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#3561461 - 04/23/12 01:21 PM Strike Fighters 2: Sounds (+)
Brennus Offline
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Strike Fighters 2: Sounds (+) is a default sound replacement project that has expanded to include unique engine and mechanical (Gear, Flaps, ...) sounds for various default aircraft for Strike Fighters 2, Strike Fighters 2: Vietnam, Strike Fighters 2: Europe, Strike Fighters 2: Israel, and Strike Fighters 2: North Atlantic. The focus of the project is to re-create a realistic cockpit environment, however, since the engine doesn't (?) support multiple audio environments (Internal vs External), this may negatively affect the external environment as a consequence.

I have also included optional radio chatter that replaces the default "Windloop" w/ radio chatter from various sources. This can be enabled via JSGME, or manually as described above.



> > > Strike Fighters 2: Sounds (+) < < <


Edited by Brennus (09/04/12 09:41 AM)
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#3561662 - 04/23/12 08:55 PM Re: Strike Fighters 2: Sounds (+) [Re: Brennus]
Psycho Offline
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Cool! Think you could have a crack at getting rid of "Bubba" next? biggrin

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#3561828 - 04/24/12 07:37 AM Re: Strike Fighters 2: Sounds (+) [Re: Brennus]
Brennus Offline
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Speech isn't really the focus of the project, but I wouldn't be surprised if I eventually expanded the project to include an updated speech pack. I'll put it on my to-do list...
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#3562065 - 04/24/12 02:14 PM Re: Strike Fighters 2: Sounds (+) [Re: Psycho]
Miszak Offline
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Originally Posted By: Psycho
Cool! Think you could have a crack at getting rid of "Bubba" next? biggrin


Already been taken care of. Check the download section at CA. smile

Edit: at least as far as your wingman & flight members go....


Edited by Miszak (04/24/12 02:15 PM)

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#3563033 - 04/26/12 11:03 AM Re: Strike Fighters 2: Sounds (+) [Re: Miszak]
HomeFries Online   cool
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Originally Posted By: Miszak
Originally Posted By: Psycho
Cool! Think you could have a crack at getting rid of "Bubba" next? biggrin


Already been taken care of. Check the download section at CA. smile

Edit: at least as far as your wingman & flight members go....


I can't think of the actual voice mod, but there's a really good one for default voices packaged in SF2 Reloaded . Likewise, if you have NA, then Skatezilla's Hawkeye voice mod is a must have.
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#3563581 - 04/27/12 01:13 PM Re: Strike Fighters 2: Sounds (+) [Re: HomeFries]
Miszak Offline
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Yup, it's the SFG Speech by Renegade and Retrograde! It's included in SF2 Reloaded Community Mod, but also is available as a standalone dl. Once you get it, the bubba-wingmen will be thing of the past!


Edited by Miszak (04/27/12 01:14 PM)

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#3577472 - 05/22/12 02:07 PM Re: Strike Fighters 2: Sounds (+) [Re: Brennus]
Brennus Offline
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BUMP
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#3585102 - 06/02/12 09:20 PM Re: Strike Fighters 2: Sounds (+) [Re: Miszak]
Nimits Offline
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Originally Posted By: Miszak
Yup, it's the SFG Speech by Renegade and Retrograde! It's included in SF2 Reloaded Community Mod, but also is available as a standalone dl. Once you get it, the bubba-wingmen will be thing of the past!


Yeah, except, in NA anyway, it seems there are "holes" in the speech files, where we still get Bubba . . .

Also, Brennus, if you'd like some honest feedback, the RWR you have in there does not really sound much like a real RWR, even given game limitations.


Edited by Nimits (06/02/12 09:20 PM)

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#3585134 - 06/02/12 10:59 PM Re: Strike Fighters 2: Sounds (+) [Re: Nimits]
Brennus Offline
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Originally Posted By: Nimits
Also, Brennus, if you'd like some honest feedback, the RWR you have in there does not really sound much like a real RWR, even given game limitations.

It's the same RWR from DCS A-10C...
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#3585156 - 06/03/12 12:02 AM Re: Strike Fighters 2: Sounds (+) [Re: Brennus]
Nimits Offline
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Hmm. Well, it may be the A-10C processes the audio differently before playing it over the comm, or maybe, since the specifics of RWRs are classified, they changed it up for the game. Either way the original in game sound (or for example, the RWR sounds you get in Falcon 4.0) are alot closer to what you would get on the generation of RWRs carried by the planes in game.

Also one other note: while I like the tonal quality of the new engines, I think they run a little on the quiet side, even allowing for the fact you are trying to simulate in cockpit sound. At least on my system, if I turn sound up loud enough to hear the engine noises, then my voice comms are ridiculously loud. Ironically, given how relatively quiet real A-10s are, you have that engine noise louder than the default jet and the F-16/F-15. I'd suggest, considering how noisy those 1960s jet engine were, you up the volume level on all the jet engines a bit, and more so on the default/A-4 sounds.

Also, since I have the buttkicker, noticed there is ALOT of bass in the F-16 AB, alot more than default or any of the other AB sounds you used.


Edited by Nimits (06/04/12 12:00 AM)

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