#3512239 - 02/06/12 12:39 AM
Re: FC3 Confirmed.
[Re: Nate]
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Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
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SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
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zzzspace,
You have made your point. Multiple times.
You are now simply repeating yourself, and it's getting tedious. Your complaint has been registered, now it's time to move on with your life.
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
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#3512967 - 02/06/12 10:16 PM
Re: FC3 Confirmed.
[Re: Nate]
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Joined: Nov 2007
Posts: 3,674
EinsteinEP
Just a Noob
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Just a Noob
Senior Member
Joined: Nov 2007
Posts: 3,674
Tucson, AZ
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Thank you for the feedback, zzzspace. We'll be sure to consider your input when we produce our previews/reviews.
Shoot to Kill. Play to Have Fun.
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#3513112 - 02/07/12 01:08 AM
Re: FC3 Confirmed.
[Re: zzzspace]
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Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
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SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
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I'll get counselling and sign up for a Buddhist retreat shall I?
Now that's hardly necessary, old friend. What kind of a monster would I be if I denied a man his God-given right to a decent steak?
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
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#3526598 - 02/26/12 08:44 PM
Re: FC3 Confirmed.
[Re: Nate]
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Joined: Jan 2012
Posts: 24
Darkwolf
Junior Member
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Junior Member
Joined: Jan 2012
Posts: 24
Belgium
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I was wandering thru A10C and Blackshark files today, and found a few interresting stuff that may be related to FC3.
In the script/database/I don't remember, i found a desactivated entry for L39 in a script that was related to flyable aircrafts, and also some KA52, AV8B traces in scripts and meshs folders. Did they was any announcment in that way ?
I'm not on my game computer, i'll post some screen tommorow.
Made in France - And now surviving Belgium weather Milsim Paintball Player Proud to be one of the newest SIMHQ Newby !
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#3549319 - 04/02/12 06:56 PM
Re: FC3 Confirmed.
[Re: zzzspace]
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Joined: Mar 2001
Posts: 165
ijozic
Member
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Member
Joined: Mar 2001
Posts: 165
HR
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But just do me this one favour SimHQ, next time you do a 'review' of FC, how about a bit more objectivity and honesty about the true shape of ED's product in terms of it as a full-spectrum tactical air-combat simulation, and quite a lot less Pavlov's Dog. Perhaps exporting out the AI into some LUA scripts might be the way to go as then the community might work on them if the ED doesn't see that as something worth addressing. BTW, you could have made the post in this thread perhaps as (IIRC) the producer was asking for some input (unless you were banned there?)? http://forums.eagle.ru/showthread.php?t=83426
Last edited by ijozic; 04/02/12 06:56 PM.
i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SoundBlaster 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1 btn 2 axis gameport joystick, Numpad as hat-switch. 2 FPH on a good day, 1 FPH average.
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#3556454 - 04/15/12 07:07 AM
Re: FC3 Confirmed.
[Re: ijozic]
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Joined: Sep 2011
Posts: 131
zzzspace
Member
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Member
Joined: Sep 2011
Posts: 131
Australia
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But just do me this one favour SimHQ, next time you do a 'review' of FC, how about a bit more objectivity and honesty about the true shape of ED's product in terms of it as a full-spectrum tactical air-combat simulation, and quite a lot less Pavlov's Dog. Perhaps exporting out the AI into some LUA scripts might be the way to go as then the community might work on them if the ED doesn't see that as something worth addressing. BTW, you could have made the post in this thread perhaps as (IIRC) the producer was asking for some input (unless you were banned there?)? http://forums.eagle.ru/showthread.php?t=83426 It's more of a problem with individual flight model responses in the fighter aircraft. The Bombers reveal that the proper terrain masking flight behaviours are actually coded into Lockon. It's just that most of the aircraft aren't using it, or else, aren't using it properly. They are constantly over- and under-reacting to the terrain. However AI behaviour is strongly negatively affected by this, and the closer the AI aircraft are to terrain, the more quirky and problematic becomes behaviour and tactical execution. One very serious problem is the exorbitant (i.e. ludicrously inefficient) use of fuel, for prosaic manoeuvres. This is because the aircraft are always over-reacting to terrain and man-made obstacles, so they are constantly resorting to afterburners totally unnecessarily, because they shouldn't have overreacted and lost their energy in the first place. Hence missions often fail simply due to fuel starvation, with an RTB or running out and ejecting. It just blows me away that it can still be like this since 2004, tactical f'ing madness. I've asked for this to be fixed so many times, but they do zip about it, make all the promises in the world, by zero action results. So I don't think it matters what thread you place it in, they will still bring out another version of it with the same broken-a55 idiotic low-level flight behaviours, and failed AI attempts to cope with it. The best thing the user community can do at this point is just hammer them with it, because ED aren't actually paying attention to what's happening in the sim for the past 7 years, and they don't care to fix it any time soon. But their assorted reps etc., will ALWAYS swear black-and-blue that they're on it and fixing it, and that any such further complaint to this effect is unnecessary and merely vexatious. You can't win with ED and it's producers. I've come to the conclusion they're only interested in avionics, graphics, and the appearance of a combat flight sim, but are just not interested in making FC work as a tactical combat FLIGHT sim in practice. It's supposed to FLY at low-level, not go into spectacular spasms of concerted FAIL. And they really squirm it if you're so crass and insensitive as to point out the truth about FC and DCS after they have vacantly promised, for the eleventy-seventh time, that they are on the case, and it is all soon to be fixed. THIS TIME IS DIFFERENT! Edit: spelling
Last edited by zzzspace; 04/15/12 07:10 AM.
