Forums » Land & Armor Combat » Graviteam Sims » SABOW FlashBurns crazy wierd projects for future mini mod Active Topics You are not logged in. [Log In] [Register User]
Page 13 of 42 < 1 2 ... 11 12 13 14 15 ... 41 42 >
Topic Options
Rate This Topic
Hop to:
#3557600 - 04/17/12 01:03 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA


G3 in SABOWS model viewer. Currently have an error somewhere in config files so crashes out after a few seconds in game. But getting there. Still need to finish all the various diffuse/spec/normal/roughness maps, but that will not take long.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin


Top
#3557609 - 04/17/12 01:41 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA


Well its in game BUT......
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top

#3557614 - 04/17/12 01:57 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 210
If it's anything like Steel Fury, I think the object centre / pivot point needs to be at the pistol grip, and it might need to be rotated a little,
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


Top
#3557622 - 04/17/12 02:29 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
It is at pistol grip lol. My guess is xyz rotation issue. It likes to do this for odd reason. Did same thing with the energa as well...... But as I expected, only have issues with models with rotation parts. Wonder if there is an issue with XtoGo2?? Need to play around with it more (ugh like I have not done that enough) but trying to export with panda setting that should NOT work. Try that soon again for m2hb.


Doh! think i see what i did.



Proving to be a suprisingly pesky problem. Ugh, fix is later.... Other things are calling me name.


Edited by FlashBurn (04/17/12 03:35 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3557651 - 04/17/12 04:40 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 210
I forgot to mention, the model has to be pointing forward along the z-axis,

If it's anything like Steel Fury (I keep saying that smile ) it should point to your left in the object viewer.
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


Top
#3557663 - 04/17/12 05:23 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Ya dont think that has changed.... reading My guess if that pivot point of model and dummy object need to do the same. Pretty sure I have model set up right but not pivot points.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3557702 - 04/17/12 08:40 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA



Yep pivot points was the problem. Just like energa rifle grenade. Have alot of tweeking to get it the way I want, but unlike the .50cal mg...........ugh..............this is nearly done.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3557928 - 04/17/12 03:43 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Well have played enough around with textures on this thing to understand why small arms don't look so wonderful in sabow. Textures work pretty well with the BIG stuff. Not so good on the little stuff. Lots of detail gets lost and washed out on small things. Not a big deal at all as this is not an FPS. But if anyone out there has ideas about doing small arms for sabow/apos. Do not spend huge amounts of time on texture as it will not get picked up well. On big stuff....thats another matter.

I made a more beat up looking texture but looks horid in game. Looks ok in model viewer. Probably end up just using a slightly modified texture shown above. Suprisingly it seems to work out the best. winkngrin


Edited by FlashBurn (04/17/12 04:15 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3558002 - 04/17/12 06:42 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
You have been a busy boy!

Should get a job with graviteam smile

Skimbo
_________________________
Never open an umbrella in your trousers

Top
#3558076 - 04/17/12 09:04 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
I would not say no...lol. rofl

In all seriousness... got a request over on graviteam board to do a US style helmet. Due to current issues I am having bringing in models with multiple pivots/axis (and I am still sick of dealing with that issue neaner) I think I will do it. US styled helmet was pretty common back between 60's - 80's. Should cover Iran, Isreal HA---mod---finally, and others. Now that is a real fast project. But i am pretty sure I can get the f5 tiger 2 in as it has no model parts with axis. Just lots of dummies which has not been an issue. Might tackle that next week.

A few other crazy ideas I have are smoke grenades for infantry (if they would use them?????). A quick skin for an Iraqi bmp1 in camo....found a pic from iran/iraq war..........ok not crazy. Figuring out trenches/fox holes are done and perhaps adding in some new ones. Static ammo dumps! Would love a model of this. Something to hunt down and destroy.



Edited by FlashBurn (04/17/12 09:21 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
Page 13 of 42 < 1 2 ... 11 12 13 14 15 ... 41 42 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.