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#3581968 - 05/29/12 01:55 AM Re: Fixing the tail gunners? How much? [Re: Master]
777 Studios - Jason Offline
Senior Member

Registered: 02/04/08
Posts: 2957
Loc: Redlands, CA
Originally Posted By: Master
I think he just means the turret upgrades IE special turret guns.


No I mean what I say. The turret no longer flips out when Nestled to Gunsght.

Did you not see my video?? So attentive everyone is.

http://riseofflight.com/Forum/viewtopic.php?f=49&t=30284
http://riseofflight.com/Forum/viewtopic.php?f=49&t=30284

Jason


Edited by 777 Studios - Jason (05/29/12 01:58 AM)
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#3581969 - 05/29/12 01:56 AM Re: Fixing the tail gunners? How much? [Re: Master]
777 Studios - Jason Offline
Senior Member

Registered: 02/04/08
Posts: 2957
Loc: Redlands, CA
FM editor will never happen.

Jason
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#3582006 - 05/29/12 04:22 AM Re: Fixing the tail gunners? How much? [Re: 777 Studios - Jason]
LukeFF Offline
Amasser of Mosins
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Registered: 06/11/01
Posts: 9065
Loc: Riverside, California, USA
Originally Posted By: 777 Studios - Jason
No I mean what I say. The turret no longer flips out when Nestled to Gunsght.


Aye, and it's very nice indeed. yep It makes for a much for fun gunning experience.

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#3582019 - 05/29/12 05:23 AM Re: Fixing the tail gunners? How much? [Re: Master]
Brigstock Offline
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Registered: 12/30/00
Posts: 2626
Loc: London, England
I don't particularly feel the gunner controls are that bad.
You just need to have good control of the mouse.
Throwing a gun around in the back of one these planes wasn't easy.
If I could just point and click I'd be disappointed.
But as it is now you can "feel" the weight of the gun. Takes skill to fill the rear gunner role.
Just as it should be.
I just wish the AI had a hard time with it too.
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#3582109 - 05/29/12 09:46 AM Re: Fixing the tail gunners? How much? [Re: 777 Studios - Jason]
ArgonV Offline
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Registered: 01/10/01
Posts: 6882
Loc: College Station, Texas, USA
Originally Posted By: 777 Studios - Jason
No I mean what I say. The turret no longer flips out when Nestled to Gunsght.


Most excellent news!! biggrin This will make me and my friends who like to be my gunner very very happy. notworthy
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#3582135 - 05/29/12 10:43 AM Re: Fixing the tail gunners? How much? [Re: Master]
Richardg Offline
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Registered: 01/05/09
Posts: 408
Is this (gun fix) in the next patch? I just tested it, and its still screwed up.

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#3582161 - 05/29/12 11:32 AM Re: Fixing the tail gunners? How much? [Re: Master]
Avimimus Offline
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Registered: 11/19/01
Posts: 3199
Loc: Canada
This is pretty cool.

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#3582175 - 05/29/12 11:46 AM Re: Fixing the tail gunners? How much? [Re: Richardg]
ArgonV Offline
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Registered: 01/10/01
Posts: 6882
Loc: College Station, Texas, USA
Originally Posted By: Richardg
Is this (gun fix) in the next patch? I just tested it, and its still screwed up.


It's coming with the weapons mods, I think in June.
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

Intel i7 920 @ 3.5Ghz
Gigabyte GA-EX58-UD3R mobo
12GB Patriot Viper II Sector 7 Edition DDR3 @ 1670
AMD XFX 7970 3GB Double D Ghz Edition vid card
3x1 ASUS PA248Q 24" monitors in Eyefinity
700W Thermaltake TR2 W0366RU PSU
600GB WD Velociraptor 10k RPM HDD
1TB WD Velociraptor 10k RPM HDD
Sound Blaster ZXR sound card
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#3582202 - 05/29/12 12:49 PM Re: Fixing the tail gunners? How much? [Re: Master]
777 Studios - Jason Offline
Senior Member

Registered: 02/04/08
Posts: 2957
Loc: Redlands, CA
Yes it is planned for next update. We have not changed the Reticule View of the gunner position, only the Nestled View because that was the one with the big problem and I found out the one most users prefered. We still model the weight and inertia of moving the gun around and you can still glance over your shoulder with TrackIR, but it remains a bit sluggish as before. 90% of users don't care about that anyways in Nestled View. Just use your mouse and you should have no problem picking up and tracking targets in Nestled View.

There are still ways I think we can improve all gunner mechanics, but it requires a huge re-write and re-design that we don't have the time or resources for at the moment. Maybe someday, but now you can be a gunner and be effective without the gun locking up and doing odd things.

Let me also say that this is still in beta and anything can happen in testing.

Jason


Edited by 777 Studios - Jason (05/29/12 01:27 PM)
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#3582513 - 05/29/12 09:48 PM Re: Fixing the tail gunners? How much? [Re: Master]
Warbirds Offline
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Registered: 09/25/01
Posts: 2317
Thanks Jason,
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