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#3558505 - 04/18/12 03:25 PM [SABOW] Quick Start for Beginners
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
After starting the game, click "Quick battle". In the window that appears, configure the settings as desired. I chose the side of Iraq (1) against Iran (2) and set the default camouflage (19, 20). Proceed to the deployment of forces by clicking on the second button from the left on the bottom panel.



Select the cell around which the battle will take place (left click on it).



Place your subordinates. Select the desired platoon from the list on the left and place it by left-clicking at any point of any green cell. The icon of a man indicates platoons, which the player can control. I placed three T-62 platoons in one cell.



Place enemy forces in the same way by pressing the blue flag. I placed three Chieftain platoons. Push the button with a clock icon (rightmost) and ...



... start the battle by clicking on the fire icon.



Deployment of forces mode. There is currently no need to invent anything, just leave the mess that has turned out after the start. Go to the next mode by pressing the clock on the bottom right panel (or simply Enter).



Initial orders mode. Box select the mess and give the attack order (bottom right panel) somewhere in the enemy cell. Press the "pause" button on the bottom left panel (or Enter).



The battle begins! Initially, we start at commander's place. But enough of the command, so switch to the gunner by pressing F6. Don't lose time, immediately give the order to start loading the gun: select APDS - key 1, start loading - R. Look in sights - V key, switch zoom - Tab, look closer - Backspace. Set battlesight range (1900 m) with mouse wheel or Page Up and Page Down keys. Aim the gun using mouse, fast rotate the turret and gun - cursor arrows. Fire from the gun - left click, coax machinegun - right click. Since you'll be firing within battlesight range, aim at the base of the visible target. The screenshot shows how it approximately should look. If it is hard to aim, you can press E key - short stop - after firing the tank will continue to move.



See also:
Deployment of forces
M60 firing
T-62 firing
Using the rangefinder on the M60
Range determination using the mil-relation formula
Tanks weak spots


Edited by Krabb (11/29/12 11:57 AM)


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#3558859 - 04/19/12 04:12 AM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
markl Offline
Junior Member

Registered: 12/22/06
Posts: 32
Thanks for the above tutorial.

The more of these the better to help people get started.

Regards, MarkL
_________________________
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#3559182 - 04/19/12 03:07 PM Deployment of forces [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Last time we decided to rely on chance and leave the forces in a disorder. Now we will master the deployment in our own way.

To avoid unnecessary map clutter, disable the briefing - F7, as well as markers - F6 (it will be possible to get them back by pressing F6 once for individual markers or twice - for group markers).

At the bottom there is unit selection panel. Select the commander of the first platoon. By default, we are in unit placement mode (marked button on the bottom right panel). Relocate the commander by right clicking on the target point. If you "stretch" the cursor in any direction holding the right button, you will see a green arrow indicating the direction in which the unit will turn.



Place the platoon in a line by clicking on the marked button on the bottom right panel.



Repeat the procedure for the second and third platoons.





As you can see two tanks appeared a little aside. Fix it. Choose one of the tanks, and Ctrl-select the other. Right click at a point just below the middle between them, in my case it is indicated by a small blue circle.



Unit rotation mode. Select all units and switch to this mode by pressing the marked button on the bottom right panel. Right-click to set the direction in which units will turn.



Here's how it should look like.



Edited by Krabb (11/29/12 11:59 AM)

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#3559183 - 04/19/12 03:07 PM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
Brilliant stuff Krabb!

Put a little help tutorial with pictures here:

http://simhq.com/forum/ubbthreads.php/topics/3556241/SA_BoW_question_about_aiming.html#Post3556241

Feel free to steal butcher modify and amend this if it might save you some time regarding t62 aiming.

Regards

Skimbo
_________________________
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#3559199 - 04/19/12 03:26 PM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Thanks for the feedback MarkL and Skimbo!

I'm actually translating my tut from Sukhoi.ru: http://www.sukhoi.ru/forum/showthread.php?t=74674. But I'm open for suggestions, criticism and such.

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#3559318 - 04/19/12 06:43 PM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
You are doing great - keep it up!

Skimbo
_________________________
Never open an umbrella in your trousers

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#3560421 - 04/21/12 02:37 PM M60 firing [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Selecting a shell

The bar at the bottom right displays the selected shell, the status of "load" command and the number of available shells.



