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#3561822 - 04/24/12 07:19 AM 4.11.1 official release
Mastiff Offline
"just do it"
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Loc: EL Centro, Cailfornia
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#3561835 - 04/24/12 07:56 AM Re: 4.11.1 official release [Re: Mastiff]
Kodiak Offline
Senior Member

Registered: 06/02/01
Posts: 3193
Loc: Over the hills and far away.
List of fixes etc...

- Ki-45 pilot and gunner skin changes
- Pe-8 and TB-7 gondola gunner head fix
- SM.79 gunsight toggle bombsight view fix
- Pe-8 now leaves crater when crashed into the ground
- Il-4 flaps operation lever animated correctly
- Pe-8 and TB-7 engine panel view glitch fixed
- M-105 series oil and water temperature limits changed
- Cant.Z506 can now take off with loaded plane
- Re.2000 can now carry 2x100kg bombs and Hungarian markings
- Player can now see a message dialog when joining a home base that has no planes left
- QMB now works with pair take off
- Early/late torpedo versions caused problems in the loadout list
- Fixed Java error when changing plane in FMB
- Fixed IK-3 navigation lights
- Static Fw 190A-4 1.42ata added
- Blow up flaps for F6F and F4U added
- Void skins for Cant.Z506 Mosquito XVIII and Fw 190A-4FR added
- Change of MG17 lamps in Fw 190A-4 to A-6
- Player's bomb delay value in arming screen now stays unchanged when viewing other planes
- Wingman no longer explodes at the end of taxiing in Crimea Red Scramble QMB mission
- I-250 shows proper RAF, RAAF and RN marking
- Fixed missing SM.79 pilot's head that caused plane to freeze in air
- Ki-45 aileron animation now correct
- New Ki-45 skins by Hayate
- Italian Autoblinda can now elevate the gun
- IK-3 changed to allied side
- Mosquito Mk.XVIII is no longer pink when no ammo is selected
- Changed .50 cal belt from APIT - AP - HE - AP to APIT - AP - API - AP
- AI in Mosquito Mk.XVIII will now attack ground targets
- Jet planes can now take off without burning their engines
- Pe-8 and TB-7 are normal to taxi now
- A few fixes in German localisation
- Bug with Il-4 being partially invulnerable fixed
- Army briefing now always fully visible
- P-39 no longer has permanent fuel pressure warning light
- Beaufighter now shows bullet holes in cockpit
- Fixed Beaufighter cockpit throttle section
- TBD gunner no longer grows an extra head when first one is lost
- G.50 compass shows more correct numbers
- Glitch with Ar 234 external gunsight from in cockpit view fixed
- Cowl flaps on TB-7 are now animated correctly
- Bf 110G-2 wing roots no longer invisible from cockpit
- Fixed wrong night gauge textures in Re.2000 and G.50
- Removed jet flame engine damage graphics for piston engines
- Seafire radiator now animated
- Fix in Ar 234 cockpit
- Hs 129 pitch control lamps swapped
- Fixes of Il-4 cockpit texture
- Fixes in plane and loadout names in Russian localisation
- Stationary planes somewhat less resistant to explosions
- Changes in FM of Pe-8 and TB-7
- Changes Pe-8 and TB-7 turret ammo count
- Active water injection no longer increases engine temperature
- Jet oil temperature is calculated differently
- Tuning of overheat parameters for a number of planes
- Changes to German electric fuze parameters
- Changed test runway spawning method to that of carriers
- Dead pilot's head does no longer move
- Spin shooting algorithm refined
- Changes to F4U and F6F FM for more correct take off behaviour
- Sunset and night lighting changes
- Removed some fuel consumption rates
- Changed canopy of Fw 190A-8 Mistel external model to match cockpit model
- Fixed clipping issues with Ki-27 & Ki-43-I tube sights
- Fixed Avia B-534 gunsight when seat is raised
- Small 6DoF related fixes in F6F-3, P-38, Ki-61 & Bf-109E cockpits
- Showing test runway map icons when realistic navigation is on
- Added generic spawn plane as stationary plane
- Changed AI so that last plane in formation performs maneuvers for checking blind spots
- Tweaks to AI shooting
- AI maneuvers fine tuned
- Small changes in AI defensive maneuvers selection
- Fixed all engine temperature instruments (see guide)
- Removed a crashlanded Bf109 from Bessarabia Blue Scramble QMB missions




