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#3563636 - 04/27/12 03:49 PM (No) Sound in Space v2.5
Brennus Online   tunes
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Evochron Mercenary


Edited by Brennus (05/05/12 12:34 AM)
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#3563675 - 04/27/12 05:37 PM Re: (No) Sound in Space v2.0 [Re: Brennus]
Bulletstop Offline
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That looked really good.


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#3564703 - 04/29/12 08:12 PM Re: (No) Sound in Space v2.0 [Re: Brennus]
bogusheadbox Offline
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Agreed looked good. But as weapons are attached to the frame and depending the weapon, wouldn't it be viable to have some sort of background noise from firing them. induction of noise from parts physically touching other parts of the spacecraft either in the atmosphere of the cockpit or out.

We get a hum in from flourescent tubes, let alone a massive draw of energy to fire a weapon.


Edited by bogusheadbox (04/29/12 08:14 PM)
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#3564755 - 04/29/12 09:28 PM Re: (No) Sound in Space v2.0 [Re: Brennus]
Mr_Blastman Offline
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That HUD is different than the HUD in your cockpit pack eh?

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#3564799 - 04/29/12 10:56 PM Re: (No) Sound in Space v2.0 [Re: Brennus]
Brennus Online   tunes
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It should be the same, but I'll double check the next chance I get. As for the sounds, I may go back and add a sound event to the weapons, but it's gonna be subtle.
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#3564846 - 04/30/12 12:56 AM Re: (No) Sound in Space v2.0 [Re: Brennus]
peppergomez Offline
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Nice looking cockpit. Not the default one, is it? If not, where does one get it?
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#3564866 - 04/30/12 01:58 AM Re: (No) Sound in Space v2.0 [Re: Brennus]
Brennus Online   tunes
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Originally Posted By: Brennus
Here's my personal collection of mods, excluding NSiS and MiS. It includes an upgraded Cockpit/HUD, improved 3d models for capital ships, and collection of various other improvements. And if you crash on load you'll need to unlock your executable to use more memory.

Here's the linkage:

| Evochron Mercenary | Large Address Aware |
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#3565036 - 04/30/12 10:04 AM Re: (No) Sound in Space v2.0 [Re: Brennus]
Rask Offline
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Really great video. Enjoyed that a lot


Originally Posted By: "bogusheadbox"
But as weapons are attached to the frame and depending the weapon, wouldn't it be viable to have some sort of background noise from firing them


I agree. With Laser firing you might hear some kind of tranformer working as the electricity required for a powerful laser beam needs to be quite high. And maybe you would hear some small particles hitting frame as you pass through the debris field of the destroyed ship.

But overall an awesome vid. Well done.

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#3565194 - 04/30/12 04:18 PM Re: (No) Sound in Space v2.0 [Re: Brennus]
Mr_Blastman Offline
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The afterburner is the F-16 startup sound in Falcon BMS and in the real jet.

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#3565271 - 04/30/12 07:49 PM Re: (No) Sound in Space v2.0 [Re: Brennus]
Brennus Online   tunes
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Bingo.
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