Keys:
1 - armor-piercing discarding sabot tracer (APDS-T M392),
2 - high explosive anti-tank tracer (HEAT-T M456),
3 - high-explosive plastic tracer (HEP-T M393A1).

In addition extra shells are available - their presence is indicated by a small triangle on the icon of the shell. By right-clicking on the icon with such triangle, you can switch between: high explosive anti-tank tracer (HEAT-T M456) and white phosphorus tracer (WP-T M416), as well as between high-explosive plastic tracer (HEP-T M393A1) and anti-personnel tracer (APERS-T M494).

Pressing R key commands the loader to start loading until all shells are exhausted or until the cancellation command (by pressing R again).

Pay attention: the selected shell is also indexed in the ballistic computer, therefore do not select another shell ahead of time!

Firing within battlesight range

For APDS-T M392 battlesight range is 1600 m, for HEAT-T M456 and HEP-T M393A1 - 1200 m.

Using the nonballistic reticle and the ballistic computer

Index battlesight range in the ballistic computer - press N and set the range by rotating the mouse wheel or by pressing Insert and Delete keys (hold Shift for larger steps).



Look in sights - V key, switch to the nonballistic reticle - Z and C, look closer - Backspace. Aim at the base of the visible target.



To turn off/on the ballistic computer, hold Ctrl to show the cursor and click on the ballistic computer icon on the bottom bar.



Using the ballistic reticle

Switch to the ballistic reticle - Z and C. Place the range line corresponding to battlesight range of the selected shell on the base of the visible target. APDS-T M392 and HEP-T M393A1 scale.



HEAT-T M456 scale. Switch between scales for different ammo types - G.



Request the range from the commander

Hold Ctrl to show the cursor and click on the target. The commander will determine the range, it will be automatically indexed in the ballistic computer. For nonballistic reticle (switch to it with Z and C) the aiming point is the center of the target. Blue triangle on "binocular" icon indicates that the commander sees the target and can determine the range.



Clicking on the target designates it for the entire platoon by default. To avoid this, press ` key (left of 1 and above Tab) and disable shared targets.



For ballistic reticle place the range line corresponding to the determined range and the selected shell on the center of the target. You can view the range indexed in the ballistic computer and determined by the commander on the marked icons.



In poor visibility you can turn on a light filter - F and reticles highlight - H.





At night targets are illuminated by the xenon searchlight mounted coaxially to the main gun.



Of course, the enemy can see the searchlight too, therefore you can turn it off by pressing ` key (left of 1 and above Tab) and prohibiting the firing (see screenshot). View through sights deteriorates significantly.



Fire from the gun - left click or Space, coax machinegun - right click or Q. For coax MG for the ballistic computer you can use HEP-T M393A1, or use its scale on the ballistic reticle.


Edited by Krabb (11/29/12 12:02 PM)

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#3560430 - 04/21/12 02:45 PM Re: M60 firing [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Gosh, this forum doesn't have tables? My penultimate lesson will be UGLY.

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#3560459 - 04/21/12 03:43 PM Re: M60 firing [Re: Krabb]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
Lol - good work krabb. Can't wait for next tutorial.

Skimbo
_________________________
Never open an umbrella in your trousers

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#3560597 - 04/21/12 08:43 PM Re: M60 firing [Re: Krabb]
godzilla1985 Offline
Member

Registered: 11/22/07
Posts: 989
Loc: Pa
Yes excellent indeed, thanks for doing this Krabb thumbsup
cheers
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#3560822 - 04/22/12 09:11 AM T-62 firing [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
T-62 has a stabilized horizontally and vertically main gun (and coax machinegun), which enables the gunner to track and fire on the move with significantly improved accuracy. To turn it on and off press N key.

Selecting a shell

The bar at the bottom right displays the selected shell, the status of "load" command and the number of available shells.



Keys:
1 - armor-piercing fin-stabilized discarding sabot tracer (APFSDS-T 3BM3),
2 - high-explosive anti-tank fin-stabilized (HEAT-FS 3BK4),
3 - high-explosive fragmentation fin-stabilized (HE-FRAG-FS 3OF11).

Pressing R key commands the loader to start loading until all shells are exhausted or until the cancellation command (by pressing R again).

Firing within battlesight range

For APFSDS-T 3BM3 battlesight range is 1900 m, for HEAT-FS 3BK4 and HE-FRAG-FS 3OF11 - 900 m.

