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#3561527 - 04/23/12 03:13 PM Re: Fixing the tail gunners? How much? [Re: Richardg]
NattyIced Offline
Member

Registered: 04/25/08
Posts: 664
Originally Posted By: Richardg
Screw em, let em go the way of the dodo bird.


Exactly. So we can go play one of those other Great War air combat simulat.... oh.


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#3561677 - 04/23/12 09:32 PM Re: Fixing the tail gunners? How much? [Re: NattyIced]
navair2 Offline
Dumber than a rock
Junior Member

Registered: 02/18/11
Posts: 66
Loc: Illinois, USA
Originally Posted By: NattyIced
Originally Posted By: Richardg
Screw em, let em go the way of the dodo bird.


Exactly. So we can go play one of those other Great War air combat simulat.... oh.


hahaha
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#3561811 - 04/24/12 06:54 AM Re: Fixing the tail gunners? How much? [Re: Richardg]
LukeFF Offline
Amasser of Mosins
Hotshot

Registered: 06/11/01
Posts: 9065
Loc: Riverside, California, USA
Originally Posted By: Richardg
They know its jacked up and buggy, and they will never fix it.


Oh, really?

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#3561912 - 04/24/12 10:26 AM Re: Fixing the tail gunners? How much? [Re: Master]
Master Offline
meh
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Registered: 07/12/04
Posts: 7271
Loc: NW Alabama, USA
Their business model does not really give a lot of room for engine modifications that wont bring in more paying customers. I hope that they can see that fixing the gunner would bring in more customers though.

Right now any free account can gun for someone. First thing that they do is learn that they can blow their own wing/tail off. That ends with the pilot cussing them out and either locking them out or kicking them out of the next flight. Then they learn that the whole gunner system is extremely screwed up in that when you least expect or want it to, shooting at an enemy plane, it acts the worst and prevents you from doing the only thing the gunner CAN do and that is shoot the enemy.

So you come out of your demo of the game thinking wow if the gunner is this screwed up why should I even stay let alone buy things for this game.

How is that a good thing for the sim? How do you expect to recruit paying customers like that? My mind is baffled at how this has not been fixed for so long.


Edited by Master (04/24/12 10:31 AM)
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#3561995 - 04/24/12 12:47 PM Re: Fixing the tail gunners? How much? [Re: Master]
RoFfan Offline
Member

Registered: 06/20/10
Posts: 515
The vast majority who come to RoF are interested in flying, not playing a FPS in the air. Still, you are right that it could be a turn off for some.

Some have said that RoF has gone overboard with graphical enhancements instead of improving the simulation side of things. Hopefully that will change in the future. We're still hoping for correct wind vector resolution, Lewis and Parabellum guns (a big deal for those who like to gun from the observer's seat), flight model reviews, and so on. Maybe Luke knows something we don't know, but for now I haven't seen indication that these things are going to be improved in our beloved sim.

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#3562061 - 04/24/12 02:09 PM Re: Fixing the tail gunners? How much? [Re: Master]
Freycinet Offline
Veteran

Registered: 04/15/02
Posts: 13361
Originally Posted By: Master

How is that a good thing for the sim? How do you expect to recruit paying customers like that? My mind is baffled at how this has not been fixed for so long.


Hey, you have stated your case and you seem to have a good one, so don't ruin it by becoming unnecessarily whiny and repetitive. There's a fine line between raising a valid compaint and getting into non-productive incessant whining (like some sad gits have done in the past). No need to go down that road.

As I am sure you realise there ARE very many balls to keep in the air when you are the developer of a fringe sim with a rather small customer base. Respect that they have priorities. I am sure they have noted your issue down, now it is time to step respectfully back and let them deal with it as they seem fit (imho). Anything else is just not productive...
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#3564153 - 04/28/12 06:16 PM Re: Fixing the tail gunners? How much? [Re: Master]
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
IMHO, they've done a very good job of balancing improvements to the underlying engine with profitable content (ie. things they can actually sell in order to stay in business).

However, it would be great to have additional controls for the gun rings, better modelling of g-force effects, wind - and especially - gun recoil, on how easy it is to move the gun.

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#3564180 - 04/28/12 07:52 PM Re: Fixing the tail gunners? How much? [Re: Master]
NattyIced Offline
Member

Registered: 04/25/08
Posts: 664
Lets fix the gunners, so when the plane is rolled inverted they fall out. Or when the pilot yaws like he has restless leg syndrome they knock themselves out with the weapons. Or when the pilot pulls back too hard the gunner is too busy trying to not go through the belly side of the plane's fabric. or.....

The observer/rear gunner is broken, just less in the direction some want it to be "fixed."


Edited by NattyIced (04/28/12 07:52 PM)

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#3564953 - 04/30/12 07:22 AM Re: Fixing the tail gunners? How much? [Re: RoFfan]
Juergen Offline
Junior Member

Registered: 03/03/09
Posts: 71
Originally Posted By: RoFfan
We're still hoping for ... Lewis and Parabellum guns (a big deal for those who like to gun from the observer's seat), ...., but for now I haven't seen indication that these things are going to be improved in our beloved sim.


Sure ?


Edited by Juergen (04/30/12 07:23 AM)

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#3564954 - 04/30/12 07:27 AM Re: Fixing the tail gunners? How much? [Re: Richardg]
Juergen Offline
Junior Member

Registered: 03/03/09
Posts: 71
Originally Posted By: Richardg
They know its jacked up and buggy, and they will never fix it..... they aren't interested in fixing real game play problems.


You either have information we donīt have, or you are talking b...sh.t. If you have free time, make a list of all fixes of "real game play" they made in the last 3 years. It will not fit on one page.


Edited by Juergen (04/30/12 07:27 AM)

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