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#3586912 - 06/06/12 12:01 AM Re: World War 2 Tank Sim [Re: BigDuke66]
Eugene Offline
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Registered: 09/15/04
Posts: 4459
Loc: Oregon
Slomo thanks for the confirmation. And let me say thanks directly for your fine work. Much appreciated.
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#3586923 - 06/06/12 12:27 AM Re: World War 2 Tank Sim [Re: vonKhan]
Slomo Offline
Junior Member

Registered: 03/30/12
Posts: 8
Originally Posted By: vonKhan


I've been using the Jagdpanther and other tanks - is it me or is the gunsight dialing off? I set to 500M and it goes completely somewhere else.




As Aldo said earlier, It's possible, I may have missed a few of the guns when I was calibrating them.
If you are using the German tanks you'll notice most have at least 2 range scales in the optic. One for HE/MG rounds and the other for AP/APS rounds. It's possible you may have been using the incorrect range scale, as some tanks default to the HE/MG scale but load AP rounds as default.
The "M" key allows you to change/toggle between the two.

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#3587454 - 06/06/12 06:51 PM Re: World War 2 Tank Sim [Re: Slomo]
PipsPriller Offline
Senior Member

Registered: 12/04/00
Posts: 3273
Loc: Canberra, ACT, Australia
Originally Posted By: Slomo
Originally Posted By: PipsPriller
May I ask what the 'x' after PE and PP2 means?


For me, the "x" in PP2x indicates/acknowledges that PP2(original mod created by the Lenorts for MP action) has been updated to use the PEx game engine and any improvements it provides.


Thanks Slomo!
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#3588722 - 06/08/12 10:38 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Brit44 'Aldo' Offline
Every Human is Unique
Member

Registered: 01/26/06
Posts: 710
Sorry for the late replies, and thanks to Slomo.

Quote:

cheesehawk:
I'm been quietly watching this thread for a little while now, and you've really got my curiosity piqued. Is there a place that community meets and I could get help setting up?

SimHQ has the most former modders and players, they speak if they wish wink

SimHQ.com and pedg.yuku.com are the easiest to find me. At times I check Nordic Games PEA English forum (http://forum.nordicgames.at/forumdisplay.php?246-Panzer-Elite-Action-English-Board), but since I do not have PEA, I only comment if the thread is directed to PESE.
The Ostpak/PE3 mod maintains a forum at panzerelite.yuku.com/forums/5. If it is game play related, you will likely get routed back to me frown

Quote:
Eugene:
However in my main PESE mission folder I must have something like 90 scn files.

The PE mod enabler adds an extension to the file name. If you have not set Windows to show all file extensions, you will not see the new extension. What you should notice in this case is duplicate names.

Quote:
PipsPriller:
May I ask what the 'x' after PE and PP2 means?

The original PEDG code mod team took a page from MicroSoft and named the project PE-X (ie FSx), because we got tired of the ever changing name. As Slomo pointed out, an X is added to the end of a mod to denote an attempt to update the mod to the new game engine code.

smile the rivit counting community of WW2 tanks is much smaller then that of the fly guys, thus you kept getting arcade projects.

GraviTeam is an exception.

The SB team has had the best business model.

It is not about if the limited community would pay for a WW2 tank sim, it's if one could be created for a price that is profitable for a publisher.
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#3589063 - 06/09/12 05:06 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4459
Loc: Oregon
Thanks, Aldo. Question: Can one access further scenarios beyond those now in PP2-X, while still enabling PP2-X? Are there any other mods or their scenarios that can be run while PP2-X is enabled? If possible, any advice on how to do this if it isn't straight forward enabling in the mod enabler?
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#3589189 - 06/09/12 09:09 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Brit44 'Aldo' Offline
Every Human is Unique
Member

Registered: 01/26/06
Posts: 710
PEx is a game engine modifcation of PE by WingsSimulations. Every effort has been mad to make the pre 2010 work backward compatible.

PE3 is BobR's project to bring PEx into Ostpak. The 2009 mod war between BobR and I is over because 1# PEx can now do what BobR said I could not stop him from trying, and #2 I proved to him that I could rewrite the game engine to " stop " him.

Anyone can update a PE mod to play under PEx. I maintain a mod manual ( http://home.comcast.net/~ab707/pex/files/pex_readme.rtf ) and there is a PEx game code specific forum ( http://www.pedg.yuku.com/forums/10 ).

Any scenerio script file will play under PEx. But, since PEx is a game engine mod, some additional, default information is needed to bring out the realism. The graphical improvements are works that are 75% possible under the original PE.
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#3589200 - 06/09/12 09:26 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4459
Loc: Oregon
Thanks Aldo - always good to hear from you.
Does this mean that I can:

1. Enable via mod enabler, for instance Ostpak or Monty v Rommel mods while PP3-X is also enabled;

2. Then start one of them with the PESE root directory application exe and be able to start those mods' scenarios, although the graphical improvements might only include 75% of what PEX can do?

What I am not sure about is exactly how best to access those other mods' scenarios. Instead of the above, should I just copy the associated scenario files into the mod scenario folder for PP2-X, and only have PP2-X enabled with mod enabler?

Thanks for your advice!

EDIT - Should looked at that mod forum first - sorry - I see now that there are some mods converted back in 2007 to PEX, and understand that they may work with PP2-X as it uses PEX engine at least in part. Thanks again


Edited by Eugene (06/09/12 10:46 PM)
Edit Reason: Mod Forum
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#3589238 - 06/09/12 10:51 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4459
Loc: Oregon
Aldo, sadly those PEx mod forum links for Ost PEX, etc are dead. Do you have anything current to their downloads?
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#3589240 - 06/09/12 10:53 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4459
Loc: Oregon
Never mind - I searched and found this:
http://home.comcast.net/~ab707/

However I don't know that these are updated at all for PEX, simply what is out there for the other mods.
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#3589653 - 06/10/12 08:51 PM Re: World War 2 Tank Sim [Re: BigDuke66]
Slomo Offline
Junior Member

Registered: 03/30/12
Posts: 8
Hi Eugene,

There is no easy way to add the scenarios from other mods to PP2x.

It can be done, however not just a simple copy/paste operation. There are to many variables that could cause errors. Each scenario would need to be checked for compatibility and possibly changed to work in game. With the unit and texture limits in place, it's unlikely all maps/scenarios could be reconstructed accurately, especially pertaining to units needed.

As far as I know you can't simply use the older mods with PP2x enabled. The exception to this might be those that were converted to use the PEx game engine, which is contained within the PP2x mod. Even so, I would be surprised if it works.

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