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#3553338 - 04/09/12 02:45 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA



Getting vary close. not rendering extra models BUT now its not firing at anything either. I have a vary annoying suspision that having a _ in your mesh file name causes uber FUBAR. OMG. We will see here shortly. Truelly amazing how something so small can cause total COAS. Kind of like miss placing the Jesus pin on an m2hb rofl


Ok childern...........NEVER EVER USE _ IN A GRAVITEAM GAME. That was the problem. mesh file was named m2hb_fb. It works fine as m2hbfb. OMFG. well that was fun NOT.


Edited by FlashBurn (04/09/12 03:02 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin


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#3553346 - 04/09/12 03:00 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Donken Offline
Junior Member

Registered: 04/07/12
Posts: 15
Good news! Yeah, there are a few tiny small stuff that can make similar errors in steel fury to biggrin But a tip would be to try to reproduce the error so you know to 100% what was wrong. And that way ppl can figure out other stuff also that can be wrong etc.

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#3553361 - 04/09/12 03:15 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Yes, totally true. But usually if an _ or other character causes a problem it simply crashes. Usually an error message is left in the out folder. This one was crazy as it worked, jsut with multiple models rendered to each axis. Would NEVER of thought of that but having help and extra eyes, drawing simular conclusions allows one to switch mind set. Which is what I did........painfully. sigh

But now thats solved.......take a break. Finish .50 texture diffuse, normal, spec maps and set up configs for m2hb for Iran and South Africa. Then Update Dystopia. Move on to other stuff. biggrin
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3553367 - 04/09/12 03:24 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
OH one more thing. Nearly forgot about it. On a .50 cal the barrel moves back about 1 1/2 inches (what 35m or so). Need to figure out how do do that via config.

and thank you everyone that helped. crew
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3553583 - 04/09/12 10:46 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 214
Glad that problem is solved, the game can be quite finicky about the naming format. (As I can attest with the "damage model" entries in SF.)

Originally Posted By: FlashBurn
OH one more thing. Nearly forgot about it. On a .50 cal the barrel moves back about 1 1/2 inches (what 35m or so). Need to figure out how do do that via config.


If it's anything like SF, there's an entry for the weapon in the common_res file, where you can specify the extent and speed of recoil,
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


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#3553599 - 04/09/12 11:32 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
oh thnaks. Problem is just that none of it is commented. But should not be to hard to figure out. Of course as i simplified model to figure out what was wrong I dropped and merged alot of parts. But should have it mainly figured out in the next 24 hours.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3553628 - 04/10/12 01:05 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
I am guessing that the -0.15 refers to recoil for gun? I so wish just one of these had comments.............from m60....

But who knows, lol. You would also need speed of recoil somewhere in config........

Code:
weapons[ssubssssbfbbbsfubssfffssbsfs]()
	{
		M68, s_gun, 0, false, d_gun, head1, wp_loader, shell_path, false, 0, false, false, false, s_klin, -0.15, 1, false, , extract_path, 0, 0, 0, , , false, , 0, ; 
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3553646 - 04/10/12 01:43 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 214


Originally Posted By: FlashBurn

Code:
weapons[ssubssssbfbbbsfubssfffssbsfs]()
	{
		M68, s_gun, 0, false, d_gun, head1, wp_loader, shell_path, false, 0, false, false, false, s_klin, -0.15, 1, false, , extract_path, 0, 0, 0, , , false, , 0, ; 


I don't think that's the entry in the common_res file, which is more likely to have numbers for calibre, muzzle velocity etc and links to sound and visual effects.
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


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#3553648 - 04/10/12 01:48 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Ill take a look. Some stuff certainly changed between k42 and APOS/SABOW. Honestly not a big deal for ai static MG. But now that the path seems clear for playable m113a1... Well you got to have your .50 doing its recoil thing. That weapon was my baby and I have to do its sabow land version justice. biggrin


Code:
 M68, 0, 0, RBAR, 4, 5, 0, 0, 50.92, 105, 1, 0.5, 0.12, 1, 1, 0, 0, 0, 0, 5.5, 0, 0, 0, 0, 1.8, 0.7, 0, 0, 1, 1, shot_m68, reload1, , , 1, 0, 0, 0, txt_gun_m68, GUN, , 105L51, 0, 0, 1;


Oh duh, I forgot all about this file. Used it for energa rifle grenade. THNAKS! In sabow/apos its commen_res_mod. Now the million dollars question. How do you JUST get gun to recoil and not the whole weapon? Actually a m2 on a tripod without some sand bags and in not so great soil WILL recoil on both barrel along with the whole weapon. How vehicle guys hit stuff back in the days before the mod93 mount is beyond me....EVEN with a T&E?


Edited by FlashBurn (04/10/12 02:00 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3553654 - 04/10/12 02:14 AM Re: SABOW Oh geeezzzz m2.50 [Re: Kyth]
Kyth Offline
Member

Registered: 10/22/10
Posts: 214

Code:
 M68, 0, 0, RBAR, 4, 5, 0, 0, 50.92, 105, 1, 0.5, 0.12, 1, 1, 0, 0, 0, 0, 5.5, 0, 0, 0, 0, 1.8, 0.7, 0, 0, 1, 1, shot_m68, reload1, , , 1, 0, 0, 0, txt_gun_m68, GUN, , 105L51, 0, 0, 1;

Okay, if I were to guess, the recoil distance and time would be the values '0.5' and '0.12'. (I think that's the tank's main gun)


Code:
weapons[ssubssssbfbbbsfubssfffssbsfs]()
	{
		M68, s_gun, 0, false, d_gun, head1, wp_loader, shell_path, false, 0, false, false, false, s_klin, -0.15, 1, false, , extract_path, 0, 0, 0, , , false, , 0, ; 


The moving part is defined in the config weapons entry as 'd_gun'.
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


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