Forums » Land & Armor Combat » ARMA Series » Alpha: Dynamic Mission Machine! Active Topics You are not logged in. [Log In] [Register User]
Page 2 of 2 < 1 2
Topic Options
Rate This Topic
Hop to:
#3572568 - 05/14/12 09:34 AM Re: Announcing: Dynamic Mission Machine **** [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
It should be in the sense that it won't break when run together with ACE (I don't think, I'll check), but you won't get ACE weapons when selecting specializations.

One could simply edit the file that has the loadouts in it, though, and it'd be good to go.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei


Top
#3573335 - 05/15/12 02:29 PM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
The ALPHA version of Dynamic Mission Machine has now been deployed to the SimHQ O.N.E. server and leverages the O.N.E. content!

You can find it on the Zargabad map, and after testing it will be ported to others as well.

All of the planned features made it in:
- Tao Dynamic Mission Machine, featuring 11 different target types and >20 varieties of enemy groups
- TaoIED system, including ambushers following a hit
- Invasion Air Loadout system, allowing aircraft to be equipped depending on the mission needed
- Invasion Air Hunters system, continuously spawning enemy aircraft to threaten pilots
- More than 40 possible locations for the target
- A different fight every time thanks to extensive randomization
- Endless gameplay
- Specialization selection got its own menu and is a bit more intuitive than the old type (still used in Invasion for a variety of reasons)

And a nice new one:
- Fully dynamic group formation. Players can join, leave, and become leader of a group with their other players at any time while they are in the main base. Want to have a five-man Alpha and a two-man Sierra team? No problem! Pilot and JTAC in the same team? Done! Just look at them and check your scroll menu.

REPORT ALL BUGS IN THIS THREAD! Thanks! More to come!


Edited by Taosenai (05/15/12 02:29 PM)
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

Top

#3573395 - 05/15/12 03:49 PM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
Vertigo1 Offline
Veteran

Registered: 02/09/01
Posts: 10243
Loc: At the Mountains of Madness
will have to check this out. smile
_________________________
"The more laws, the less justice." ~ Marcus Tullius Cicero

“To learn who rules over you, simply find out who you are not allowed to criticize.” — Voltaire

"The people never give up their liberties but under some delusion." - Edmund Burke


Top
#3573411 - 05/15/12 04:11 PM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
TankerWade Offline
Member

Registered: 06/14/11
Posts: 301
Loc: Portsmouth, NH
Thanks Tao! This is gonna be awesome!

It's like Christmas in May..
_________________________
Everybody gets everything they want. I wanted a mission. And for my sins..they gave me one.

Top
#3573447 - 05/15/12 05:28 PM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1115
Loc: Seattle, Washington
I'll be on tonight if you want to test it out.

Top
#3573456 - 05/15/12 05:43 PM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
TankerWade Offline
Member

Registered: 06/14/11
Posts: 301
Loc: Portsmouth, NH
Beans - I am going to Avengers at 7:30 EST - will be on after 9:30 EST to check out the new toys
_________________________
Everybody gets everything they want. I wanted a mission. And for my sins..they gave me one.

Top
#3573475 - 05/15/12 06:19 PM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
I might try to pop in, not sure what's on the evening agenda.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

Top
#3573503 - 05/15/12 07:10 PM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1115
Loc: Seattle, Washington
I don't get home until around 6 Pacific time anyways so it's all good! Enjoy that movie and stick around until all the credits roll, all the way to the very end.

Top
#3574215 - 05/17/12 01:34 AM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1115
Loc: Seattle, Washington
AI stealing the chopper and then loading a squad in and para dropping them 200 ft away was awesome. Clever bastards!

Top
#3576502 - 05/21/12 12:15 AM Re: Announcing: Dynamic Mission Machine [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
I've made a few fixes to this, retuning the enemy spawns to favor infantry and removing the friendly tanks. This enforces the infantry-oriented aspect of the DMM, making it more like a refined COIN Patrol and clearly delineating it from Invasion.

It might still be crazy-hard though, especially for friendly aircraft. More testing will show!
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

Top
Page 2 of 2 < 1 2
Topic Options
Rate This Topic
Hop to:

Moderator:  adlabs6, RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.