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#3562346 - 04/25/12 01:28 AM Re: 4.11.1 official release [Re: Mastiff]
guod Offline
Lifer

Registered: 09/29/00
Posts: 21657
SimHQ Mirror: Patch v4.11.1 from Daidalos Team.
You need to be logged-in to access.

http://simhq.com/forum/ubbthreads.php/forums/265/1/IL_2_Series_Downloads.html
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#3562387 - 04/25/12 05:43 AM Re: 4.11.1 official release [Re: Mastiff]
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1204
Loc: Italy
Got it!

Very good work by TD. Now, removed odd AI behaviour during cruise and refined overheating, all previous improvements shine.

Thanks also for detailed explanation about engine cooling and its management in a dedicated guide included into patch.

GB
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#3562510 - 04/25/12 10:19 AM Re: 4.11.1 official release [Re: Mastiff]
Boilerplate* Offline
Viceroy of Huntly
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Registered: 02/23/06
Posts: 5630
Loc: Virginia, USA
Hats off to TD as they continue to address fundamental issues as well as turning out new content - in timely patches.

thumbsup
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#3562602 - 04/25/12 01:32 PM Re: 4.11.1 official release [Re: Mastiff]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 168
Loc: Ireland
"Very good work by TD. Now, removed odd AI behaviour during cruise and refined overheating, all previous improvements shine.

Thanks also for detailed explanation about engine cooling and its management in a dedicated guide included into patch."


Agree, GB, and it's good that they are receptive to relevant criticism. This is what leads to improvement. Also, they are retaining modability in the game. I think it is all leading to an incredible game, given its longevity. Thanks TD.

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#3562631 - 04/25/12 02:40 PM Re: 4.11.1 official release [Re: Mastiff]
Sakai Offline
Junior Member

Registered: 03/30/10
Posts: 22
Loc: Maine, USA.
It does feel like the .50 cal ammo load out is more damaging with the new belt loading. G4M's seem to catch fire much more often, and are living up to their reputation as flying lighters. Really, just a few hits to the wing and you're rewarded. smile Am going to give a go at Zekes and Hayabusas next, as they should catch fire even more easily under .50 cal fire.
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#3562637 - 04/25/12 02:55 PM Re: 4.11.1 official release [Re: Sakai]
Boilerplate* Offline
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Registered: 02/23/06
Posts: 5630
Loc: Virginia, USA
Originally Posted By: Sakai
G4M's seem to catch fire much more often, and are living up to their reputation as flying lighters.


...and I had a notion that the Betty was a bit too sturdy. Good deal.
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#3562672 - 04/25/12 04:27 PM Re: 4.11.1 official release [Re: Mastiff]
Mastiff Offline
"just do it"
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Registered: 07/10/07
Posts: 403
Loc: EL Centro, Cailfornia
Yes I'm killing 190's, and 109's far easier in a P51, and P47.

That ammo load out makes a difference.
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#3562755 - 04/25/12 07:41 PM Re: 4.11.1 official release [Re: Mastiff]
mmaruda Offline
Junior Member

Registered: 06/05/10
Posts: 6
Anyone else feels like the AI is much tougher now? Pacific front is a death sentence on first flight to me, and you know you're screwed, when Peshka's start getting on your six when flying the 190. smile

Anyway, I could not care less about Ultrapack and 4.12, now that 4.11 is fixed. Oh, and it seems that Il-2 is getting updated more often than Cliffs of Dover and DCS? confused

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#3562913 - 04/26/12 04:28 AM Re: 4.11.1 official release [Re: Mastiff]
Kodiak Offline
Senior Member

Registered: 06/02/01
Posts: 3190
Loc: Over the hills and far away.
- TBD gunner no longer grows an extra head when first one is lost
lol, this one is priceless! biggrin
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#3562942 - 04/26/12 07:41 AM Re: 4.11.1 official release [Re: Mastiff]
JustinFocus Offline
Junior Member

Registered: 12/10/10
Posts: 8
"Removed a crashlanded Bf109 from Bessarabia Blue Scramble QMB missions"
I've only a handful of Midway missions in my QMB as supplied with game, where are these
"blue scramble missions" ?

...silly me.. found them in "Quick" folder, but how to use them? are they for online play?...


Edited by JustinFocus (04/26/12 08:01 AM)
Edit Reason: found

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