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#3561822 - 04/24/12 07:19 AM 4.11.1 official release
Mastiff Offline
"just do it"
Member

Registered: 07/10/07
Posts: 403
Loc: EL Centro, Cailfornia
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#3561835 - 04/24/12 07:56 AM Re: 4.11.1 official release [Re: Mastiff]
Kodiak Offline
Senior Member

Registered: 06/02/01
Posts: 3193
Loc: Over the hills and far away.
List of fixes etc...

- Ki-45 pilot and gunner skin changes
- Pe-8 and TB-7 gondola gunner head fix
- SM.79 gunsight toggle bombsight view fix
- Pe-8 now leaves crater when crashed into the ground
- Il-4 flaps operation lever animated correctly
- Pe-8 and TB-7 engine panel view glitch fixed
- M-105 series oil and water temperature limits changed
- Cant.Z506 can now take off with loaded plane
- Re.2000 can now carry 2x100kg bombs and Hungarian markings
- Player can now see a message dialog when joining a home base that has no planes left
- QMB now works with pair take off
- Early/late torpedo versions caused problems in the loadout list
- Fixed Java error when changing plane in FMB
- Fixed IK-3 navigation lights
- Static Fw 190A-4 1.42ata added
- Blow up flaps for F6F and F4U added
- Void skins for Cant.Z506 Mosquito XVIII and Fw 190A-4FR added
- Change of MG17 lamps in Fw 190A-4 to A-6
- Player's bomb delay value in arming screen now stays unchanged when viewing other planes
- Wingman no longer explodes at the end of taxiing in Crimea Red Scramble QMB mission
- I-250 shows proper RAF, RAAF and RN marking
- Fixed missing SM.79 pilot's head that caused plane to freeze in air
- Ki-45 aileron animation now correct
- New Ki-45 skins by Hayate
- Italian Autoblinda can now elevate the gun
- IK-3 changed to allied side
- Mosquito Mk.XVIII is no longer pink when no ammo is selected
- Changed .50 cal belt from APIT - AP - HE - AP to APIT - AP - API - AP
- AI in Mosquito Mk.XVIII will now attack ground targets
- Jet planes can now take off without burning their engines
- Pe-8 and TB-7 are normal to taxi now
- A few fixes in German localisation
- Bug with Il-4 being partially invulnerable fixed
- Army briefing now always fully visible
- P-39 no longer has permanent fuel pressure warning light
- Beaufighter now shows bullet holes in cockpit
- Fixed Beaufighter cockpit throttle section
- TBD gunner no longer grows an extra head when first one is lost
- G.50 compass shows more correct numbers
- Glitch with Ar 234 external gunsight from in cockpit view fixed
- Cowl flaps on TB-7 are now animated correctly
- Bf 110G-2 wing roots no longer invisible from cockpit
- Fixed wrong night gauge textures in Re.2000 and G.50
- Removed jet flame engine damage graphics for piston engines
- Seafire radiator now animated
- Fix in Ar 234 cockpit
- Hs 129 pitch control lamps swapped
- Fixes of Il-4 cockpit texture
- Fixes in plane and loadout names in Russian localisation
- Stationary planes somewhat less resistant to explosions
- Changes in FM of Pe-8 and TB-7
- Changes Pe-8 and TB-7 turret ammo count
- Active water injection no longer increases engine temperature
- Jet oil temperature is calculated differently
- Tuning of overheat parameters for a number of planes
- Changes to German electric fuze parameters
- Changed test runway spawning method to that of carriers
- Dead pilot's head does no longer move
- Spin shooting algorithm refined
- Changes to F4U and F6F FM for more correct take off behaviour
- Sunset and night lighting changes
- Removed some fuel consumption rates
- Changed canopy of Fw 190A-8 Mistel external model to match cockpit model
- Fixed clipping issues with Ki-27 & Ki-43-I tube sights
- Fixed Avia B-534 gunsight when seat is raised
- Small 6DoF related fixes in F6F-3, P-38, Ki-61 & Bf-109E cockpits
- Showing test runway map icons when realistic navigation is on
- Added generic spawn plane as stationary plane
- Changed AI so that last plane in formation performs maneuvers for checking blind spots
- Tweaks to AI shooting
- AI maneuvers fine tuned
- Small changes in AI defensive maneuvers selection
- Fixed all engine temperature instruments (see guide)
- Removed a crashlanded Bf109 from Bessarabia Blue Scramble QMB missions




My best regards, Kodiak.
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#3562108 - 04/24/12 04:08 PM Re: 4.11.1 official release [Re: Mastiff]
MudPuppy Offline
Member

Registered: 06/09/06
Posts: 306
Loc: Appalachian foothills in Virgi...
Quote:
TBD gunner no longer grows an extra head when first one is lost


I do believe this is my favorite from this lists of fixes.
Derek

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#3562156 - 04/24/12 05:57 PM Re: 4.11.1 official release [Re: Kodiak]
T}{OR Offline
DBS
Member

Registered: 08/24/07
Posts: 286
Loc: Croatia, Zagreb
Originally Posted By: Kodiak
List of fixes etc...

...

- Changed .50 cal belt from APIT - AP - HE - AP to APIT - AP - API - AP

...


Better late than never. smile popcorn

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#3562218 - 04/24/12 08:01 PM Re: 4.11.1 official release [Re: T}{OR]
IceFire Offline
Senior Member

Registered: 09/03/02
Posts: 3436
Loc: Canada
Originally Posted By: T}{OR
Originally Posted By: Kodiak
List of fixes etc...

...

- Changed .50 cal belt from APIT - AP - HE - AP to APIT - AP - API - AP

...


Better late than never. smile popcorn

I haven't tried yet but does it really make any noticeable difference? I'm very curious.
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#3562224 - 04/24/12 08:11 PM Re: 4.11.1 official release [Re: Mastiff]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 63
Nice work DT! Thanx a lot! yeah

Quote:
- New Ki-45 skins by Hayate

Good choice. The rest of the his skin pack can be downloaded from here:
Hayate's Ki-45 skin pack at M4T

Quote:
- TBD gunner no longer grows an extra head when first one is lost

Now that's just bizarre!

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#3562225 - 04/24/12 08:15 PM Re: 4.11.1 official release [Re: IceFire]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 63
Originally Posted By: IceFire
Originally Posted By: T}{OR
Originally Posted By: Kodiak
List of fixes etc...

...

- Changed .50 cal belt from APIT - AP - HE - AP to APIT - AP - API - AP

...


Better late than never. smile popcorn

I haven't tried yet but does it really make any noticeable difference? I'm very curious.

Did some target practice on the Ki-45 with the Corsair, and it seemed to catch fire a lot easier now.
I'd like to think it was due to the new load-out rather than just coincidence.

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#3562272 - 04/24/12 10:16 PM Re: 4.11.1 official release [Re: IceFire]
Cobra84 Offline
Junior Member

Registered: 08/02/01
Posts: 71
Originally Posted By: IceFire
I haven't tried yet but does it really make any noticeable difference? I'm very curious.

It was several years ago, but I seem to remember the oddball HE round doing nearly no damage when I was testing with parked planes and a B-25 rear turret. Maybe I should redo the test.

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#3562286 - 04/24/12 10:47 PM Re: 4.11.1 official release [Re: Mastiff]
EinsteinEP Offline
Permanoob
Senior Member

Registered: 11/20/07
Posts: 2916
Loc: Tucson, AZ
w00t!
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#3562323 - 04/25/12 12:15 AM Re: 4.11.1 official release [Re: Mastiff]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20400
Loc: Corona, California
Very cool news. smile


Wheels
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