My best regards, Kodiak.
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#3562108 - 04/24/12 04:08 PM Re: 4.11.1 official release [Re: Mastiff]
MudPuppy Offline
Member

Registered: 06/09/06
Posts: 306
Loc: Appalachian foothills in Virgi...
Quote:
TBD gunner no longer grows an extra head when first one is lost


I do believe this is my favorite from this lists of fixes.
Derek

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#3562156 - 04/24/12 05:57 PM Re: 4.11.1 official release [Re: Kodiak]
T}{OR Offline
DBS
Member

Registered: 08/24/07
Posts: 286
Loc: Croatia, Zagreb
Originally Posted By: Kodiak
List of fixes etc...

...

- Changed .50 cal belt from APIT - AP - HE - AP to APIT - AP - API - AP

...


Better late than never. smile popcorn

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#3562218 - 04/24/12 08:01 PM Re: 4.11.1 official release [Re: T}{OR]
IceFire Offline
Senior Member

Registered: 09/03/02
Posts: 3436
Loc: Canada
Originally Posted By: T}{OR
Originally Posted By: Kodiak
List of fixes etc...

...

- Changed .50 cal belt from APIT - AP - HE - AP to APIT - AP - API - AP

...


Better late than never. smile popcorn

I haven't tried yet but does it really make any noticeable difference? I'm very curious.
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#3562224 - 04/24/12 08:11 PM Re: 4.11.1 official release [Re: Mastiff]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 63
Nice work DT! Thanx a lot! yeah

Quote:
- New Ki-45 skins by Hayate

Good choice. The rest of the his skin pack can be downloaded from here:
Hayate's Ki-45 skin pack at M4T

Quote:
- TBD gunner no longer grows an extra head when first one is lost

Now that's just bizarre!

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#3562225 - 04/24/12 08:15 PM Re: 4.11.1 official release [Re: IceFire]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 63
Originally Posted By: IceFire
Originally Posted By: T}{OR
Originally Posted By: Kodiak
List of fixes etc...

...

- Changed .50 cal belt from APIT - AP - HE - AP to APIT - AP - API - AP

...


Better late than never. smile popcorn

I haven't tried yet but does it really make any noticeable difference? I'm very curious.

Did some target practice on the Ki-45 with the Corsair, and it seemed to catch fire a lot easier now.
I'd like to think it was due to the new load-out rather than just coincidence.

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#3562272 - 04/24/12 10:16 PM Re: 4.11.1 official release [Re: IceFire]
Cobra84 Offline
Junior Member

Registered: 08/02/01
Posts: 71
Originally Posted By: IceFire
I haven't tried yet but does it really make any noticeable difference? I'm very curious.

It was several years ago, but I seem to remember the oddball HE round doing nearly no damage when I was testing with parked planes and a B-25 rear turret. Maybe I should redo the test.

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#3562286 - 04/24/12 10:47 PM Re: 4.11.1 official release [Re: Mastiff]
EinsteinEP Offline
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Registered: 11/20/07
Posts: 2916
Loc: Tucson, AZ
w00t!
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#3562323 - 04/25/12 12:15 AM Re: 4.11.1 official release [Re: Mastiff]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 20400
Loc: Corona, California
Very cool news. smile


Wheels
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#3562346 - 04/25/12 01:28 AM Re: 4.11.1 official release [Re: Mastiff]
guod Offline
Lifer

Registered: 09/29/00
Posts: 21670
SimHQ Mirror: Patch v4.11.1 from Daidalos Team.
You need to be logged-in to access.

http://simhq.com/forum/ubbthreads.php/forums/265/1/IL_2_Series_Downloads.html
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#3562387 - 04/25/12 05:43 AM Re: 4.11.1 official release [Re: Mastiff]
Greybeard Offline
Member

Registered: 05/12/04
Posts: 1204
Loc: Italy
Got it!