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#3556785 - 04/15/12 09:59 PM
Re: FC3 Confirmed.
[Re: Nate]
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Joined: May 2001
Posts: 1,943
Nate
Member
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Member
Joined: May 2001
Posts: 1,943
Dublin, Ireland
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I am going to make sure this is deliberately even more broken in the next release Fly Below 1000m and the AI will explode. Nate
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#3556840 - 04/15/12 11:48 PM
Re: FC3 Confirmed.
[Re: Nate]
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Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
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Hotshot
Joined: Dec 2003
Posts: 6,893
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Complete with dramatic movie radio dialogue I am going to make sure this is deliberately even more broken in the next release Fly Below 1000m and the AI will explode. Nate
-- 44th VFW
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#3556887 - 04/16/12 01:47 AM
Re: FC3 Confirmed.
[Re: Nate]
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Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
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SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
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Nate,
Is there any chance, ANY chance, we could see the simplified avionics from BS2 and A-10C in FC3?
Yeah, I've asked before.
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
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#3556958 - 04/16/12 04:14 AM
Re: FC3 Confirmed.
[Re: Nate]
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Joined: Sep 2011
Posts: 131
zzzspace
Member
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Member
Joined: Sep 2011
Posts: 131
Australia
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I am going to make sure this is deliberately even more broken in the next release Nate I reckon you can't.
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#3557107 - 04/16/12 02:05 PM
Re: FC3 Confirmed.
[Re: PFunk]
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Joined: May 2001
Posts: 1,943
Nate
Member
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Member
Joined: May 2001
Posts: 1,943
Dublin, Ireland
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Nate,
Is there any chance, ANY chance, we could see the simplified avionics from BS2 and A-10C in FC3?
Yeah, I've asked before. It really isn't my place to comment, but I doubt it - however the new Core design opens up some interesting possibilities - but I have no inside knowledge on how FC3 will interact with that. Nate
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#3557109 - 04/16/12 02:06 PM
Re: FC3 Confirmed.
[Re: zzzspace]
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Joined: May 2001
Posts: 1,943
Nate
Member
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Member
Joined: May 2001
Posts: 1,943
Dublin, Ireland
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I am going to make sure this is deliberately even more broken in the next release Nate I reckon you can't. Oh lighten up would ya? Nate
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#3560052 - 04/21/12 12:24 AM
Re: FC3 Confirmed.
[Re: PFunk]
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Joined: Dec 2002
Posts: 4,168
Flogger23m
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,168
US
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Nate,
Is there any chance, ANY chance, we could see the simplified avionics from BS2 and A-10C in FC3?
Yeah, I've asked before. As in a simplified Black Shark and A-10C? I would like that. At least the A-10C part; I am getting used to the KA-50 even if I do not understand most of the functions. I would wish that instead they made all of the modules on the same engine (Flaming Cliffs, A-10, KA-50, ect.) and when you buy one plane you get the engine and updates free. This way you can play online with everyone and the community is not broken up. To take control of other aircraft though, you must buy them as well. Think of it like Rise of Flight's system, accept keeping the community integrated (but not selling maps and theaters as separate content).
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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