Look in sights - V key, switch zoom - Tab, look closer - Backspace. Set battlesight range for the selected shell with mouse wheel or Page Up and Page Down keys (hold Shift for larger steps). Aim at the base of the visible target.



Determine the range using the stadia

At the bottom right of the sight there is range estimation stadia set for a 2.7 m high target (average tank). To determine the range to the target center the full height of the target between the stadia lines, so that it touches both lines. Read the range, in 100s of meters, on the upper stadia line where the top of the target touches the upper line. In this case the tank (the left one) is at about 1400 m.



Request the range from the commander

Hold Ctrl to show the cursor and click on the target. The commander will determine the range. Set it for the selected shell with mouse wheel or Page Up and Page Down keys. Aim at the center of the target. You can view the range determined by the commander on the marked icon. Blue triangle on "binocular" icon indicates that the commander sees the target and can determine the range.



Clicking on the target designates it for the entire platoon by default. To avoid this, press ` key (left of 1 and above Tab) and disable shared targets.



In poor visibility you can turn on a light filter - F and reticle highlight - H.





At night you are using TPN-1-41-11 sight, targets are illuminated by searchlight with IR filter. Reticle scale consists of the triangle and dashes, the screenshot indicates corresponding ranges (the first line is APFSDS-T 3BM3, the second - HEAT-FS 3BK4 and HE-FRAG-FS 3OF11, and the third - coax machinegun PKT).



Of course, the enemy can see the searchlight too, therefore you can turn it off by pressing ` key (left of 1 and above Tab) and prohibiting the firing (see screenshot). View through sights deteriorates significantly.



Fire from the gun - left click or Space, coax machinegun - right click or Q.


Edited by Krabb (11/29/12 12:05 PM)

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#3560841 - 04/22/12 10:06 AM Using the rangefinder on the M60 [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
M60 tank commander (F7) has the coincidence range finder, which combines accuracy with speed in determining range. Look in sights - V key, switch to the range finder - Z and C, look closer - Backspace. Switch to partial or full control of fire from the commander's place (marked icon) - key 5. By rotating the mouse wheel or by pressing Insert and Delete keys (hold Shift for larger steps) merge two target images, the range to the target will be determined automatically.





The range is displayed on the marked icon (the range designated to the gunner) and on the indicator to the right of the commander.



Edited by Krabb (11/29/12 12:07 PM)

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#3560927 - 04/22/12 01:13 PM Range determination using the mil-relation formula [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
In gunnery the unit of angular measurement is the mil. The mil is equal to 1/6400 of a circle (NATO; 1/6000 - ex-USSR). Mils facilitate easy and rapid conversion from angular units to linear, and vice versa, since the arc length corresponding to one mil equals one thousandth of the radius (distance to the target) at all distances. For example, at a distance of 500 m one mil equals 0.5 m, at 1 km - 1 m, 1.5 km - 1.5 m, etc. Knowing the size of the target and its visual angle, it is possible to determine the range to the target, or knowing the range and size, to determine the visual angle of the target, etc.

Code:
    H * 1000
D = --------
       A
where: D - range to the target in meters, A - scope size of the target in mils, H - height (width) of the target in meters.

In ex-USSR angles in mils are usually written in two groups: first group - hundreds of mils, the second - tens and ones. E.g., 1 mil is 0-01, 100 mils is 1-00, etc.



Example

Enemy tank, width 3.5 m, visible at angle about 0-04. Determine the distance.



Solution:

Code:
    H * 1000   3.5 * 1000
D = -------- = ---------- = 875 m.
       A            4

Reticles subtensions

T-62

Binocular


Commander's vision device TKN-3


Telescope sight TSh2B-41


Night sight TPN-1-41-11


Collimator sight K10-T (DShK)


M60

Binocular


Periscope nonballistic reticle M32


Telescope ballistic reticle M105D


Machinegun sight M28C (M85)


