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#3555663 - 04/13/12 12:05 PM Re: Friday Update - April 13th [Re: kendo]
NattyIced Offline
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Registered: 04/25/08
Posts: 664
Hopefully they include the wheel friction effects they were working on so ground loops are possible and take offs/landings are more realistic rather than sliding across the ground until your tires pop.


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#3555683 - 04/13/12 12:34 PM Re: Friday Update - April 13th [Re: kendo]
HeinKill Offline
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Registered: 05/25/06
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Loc: Denmark
Looks like it will take a community mod - again - to fix the naff AI manoeuvering, barrel rolls, poor dogfighting etc. The AI fixes are all wingman related.
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#3555690 - 04/13/12 12:44 PM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Online   content
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Registered: 04/08/05
Posts: 2395
Good news on what IS coming, though Luthier is a little unsure on the online CTD, he says they have a internal server on which they test, is that the same as us playing online?
If that is not fixed then the will be a lynching.

Still the AI improvements are welcome, though unless they fix the "superman maneuvers and non engaging AI" then its not really going to get anyone playing offline.

What is very disappointing is the lack of news of other fixes and improvements for CLOD, so i guess no COOP's frown


Edited by BKHZ_Furbs (04/13/12 12:45 PM)
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#3555701 - 04/13/12 01:01 PM Re: Friday Update - April 13th [Re: kendo]
FearlessFrog Offline
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Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Well, there's more in the patch than we thought, and not just performance stuff - which is all good news.

At this point I think it's worth just waiting till it arrives and then giving it a go.

Luthier's comments about them liking the offline AI as it is, and the nerfing of the reds FM (but without Oct100) makes me a bit nervous, but then it wouldn't be a CloD patch release without some potential for real drama smile

So, two weeks then? lol

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#3555708 - 04/13/12 01:09 PM Re: Friday Update - April 13th [Re: kendo]
cheesehawk Offline
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Registered: 02/23/11
Posts: 605
Loc: CA, USA
Actually, that's not that surprising, if you really get into tweaking each peice of the AI customization sliders, you can reproduce pretty decent flying out of them. Certain things are still whack, like the AI knowing right when you pull the trigger everytime, but the flight behavior can be made a lot more realistic than most of the online, user made SP missions have put out there for us so far.

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#3555749 - 04/13/12 01:50 PM Re: Friday Update - April 13th [Re: kendo]
ArgonV Offline
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Wow, I may be able to actually play this on three screens!
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#3555752 - 04/13/12 01:54 PM Re: Friday Update - April 13th [Re: Lieste]
IV/JG7trumps Offline
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Loc: Perth australia
Originally Posted By: Lieste
How on earth could they write a BOB simulator with 'deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft)'?

Who was driving this thing ? ahoy


Pretty sure that if you do any research you will find that the battle was mainly fought at medium altitudes of around 15000 feet, and most of the types used could not reach 20000 with a bomb load! These were unpressurized early war aircraft, not B-29 raids!

Craig
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#3555765 - 04/13/12 02:17 PM Re: Friday Update - April 13th [Re: kendo]
Sim Offline
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Registered: 09/18/01
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yay. A church simulator.... perfect to satisfy my itch.

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#3555770 - 04/13/12 02:27 PM Re: Friday Update - April 13th [Re: cheesehawk]
bisher Offline
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Registered: 03/14/01
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Loc: Manitoba, Canada
Originally Posted By: cheesehawk
Actually, that's not that surprising, if you really get into tweaking each peice of the AI customization sliders, you can reproduce pretty decent flying out of them. Certain things are still whack, like the AI knowing right when you pull the trigger everytime, but the flight behavior can be made a lot more realistic than most of the online, user made SP missions have put out there for us so far.


I agree the intelligence is there, it's just difficult to see what with the three stooges routine it can engage in wink
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#3555809 - 04/13/12 03:41 PM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Online   content
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Registered: 04/08/05
Posts: 2395
Luthier-
Hard to say, after how long this patch took. There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.

This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release".




This what i had been saying for a long time, no more BOB content frown
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