997
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Thanks. I picked it up precisely because it seemed to be a sand box. ATM I am just mining out of my starter station getting my bearings. I have managed to kill myself once by warping through a roid.  But having fun getting a hang of it.
_________________________
l'Audace, toujours l'audace
I don’t have pet peeves; I have major, psychotic hatreds. - George Carlin
Even if you have a crown and sit at a throne In the end you will have nothing Even if you are destined for great riches In the end you will return to the dust
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