If one see me in the game, give me a sign and we'll make a platoon, only if you are honestly willing to discover that game under a different perspective.
Good offer! But given the different time zones...meeting online is unlikely.
Well modern tank tactics do not differ much from WWII, they have only been extended in some ways.
Stabilizer and TIS system added fire on the move and better night fighting capability.
In WOT you can (from my limited experince with the game) develop team tactics, given there would be voice coms betweeen all the players. In that case it can be a great tactial game, but then again...you use game tactics there, not "tank tactics".
On the other hand: in what other sim do you really use tank tactics :-P
There are some that give you really great opportunities, but at the end they can only shine if the community that plays the game makes something of it.
WOT is only tank vs tank + a little bit of arty(or some indirect fire thingies they call "SPG"). It was designed so the player a trasnfer their experice from FPS games to the "tanky-world". So you get different "roles"(other games use "gunner" "engineer" "scout"). What would be really needed to go combined arms would be: tank+infantry+sappers(mines and stuff)+artillery(I mean propper arty). Well, there is sadly NO game around that exells in
ALL of these points :-(
The thing I dislike the most, mind you I know only the public-pick-up games, is the total lack of self-preservation sense by the players. Rushing a recon tank through the enemy lines gun blazing will net you credits for spotting, maybe even some kills a cause great confusion amongts the othe rteam(no wonder, as there is usually no command there :-( ). So its a widely used "tactic"...but one that is completely bollox as it WILL result in the death of said recon tank. I.e. no SANE TC would do that.
To sum up the above points to my point of view: WOT is a great tactical
shooter and maybe a "tank"-game. But not a tank sim.
I think it will be very succesful with its concept: It qick fun for the masses...and a good quality tac shooter for the more interessted. In this way you have much more market appeal then "pure" tac games adn way more market appeal then hardcore simming.