Range estimation tables

Code:
Mils              10       9       8       7       6       5       4       3       2       1
--------------------------------------------------------------------------------------------
T-62, T-55, BRDM-2, GAZ-66, M113A1//////////////////////////////////////////////////////////
Height 2,4 m     250     250     300     350     400     500     600     800    1200    2400
BMP-1, BTR-60///////////////////////////////////////////////////////////////////////////////
Height 2,2 m     200     250     300     300     350     450     550     750    1100    2200
M60A1///////////////////////////////////////////////////////////////////////////////////////
Height 3,2 m     300     350     400     450     550     650     800    1050    1600    3200
Chieftain Mk.5//////////////////////////////////////////////////////////////////////////////
Height 2,6 m     250     300     350     350     450     500     650     850    1300    2600
Olifant Mk IA///////////////////////////////////////////////////////////////////////////////
Height 3,6 m     350     400     450     500     600     700     900    1200    1800    3600
Ratel///////////////////////////////////////////////////////////////////////////////////////
Height 2,9 m     300     300     350     400     500     600     750     950    1450    2900
Man-sized target////////////////////////////////////////////////////////////////////////////
Height 1,7 m     150     200     200     250     300     350     450     550     850    1700
Single storey house/////////////////////////////////////////////////////////////////////////
Height 4,5 m     450     500     550     650     750     900    1150    1500    2250    4500
Telegraph post//////////////////////////////////////////////////////////////////////////////
Height 6 m       600     650     750     850    1000    1200    1500    2000    3000    6000


Code:
Mils              10       9       8       7       6       5       4       3       2       1
--------------------------------------------------------------------------------------------
T-62, T-55//////////////////////////////////////////////////////////////////////////////////
Length 6,6 m     650     750     850     950    1100    1300    1650    2200    3300    6600
Width 3,3 m      350     350     400     450     550     650     850    1100    1650    3300
BMP-1///////////////////////////////////////////////////////////////////////////////////////
Length 6,7 m     650     750     850     950    1100    1350    1700    2250    3350    6700
Width 2,9 m      300     300     350     400     500     600     750     950    1450    2900
BTR-60//////////////////////////////////////////////////////////////////////////////////////
Length 7,6 m     750     850     950    1100    1250    1500    1900    2550    3800    7600
Width 2,8 m      300     300     350     400     450     550     700     950    1400    2800
BRDM-2, GAZ-66//////////////////////////////////////////////////////////////////////////////
Length 5,8 m     600     650     750     850     950    1150    1450    1950    2900    5800
Width 2,4 m      250     250     300     350     400     500     600     800    1200    2400
M60A1, Chieftain Mk.5, Olifant Mk IA////////////////////////////////////////////////////////
Length 7,5 m     750     850     950    1050    1250    1500    1900    2500    3750    7500
Width 3,5 m      350     400     450     500     600     700     900    1150    1750    3500
M113A1//////////////////////////////////////////////////////////////////////////////////////
Length 4,9 m     500     550     600     700     800    1000    1250    1650    2450    4900
Width 2,7 m      250     300     350     400     450     550     700     900    1350    2700
Ratel///////////////////////////////////////////////////////////////////////////////////////
Length 7,2 m     700     800     900    1050    1200    1450    1800    2400    3600    7200
Width 2,5 m      250     300     300     350     400     500     650     850    1250    2500


Edited by Krabb (11/30/12 11:43 AM)

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#3560932 - 04/22/12 01:20 PM Tanks weak spots [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Yellow - ammo
Red - fuel
Green - engine
Blue - transmission

T-55A


T-62


M60A1


Chieftain Mk 5


Olifant Mk 1A


Edited by Krabb (05/06/12 07:21 AM)

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#3561316 - 04/23/12 08:27 AM Re: Tanks weak spots [Re: Krabb]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
Brilliant Krabb - well done mate.

Going to study this a bit more in depth when I get home from work.

Skimbo
_________________________
Never open an umbrella in your trousers

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#3561339 - 04/23/12 09:20 AM Re: Tanks weak spots [Re: Krabb]
MaceUK33 Offline
Everything is true
Veteran

Registered: 01/10/05
Posts: 12261
Loc: Darlington, UK.
A tanks' weak spots are 4 or 5 squishy bags of blood inside... smile
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Falcon BMS | DCS A-10C | Flaming Cliffs 3 | RoF | BoB 2 2.12 | EECH 1.15 | ArmA 3


"A nugget of purest green!"

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#3561387 - 04/23/12 11:08 AM Re: Tanks weak spots [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Then it'll be 3 or 4 bags. Who's fifth?

