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#3560638 - 04/21/12 09:59 PM Re: pCar newest build has stock car... [Re: Magnum]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
New download for me each time - the torrent seems really quick. Not sure if there's a cleverer way, but I don't think so for this build.

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#3560662 - 04/21/12 11:00 PM Re: pCar newest build has stock car... [Re: Magnum]
bisher Online   content
I'll be your Huckleberry
Veteran

Registered: 03/14/01
Posts: 10079
Loc: Manitoba, Canada
Okay thanks Fearless, time for a new hardrive, I"ve only got three gigs of mem left. I've been putting it off for some time now, but I need a tetra!!
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Flight Control System - Saitek X52 throttle/Logitek Extreme 3D Pro stick - What?

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#3560698 - 04/22/12 12:31 AM Re: pCar newest build has stock car... [Re: Magnum]
kludger Offline
Admitted Optimist
Hotshot

Registered: 02/25/07
Posts: 5209
Loc: Seattle,USA
Cool, the release notes say something about a new Fanatec SDK, here's hoping it improves my poor Fanatec feel, downloading this build with fingers crossed.

UPDATE: I installed and tried it and it looks like the main changes to Fanatec wheel support is they added LED support for the gear shift indicator and they seem to have removed the strong centering spring so I didn't need to use the F1 dev mode to disable the centering spring force mask.

Alas the Fanatec force feedback is still very flat, only centering force and gear shift force, but not much other FFB for rear car weight or curb rumbles or anything... sigh

I left my updated test feedback on the WMD forums and will still keep waiting and hoping for future builds to improve the Fanatec FFB...


Edited by kludger (04/22/12 02:12 AM)
Edit Reason: tested
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#3560996 - 04/22/12 03:39 PM Re: pCar newest build has stock car... [Re: Magnum]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
The stocks are a lot of fun so far - a quick video for those not updating their build. The cars in this alpha build are 'skinless' so far.



(Just realized, my in-game FOV perspective is a bit wonky, as I run across 3 screens normally, but it gives a rough idea smile )

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