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#3561761 - 04/24/12 02:05 AM Oldbeamer's cockpit
oldbeamer2 Offline
Junior Member

Registered: 04/19/12
Posts: 35
Loc: Melbourne, Australia
Hi all, I'm starting this thread to show you all what I'm going to be working on for a little while. It's a flight sim cockpit (obviously) but I wanted to do something a little different.

First of all a little bit of history if you will put up with it. A long, long time a go a friend and I built some cockpits, actually he designed and built them, I just sat in them and went 'wow'. The cockpits were what should be called Allen Pawley's Mk I cockpits. If his name sounds familiar it's because his Mk II design formed the basis for the Ackers-Barnes cockpit. We formed a Virtual Fighter Squadron called the 82nd Sydney Hawks, we flew digital SU-27s around, made some friends. We attended an airshow with the 62nd Fighting Falcons and basically had a great time.

A long time passed (I don't want to think about how long) I moved cities, Allen moved too (to the same one!), more time passed. This year a group of us decided to dust off the old flight-sims, throw them out, drool over the new ones and go for a virtual flight.

Allen drew up a new cockpit based on the Mk II, a little wider (the wood of the old one must have shrunk in the intervening years because it didn't fit as nicely) and optimized for modern controllers and screens.

Something to know about me is that I work from home in the shed so I sit around all day looking at the stack of wood and my tools. I started thinking about what I wanted in a cockpit and one day I started up Google Sketch Up and took some measurements from the updated MK II drawings and put a different shape around it. I don't have the design goal of portability so I'm a bit more flexible with construction method. Because instead of slots I could use screws and wood to put the thing together I had some more options.

Eventually I had a free afternoon so I took out the jigsaw and started cutting.

Ok, so that's that for the history.

Now a little about what my aims are with this design.

I wanted a cockpit that wasn't specific to a particular aircraft. Right now we have A-10 and Black Shark, a P-51 is on the way form DCS too. There are modern airliners, vintage airliners, GA aircraft, helicopters and everything else that flies being released every week for FS X and X-Plane. There is COD, Condor and I'm sure many more that I've missed.

I think the best way to enjoy all of these is through optimizing the virtual cockpit experience, so as an experiment I'm going to build a generic a cockpit as I can and customize it for each aircraft that I want to fly.

It's going to have two engine controls (throttle plus two analog inputs for each engine), a center mount joystick, some common physical controls (switches, gear, flaps) and a customizable touch panel or two (iPads).

In use, controls that need to be accessed NOW will be physical, so obviously the flying surfaces, mechanicals like gear, flaps, emergency controls like fire extinguishers, all of these will be able to be operated while still looking outside the aircraft or at the instruments.

Controls that need speed but can be heads down will go to the touch panels, MFDs for example. So when the time comes for programming weapons for an attack run I'd zoom into the panel, lock the Track IR view and now lean forward and start operating the avionics from the iPad. The iPad can show many different screens of customized buttons so I think this will work well.

Controls that are not urgent will be relegated to virtual cockpit only, startup procedure controls for example. A touch-pad and keyboard will operate these while the view is slewed around the cockpit with Track IR.

The controls will be home-built except for the rudder pedals.

Ok, I'm going to post this now as it is and then try to add some pictures.


Edited by oldbeamer2 (04/24/12 05:46 AM)


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#3561764 - 04/24/12 02:10 AM Re: Oldbeamer's cockpit [Re: oldbeamer2]
oldbeamer2 Offline
Junior Member

Registered: 04/19/12
Posts: 35
Loc: Melbourne, Australia
As you know this is a progress thread so please don't expect too much right now!

A render of the pit in google sketch up:



In three versions with different amounts of 'side pods', two in the closest one, none in the furthest.


Edited by oldbeamer2 (04/24/12 02:11 AM)

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#3561769 - 04/24/12 02:16 AM Re: Oldbeamer's cockpit [Re: oldbeamer2]
oldbeamer2 Offline
Junior Member

Registered: 04/19/12
Posts: 35
Loc: Melbourne, Australia
View from another side. The displays are modeled after a 27 inch iMac, which is what I use. I will probably cut slots into the cockpit uprights so the computer can be dropped in there. May start off with a shelf though.


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#3561773 - 04/24/12 02:20 AM Re: Oldbeamer's cockpit [Re: oldbeamer2]
oldbeamer2 Offline
Junior Member

Registered: 04/19/12
Posts: 35
Loc: Melbourne, Australia
Here is a very quick video panning around the three versions.


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#3562059 - 04/24/12 02:04 PM Re: Oldbeamer's cockpit [Re: oldbeamer2]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 7409
Loc: Philippines / North East UK
Very nice sir. However, for those of us that are not as good with a jigsaw, maybe less curves and more angles? Easier to cut and not too obvious when we make a mistake.
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- Ice

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#3562064 - 04/24/12 02:13 PM Re: Oldbeamer's cockpit [Re: oldbeamer2]
Gene Buckle Offline
Member

Registered: 01/13/04
Posts: 852
Loc: Graham, WA
That just screams, "cut me with a CNC router!!!!!!oneone" biggrin

g.
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#3562085 - 04/24/12 03:06 PM Re: Oldbeamer's cockpit [Re: oldbeamer2]
J.A.K. Offline
Member

Registered: 09/17/05
Posts: 157
Loc: The Netherlands
Love the design. Nice curves biggrin. Endless layout options. We need drawings thumbsup

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#3562393 - 04/25/12 06:51 AM Re: Oldbeamer's cockpit [Re: J.A.K.]
oldbeamer2 Offline
Junior Member

Registered: 04/19/12
Posts: 35
Loc: Melbourne, Australia
Hi all, thanks for your kinds words. You don't need a lot of jigsaw-fu, I certainly don't have it, it was only the third time I used one.

HOWEVER, the results were fairly dismal! I'll be working on how to make the jigsawing more foolproof when I recut the sides. I did a lot of measuring and thinking to get the dimensions right but I made at least two mistakes. I had a human figure in Sketch Up and I posed it in the pit to make sure it all fit right, what I didn't do is work out how to get into it! It's a little awkward.

I also didn't take into account the height of the rudder pedals. I'm using the Saitek Fighter Pro ones and they're a little high. I will have to adjust the rudder shelf and possibly make the whole pit a little longer.

One of the things I'm aiming for is to destroy my idea of where the ground is when I sit in it. As a result the rudder pedals are a lot higher than you would expect and the seating position is fairly laid back. I want it to feel like you're pointing up about ten degrees instead of sitting flat.

The whole thing fits into a 1.2mx2.4m piece of plywood although eventually I'd like to make it out of mdf to see how it goes, it's cheaper but it could bow at the seat bottom.

Some more pictures on the way.

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#3562394 - 04/25/12 06:54 AM Re: Oldbeamer's cockpit [Re: oldbeamer2]
oldbeamer2 Offline
Junior Member

Registered: 04/19/12
Posts: 35
Loc: Melbourne, Australia
One of the sides after cutting. The pit is actually quite small.


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#3562396 - 04/25/12 06:57 AM Re: Oldbeamer's cockpit [Re: oldbeamer2]
oldbeamer2 Offline
Junior Member

Registered: 04/19/12
Posts: 35
Loc: Melbourne, Australia
The whole pit put together:




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