Very good work by TD. Now, removed odd AI behaviour during cruise and refined overheating, all previous improvements shine.

Thanks also for detailed explanation about engine cooling and its management in a dedicated guide included into patch.

GB
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#3562510 - 04/25/12 10:19 AM Re: 4.11.1 official release [Re: Mastiff]
Boilerplate* Offline
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Registered: 02/23/06
Posts: 5640
Loc: Virginia, USA
Hats off to TD as they continue to address fundamental issues as well as turning out new content - in timely patches.

thumbsup
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#3562602 - 04/25/12 01:32 PM Re: 4.11.1 official release [Re: Mastiff]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 168
Loc: Ireland
"Very good work by TD. Now, removed odd AI behaviour during cruise and refined overheating, all previous improvements shine.

Thanks also for detailed explanation about engine cooling and its management in a dedicated guide included into patch."


Agree, GB, and it's good that they are receptive to relevant criticism. This is what leads to improvement. Also, they are retaining modability in the game. I think it is all leading to an incredible game, given its longevity. Thanks TD.

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#3562631 - 04/25/12 02:40 PM Re: 4.11.1 official release [Re: Mastiff]
Sakai Offline
Junior Member

Registered: 03/30/10
Posts: 22
Loc: Maine, USA.
It does feel like the .50 cal ammo load out is more damaging with the new belt loading. G4M's seem to catch fire much more often, and are living up to their reputation as flying lighters. Really, just a few hits to the wing and you're rewarded. smile Am going to give a go at Zekes and Hayabusas next, as they should catch fire even more easily under .50 cal fire.
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#3562637 - 04/25/12 02:55 PM Re: 4.11.1 official release [Re: Sakai]
Boilerplate* Offline
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Registered: 02/23/06
Posts: 5640
Loc: Virginia, USA
Originally Posted By: Sakai
G4M's seem to catch fire much more often, and are living up to their reputation as flying lighters.


...and I had a notion that the Betty was a bit too sturdy. Good deal.
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#3562672 - 04/25/12 04:27 PM Re: 4.11.1 official release [Re: Mastiff]
Mastiff Offline
"just do it"
Member

Registered: 07/10/07
Posts: 403
Loc: EL Centro, Cailfornia
Yes I'm killing 190's, and 109's far easier in a P51, and P47.

That ammo load out makes a difference.
_________________________
US Army MP, DSS/EP, CDCr;
" any failure you meet is never a defeat; merely a set up for a greater come back "
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#3562755 - 04/25/12 07:41 PM Re: 4.11.1 official release [Re: Mastiff]
mmaruda Offline
Junior Member

Registered: 06/05/10
Posts: 6
Anyone else feels like the AI is much tougher now? Pacific front is a death sentence on first flight to me, and you know you're screwed, when Peshka's start getting on your six when flying the 190. smile

Anyway, I could not care less about Ultrapack and 4.12, now that 4.11 is fixed. Oh, and it seems that Il-2 is getting updated more often than Cliffs of Dover and DCS? confused

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#3562913 - 04/26/12 04:28 AM Re: 4.11.1 official release [Re: Mastiff]
Kodiak Offline
Senior Member

Registered: 06/02/01
Posts: 3193
Loc: Over the hills and far away.
- TBD gunner no longer grows an extra head when first one is lost
lol, this one is priceless! biggrin
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#3562942 - 04/26/12 07:41 AM Re: 4.11.1 official release [Re: Mastiff]
JustinFocus Offline
Junior Member

Registered: 12/10/10
Posts: 8
"Removed a crashlanded Bf109 from Bessarabia Blue Scramble QMB missions"
I've only a handful of Midway missions in my QMB as supplied with game, where are these
"blue scramble missions" ?

