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#3558111 - 04/17/12 10:56 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 02/08/11
Posts: 446
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fanfir, I admire your persistence in getting the word out about RO2. You do, however, remind me of Sir Polaris from the Operation Flashpoint Dragon Rising forums back in 2009. He had spent two years creating his own fan pages (professionally done since he knows HTML and CSS and php), Twitter, Flickr, Facebook page and the like. Even after he knew that Codemasters didn't create the game that was marketed to the OFP vet and COD gamer, he kept on trying to stop the hemorrhaging of players, much like you are doing yourself. You see, I've seen this played out and can predict the future. All I can say is, my friend, please take the time to smell the flowers and know when the gig is up, or you would have wasted precious time that could have been spent doing something in real life (walking the dog, visiting grandmother, trying something really kinky with the gf, etc...) or actually playing that has a community and developers that love to build a game their community wants, which TWI no longer cares to do.
Edited by FozzyBear (04/17/12 11:00 PM)
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#3558184 - 04/18/12 05:07 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2674
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I disagree with Fozzybear (but I really really like that name ^_^).
You know, he expressed an opinion... so I did. Peace.
_________________________
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3558637 - 04/18/12 06:59 PM
Re: Red Orchestra II News Thread v2.0
[Re: komemiute]
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Member
Registered: 02/08/11
Posts: 446
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I disagree with Fozzybear (but I really really like that name ^_^).
You know, he expressed an opinion... so I did. Peace. But we also realized that we had focused solely on the 'Hardcore' end of the player spectrum - so we are also taking the opportunity to experiment with some gameplay mechanics targeted at the less-hardcore players, which would get implemented in the 'Normal' relaxed realism mode, making the difference between 'Normal' and 'Realistic' more apparent. So, there are some new pieces in the latest Beta, specifically to test out the less-hardcore ideas:
Addition of a crosshair Removal of free-aim Reduced player damage
I'm convinced Tripwire is trying to actively kill RO2 so there wont be an RO3.
Edited by FozzyBear (04/18/12 07:01 PM)
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#3558643 - 04/18/12 07:18 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2674
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Do you play "normal" version of Ro2?
I mean, hell, no one really sabotaged DCS because it has an Arcade mode. Sometimes people doesn't deserve all that they have.
Or maybe they should just get a work. (Not directed to FOzzy, only to the vast majority of those who complained so much about nothing on Tripwire forum...)
_________________________
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3558655 - 04/18/12 07:39 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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It doesn't take much effort to repost things  . Personally, I haven't had trouble finding full servers to play on (might be my geographical location (Canada)). If you are worried about TWI trying to destroy the RO brand, I suggest you try RO-Classic mode in the current build of the RO2 Beta. This is what TWI's small but busy team has been working on for the past couple of months and it transforms the game's experience. It will change your mind (and I won't listen to complaints about brand destruction until you have) and it will soon be out for the main game. Squad and Tanking systems are apparently next on TWI's hit list. In any case, the Apr 18 patch is now out. Download and beta-test away. There are usually 2-4 servers running the beta with moderate player loads and should give you a good idea of what is coming to RO2. Changelog:
Yoshiro
In Soviet Russia, Yoshiro is a cake
Join Date: Oct 2005
Posts: 7,468
April 18th Beta Patch
--------------------------------------------------------------------------------
Maps •Spartanovka◦Inceased spawn time for Allies by 5 seconds ◦Improved Axis spawn protection for their last spawn attacking the Town Hall ◦Gave Axis more reinforcements ◦Reduced Allies' artillery amounts slightly •Station◦Decreased Axis reinforcement times by 5 seconds ◦Increased Axis reinforcements •Mamayev◦Removed 'activated' chat box spam in Mamayev
