I dont mean the sniping. Anyone who has flown one or gunned in the back knows that the only sniping is from the AI.
What I am talking about is this.
Oh, right...you mean the "overshoot-spin-around-and-get-stuck-facing-the-side-of-the-aircraft-instead-of-at-the-enemy" tendency of the rear gun position in 2-seaters or bombers...
The problem is that you do not directly control the gun. You control an aiming point that the gun swivels to at it's own leisure. If you place that aiming point (which you can not see in realistic mode) in a position where the gun can not aim to then the gun freaks out and points to a direction randomly away from the invisible aiming point. Then you run into the situation where the gun is no longer tied to the mouse because the pointer for the mouse is an invisible aiming point nowhere near where the gun is aiming. So you are frantically trying to get the gun to swivel back to where you were aiming and then the mouse locks up and the gun wont move.
I propose that the "wasd" keys control the ring movement directly a and d would turn the ring left and right and the ring would swivel freely instead of locking up after 40X degrees of rotation. The w and s keys would control the vertical height adjustment at a slower speed (while locking the gun movement so that you cant adjust the hight and still shoot the gun.) Then the mouse would control the gun directly as if in a first person shooter. There would also need to be some dispersion added for any sort of g-force from the pilot.The problem with the current tail gun system is that it is not intuitive. You are not moving the gun when you move the mouse you move an invisible pointer which can get caught on things, lock up or send the tail gun veering off in a crazy direction unrelated to the invisible pointer.
I would rather have the gun movements directly controlled by the player and have the guns less accurate as would everyone I have talked with about this problem.
I understand that these guns were not easy to use but they were also not as defunct and what we have now. I have in fact used a very similar system mounted on the top of a truck bed and it was very easy to use and the gun always pointed where I wanted.
I am also serious. I am willing to pay money to have this problem fixed. I have bought the game (iron cross and a few cl2/dfw/gothas) for about 20 people the last 2 months and each one has pretty much walked away from the game over their hatred of the tail gunners. No one wants to gun for them because the gunner position is so unintuitive. This is a broken feature of the core game. When it first came out I chalked it up to needing refinement or patching but then it was never readdressed.
How much to readdress it? Or is this something that will never change? Because if that is the case you are loosing out on a large group of potential customers who fly bombers and 2 seaters.