...silly me.. found them in "Quick" folder, but how to use them? are they for online play?...


Edited by JustinFocus (04/26/12 08:01 AM)
Edit Reason: found

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#3562983 - 04/26/12 09:16 AM Re: 4.11.1 official release [Re: Mastiff]
Murph Offline
Member

Registered: 12/15/01
Posts: 1675
Loc: Denver,CO,USA
No, they're a new kind of quick mission. Just set up the mission as you normally would do and select "scramble" as the mission type. You will start on the ground, with enemy approaching your field.
Or, of you want to practice takeoffs and landings, set up a scramble mission with no enemy planes.
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#3563702 - 04/27/12 07:02 PM Re: 4.11.1 official release [Re: mmaruda]
IceFire Offline
Senior Member

Registered: 09/03/02
Posts: 3436
Loc: Canada
Originally Posted By: mmaruda
Anyone else feels like the AI is much tougher now? Pacific front is a death sentence on first flight to me, and you know you're screwed, when Peshka's start getting on your six when flying the 190. smile

Anyway, I could not care less about Ultrapack and 4.12, now that 4.11 is fixed. Oh, and it seems that Il-2 is getting updated more often than Cliffs of Dover and DCS? confused

I don't know any of this for certain but while the Maddox Games and DCS teams are small groups of highly dedicated individuals, TD is made up of much larger teams of individuals with a range of involvement levels (none being paid) on a variety of different areas. So long as the core of it is organized (and IMHO it is) there is quite a bit more potential for things to get done.

It also helps that IL-2 is a stable platform that's been around for a decade so the work is done in the refinement rather than in the big picture stuff. Hats off to the DCS and Maddox Games crew... big tasks for small teams.
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#3563703 - 04/27/12 07:04 PM Re: 4.11.1 official release [Re: Cobra84]
IceFire Offline
Senior Member

Registered: 09/03/02
Posts: 3436
Loc: Canada
Originally Posted By: Cobra84
Originally Posted By: IceFire
I haven't tried yet but does it really make any noticeable difference? I'm very curious.

It was several years ago, but I seem to remember the oddball HE round doing nearly no damage when I was testing with parked planes and a B-25 rear turret. Maybe I should redo the test.

You may be right. The HE was definitely an oddball entry and I never quite understood it or what it was doing when I was using the Arcade=1 mode to observe.

I am finding anecdotally that the revised belting is giving me a better kinetic hit and I'm either knocking controls out more or I'm setting things on fire more.

That said I've only tested on a FW190A-8, a G4M, and the Ki-45 was always pretty light before it was exploding so I need some more time to judge.
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#3564106 - 04/28/12 03:44 PM Re: 4.11.1 official release [Re: Mastiff]
Neal Offline
Member

Registered: 02/02/01
Posts: 1653
The game started in Russian Theater. What kind of 50 cal ammo was supplied to the Russians?

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#3564191 - 04/28/12 08:15 PM Re: 4.11.1 official release [Re: Neal]
Boilerplate* Offline
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Registered: 02/23/06
Posts: 5640
Loc: Virginia, USA
Well that's a good point.
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#3564234 - 04/28/12 09:50 PM Re: 4.11.1 official release [Re: Mastiff]
Neal Offline
Member

Registered: 02/02/01
Posts: 1653
For every gun there is only 1 ammo load. That's why there is 151/20 and 151/20 gunpod. Gunpod was loaded AP-heavy especially for IL-2.

Many times asked for but never granted (perhaps ran out of table space or address bits) was an incendiary-heavy US 50 cal.
I'm sure it's been modded. If I modded, I would.

BTW, with every other round incendiary now I don't need to. Might have to mod back to play East Front!


Edited by Neal (04/28/12 09:54 PM)

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