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#3562421 - 04/25/12 08:37 AM Codemasters & F1 - well NOW I understand.
LugnutUSA Offline
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Part one of an interview with Steven Hood: http://www.videogamer.com/xbox360/f1_2012/news/interview_with_f1_2012s_steve_hood_part_1.html

Q: On a technical level, what have been the big hurdles for F1 2012?

SH: I'd say there have been two big hurdles, one of which is the updates to the physics engine that we wanted to do…

Q: You mentioned that. What's going on there?

SH: Well, we closed 11 out without a physics programmer, which is a bit of a problem on a racing game!


banghead banghead banghead
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#3562426 - 04/25/12 08:43 AM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
Pumbaa666 Offline
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Well that explains a lot... What the hell were they thinking...!!
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#3562431 - 04/25/12 08:47 AM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
LugnutUSA Offline
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#3562437 - 04/25/12 08:52 AM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
SteveGee Offline
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Lugs, I was just about to post the same picture. biggrin

And, this coming from a company that recently announced it was only going to do racing games. I sure hope they get a physics programmer before they start.

duh
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#3562442 - 04/25/12 09:02 AM Re: Codemasters & F1 - well NOW I understand. [Re: SteveGee]
LugnutUSA Offline
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Oh, no worries, they have one now.

Which led to this absolute gem just a few sentences later:

The wheels are in contact with the ground a lot more and you suddenly get a lot more feedback. They're doing the right things, which means when it gets sent off to other departments, like the audio team, they're getting the correct inputs to their system. When you start to slide we can play the audio at the right point and you think, "Ah, I'm pushing the envelope here now". Previously, it wouldn't [work like that], they'd get these weird numbers and go,"When do we start putting in the screeching noise?"
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#3562443 - 04/25/12 09:03 AM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
Panther Offline
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Nah they don't need one, they did great without one...
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#3562445 - 04/25/12 09:06 AM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
RSColonel_131st Offline
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Well I still like F1X but in general terms they make a good show of being all around incompetent...

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#3562448 - 04/25/12 09:10 AM Re: Codemasters & F1 - well NOW I understand. [Re: RSColonel_131st]
LugnutUSA Offline
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Originally Posted By: RSColonel_131st
Well I still like F1X but in general terms they make a good show of being all around incompetent...


Agreed. The games had enjoyable moments, but certainly weren't without their share of quirks.

Now I kind of understand why.
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#3562468 - 04/25/12 09:32 AM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
Aiobhill Offline
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If their success streak continues, they might be able to eventually hire an AI or netcode guy...

Btw nice catch Lugnut.

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#3562471 - 04/25/12 09:37 AM Re: Codemasters & F1 - well NOW I understand. [Re: LugnutUSA]
Wedge Offline
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Registered: 02/13/06
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I have F1 2010 and I still enjoy it very much. Last year I thought about getting F1 2011, but kept putting off that purchase. I am pretty sure I will purchase 2012 upon release in Sept.

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