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#3556348 - 04/14/12 08:50 PM AI mods patch, fixed anything?
redpiano Offline
Member

Registered: 08/06/11
Posts: 908
Hey guys, the only thing keeping me from Cliffs is the AI, the big guys seem fine but fighting scouts is just a ridiculous pain in the ass because of the spinning maneuvers they pull off. Are there known plans to fix this or any mods that get rid of it yet?

Thanks.


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#3556430 - 04/15/12 01:43 AM Re: AI mods patch, fixed anything? [Re: redpiano]
bolox Offline
Junior Member

Registered: 06/15/11
Posts: 73

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#3556606 - 04/15/12 12:26 PM Re: AI mods patch, fixed anything? [Re: redpiano]
HeinKill Online   content
Member

Registered: 05/25/06
Posts: 2219
Loc: Denmark
You can tweak the skill settings to stop most of the silly behaviour but a competent PC pilot will find they can always get on the six of an AI pilot, unlike in BoBII.

H
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#3556668 - 04/15/12 02:20 PM Re: AI mods patch, fixed anything? [Re: redpiano]
redpiano Offline
Member

Registered: 08/06/11
Posts: 908
I guess I'll learn the mission editor then.

I have no problem getting on their six it's just hitting them is impossible when they're spinning like a top.

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