Gameplay•Modified sprinting in RO Classic so that instead of stopping sprinting when you run out of stamina it blends down to the slow sprint speed when the player is close to exhausted (similar to regular RO2). The ability to force the player to stop sprinting can still be enabled by a server side setting if server admins wishes to have the game function exactly like RO1 sprinting •Modified the encumbrance system so that players that spawn with MGs and Anti-tank rifles will get a bonus on carrying thier primary weapon which prevents them from spawning with heavy encumbrance effects (faster stamina use, slower sprinting, etc). If someone from a different class picks up thier dropped primary weapon, they will still have the heavy encumbrance from the weapon. •Modified the encumbrance system so that engineer classes get a slight encumbrance bonus so they don't spawn with heavy encumbrance effects (faster stamina use, slower sprinting, etc) •Characters should no longer pop up/down when running along trenches •Fixed some instances of being able to 'see through' objects when viewing up close. •Fixed a bug where server damage scaling settings were not working •Fixed a bug where players could not take bleed damage under certain circumstances •Fixed achievements: Marksman (Bronze/Silver/Gold), Unhatched (Bronze/SilverGold), Tracked (Bronze/Silver/Gold), Sharpshooter (Bronze/Silver/Gold), Firing Blind •Improved server performance UI•After being shot the damage indicator is now displayed on the HUD regardless of whether tactical view is on •Fixed HUD sorting issues with binocs •Removed the ability to disable gameplay effecting rendering settings •The realism setting on the server is now shown in the loading screen and scoreboard •Joining a custom or classic server for the first time triggers a confirmation message window •Marksman now appear properly as squad leaders on the tactical view squad list •Fixed overlapping spawn queue text in the territory spawn menu •Fixed inactive objectives showing as active on the minimap •Fixed enemy spotted icon stuck on screen •Fixed enemy spotted icon flickering on top of weapon •Artillery selection is now more reliable. Added flashing icon to overhead map when artillery is falling
__________________
Pretty, what do we blow up first? - Myn Donos
Thread: http://forums.tripwireinteractive.com/showthread.php?t=77941Cheers, Fafnir_6
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#3558665 - 04/18/12 07:56 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2674
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Thanks Fafnir!
_________________________
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3558850 - 04/19/12 03:27 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Senior Member
Registered: 12/06/02
Posts: 2730
Loc: California
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I still can't get the server browser to work. A few months ago they had patches that fixed this issue for me, though a later patch broke it for me.
RO Classic is too little too late as far as I am concerned. They have less players now than RO1 had after 6 years. No matter how good the game is, I doubt it will ever get a high player count.
It had a lot of potential but I don't see myself playing the game anymore. It is a shame, because I played RO1 almost daily for such a long time.
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#3559066 - 04/19/12 12:25 PM
Re: Red Orchestra II News Thread v2.0
[Re: Flogger23m]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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The server browser in RO2 or RO2Beta? If you provide me with some details of your server browser issues, I might be able to find a solution in the tech support forums. Obviously, you'll have trouble finding games full of real people if your in game browser is broken. I find that player counts vary wildly depending on the time of day but I've never had trouble finding games with lots of real people.
Cheers,
Fafnir_6
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#3559749 - 04/20/12 12:22 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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Hey guys, Nestor from the Rising Storm team has posted details of a Facebook marketing campaign as they gear up for release. As people "like" the game on FB, they will be posting new screenies. Scroll down to post #4 in thread below to see the first screenie (check the satchel and SHOTGUN that the dude on the right is carrying!). Awesomeness. Couple this content with the gameplay tweaks from the upcoming buildof RO2 and this game will RULE! I'm not a big one for social media campaigns myself but I'm interested to see the screens that will come out of this. Nestor Makhno Rising Storm Team Join Date: Feb 2006 Location: Croydon, Surrey Posts: 4,902 Facebook pimping -------------------------------------------------------------------------------- In a blatant ploy to get more FB likes, we are releasing a screenshot to celebrate 120. You can see it here: http://www.facebook.com/RisingStormGameWe are going to release a new screenshot of a different map or feature when we hit 240, 480, 1,000 likes and so on. Get on there and get liking. __________________ 天皇陛下万歳! Company website: http://tonygillham.com"That's not just idle fact, it's cold, hard speculation." - Yahtzee http://forums.tripwireinteractive.com/showthread.php?t=78028Cheers, Fafnir_6
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#3560139 - 04/21/12 12:01 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 04/03/12
Posts: 142
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I had the no games found in the server browser and the fix was to delete client registry.blob from x:/Steam/ and MasterServers.vdf or MasterServer2.vdf (can't remember which but the info is posted in RO2 Steam forum somewhere) found in x:/Steam/config/.
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