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#3561412 - 04/23/12 11:57 AM Re: Tanks weak spots [Re: Krabb]
MaceUK33 Offline
Everything is true
Veteran

Registered: 01/10/05
Posts: 12261
Loc: Darlington, UK.
Erm, someone they were giving a lift to.... smile
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Falcon BMS | DCS A-10C | Flaming Cliffs 3 | RoF | BoB 2 2.12 | EECH 1.15 | ArmA 3


"A nugget of purest green!"

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#3561445 - 04/23/12 12:56 PM Re: Tanks weak spots [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Yeah, i remembered Israeli movie "Lebanon". Their Sho't (if I'm not mistaken) had enough space first for killed soldier, then for a Phalangist, and then for Syrian captive. I guess Sho't (just as Centurion) uses its space not very efficiently. yep


Edited by Krabb (04/23/12 12:56 PM)

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#3561793 - 04/24/12 04:55 AM Re: Tanks weak spots [Re: Krabb]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
Hi Krabb

Is it possible to determine range somehow with the TPN-1-41-11 night sight as there is no range scale as per the daytime sight (i.e. the curved line going from 800 upward).

I find it quite strange that the TPN-1-41-11 sight goes up to 3000m yet you probably couldn't see that far with the IR night light - or could you?

Skimbo
_________________________
Never open an umbrella in your trousers

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#3561867 - 04/24/12 09:07 AM Re: Tanks weak spots [Re: Krabb]
Ryujin Offline
Member

Registered: 08/05/06
Posts: 136
Yeah that is a little odd that the night sight goes out that far, but it may be there for cases where you have other illumination (flares, fire, etc) or maybe low light, but not totally dark conditions.

You can also fire at muzzle flashes way in the distance, though I've only done that with HE at night against recoiless rifles/infantry.



Edited by Ryujin (04/24/12 09:11 AM)

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#3561968 - 04/24/12 12:04 PM Re: Tanks weak spots [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
I think Ryujin is right. That 3000 m of the night sight are for low light conditions and illumination from flares. Or maybe it is there just for completeness.

As for range estimation with TPN-1-41-11, it has only one known subtension - 8 mils between the left or right dash and top of the triangle (see the respective screenshot from my tut: http://simhq.com/forum/ubbthreads.php/topics/3560927/Range_determination_using_the_.html#Post3560927). Thus, you can estimate the range by knowing the length or width of the target (see the second table from the same tut).

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#3562074 - 04/24/12 02:39 PM Re: Tanks weak spots [Re: Krabb]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
Tables tables everywhere... Who said being a tank commander was easy? wink

Thanks for all your work on this krabb - invaluable!

Regards

Skimbo
_________________________
Never open an umbrella in your trousers

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#3567131 - 05/04/12 06:30 AM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
Txema Offline
Junior Member

Registered: 03/27/06
Posts: 51
Loc: Basque Country
I can't see the screenshots of this Quick Start tutorial...

Anybody else with the same problem?


Txema

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#3567414 - 05/04/12 03:49 PM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
I'm sorry, my image hosting is down. I'll upload images (from backup, so a bit outdated) to another hosting tomorrow or the day after.

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#3568188 - 05/06/12 07:23 AM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Ok, I uploaded images to another hosting.

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#3568300 - 05/06/12 12:30 PM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
Nice one Krabb!

Skimbo
_________________________
Never open an umbrella in your trousers

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#3568477 - 05/06/12 07:36 PM Re: [SABOW] Quick Start for Beginners [Re: skimbo]
MrShuffles Offline
Junior Member

Registered: 04/29/12
Posts: 15
Thanks Krabb.

I was giving up on this game until your tute removed "the fog of war"

Thanks Krabb.

btw I have installed some mods

Where do i find them to play them

(I haven't yet figured out controls on how to move the tank LOL)

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#3568783 - 05/07/12 10:49 AM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
Txema Offline
Junior Member

Registered: 03/27/06
Posts: 51
Loc: Basque Country
Thank you very much, Krabb. It works now !!


Txema

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#3569802 - 05/09/12 01:29 AM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
You are welcome!

Here is how to install patches and mods: http://graviteam-games.goodluckwith.us/eng/help-2/. There are only few mods so far: my Weapon Mod (though I myself don't use it biggrin ), FlashBurn's Missions and Sound Mod.

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#3690851 - 11/30/12 11:45 AM Re: [SABOW] Quick Start for Beginners [Re: Krabb]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Updated for the latest patch and added a bit more info about mils.

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