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#3561771 - 04/24/12 02:17 AM Re: Input on Mando Missile in Evo/COIN/ etc. [Re: Taosenai]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1115
Loc: Seattle, Washington
No, I don't want point and click arty in a class, I want a guy to have that sweet arty controller by default. I don't want to have to go all the way over to the airbase to pick up one of those control consoles. Point and click is a cheat. I want to call one round, spot adjust and then fire for effect.


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#3561889 - 04/24/12 09:40 AM Re: Input on Mando Missile in Evo/COIN/ etc. [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
Oh, the map is totally redesigned (it's more like COIN Patrol but with the default spawn at Rasman Airbase), so there's much less slow-travel except to the actual target town, but I see what you are saying.

I think I can implement access to the arty console without using the item, and give it to a class. Great idea!
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3562235 - 04/24/12 08:43 PM Re: Input on Mando Missile in Evo/COIN/ etc. [Re: Taosenai]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1115
Loc: Seattle, Washington
Thanks Tao! You are a true ass(et) to SimHQ! biggrin

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#3562292 - 04/24/12 11:02 PM Re: Input on Mando Missile in Evo/COIN/ etc. [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
Yep, was as easy as I'd hoped. Added.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3574614 - 05/17/12 05:19 PM Re: Input on Mando Missile in Evo/COIN/ etc. [Re: Taosenai]
Fi3RCE Offline
Adapt & Overcome HOOAH!
Junior Member

Registered: 05/16/12
Posts: 5
Loc: Oklahoma City, Home of the Thu...
I've been playing arma since the evo days of arma 1, and a lot of us have been turned off by the domination gameplay.. I think a new take on this classic scenario would be awesome and I would definitely play your missions on the days that I can. A reward-based system where your effort and skill affords your squad/team more and better equipment than domination offers would be great. I am not saying to the point as warfare for example, where tanks and planes and choppers are flooding the maps within an hour, but more ability to choose equipment that better suites the team. Don't forget either, that evolution was made by someone just like you, and domination the same. With Arma 3 coming, you could make the next one everyone will turned to for a good round of coop fun.

A long post, but for a great cause! Keep Arma alive, Adapt and overcome

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