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#3556313 - 04/14/12 07:26 PM Re: America's Armor Sim Project: [Re: All_American]
FozzyBear Offline
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Registered: 02/08/11
Posts: 446
Originally Posted By: All_American
We will be conducting operations in any Theatre that is hot, Fiction and non-fiction conflicts. There will also be a Gunnery Range at Ft. Hood, which you will be conducting Tank Tables VI -VIII possibly.


Would the gunnery range (not capitalized since it's not a proper noun) be Sugar Loaf at Fort Hood?


Edited by FozzyBear (04/14/12 07:27 PM)


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#3556538 - 04/15/12 09:54 AM Re: America's Armor Sim Project: [Re: FozzyBear]
All_American Offline
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Registered: 02/06/12
Posts: 107
Originally Posted By: FozzyBear
Originally Posted By: All_American
We will be conducting operations in any Theatre that is hot, Fiction and non-fiction conflicts. There will also be a Gunnery Range at Ft. Hood, which you will be conducting Tank Tables VI -VIII possibly.


Would the gunnery range (not capitalized since it's not a proper noun) be Sugar Loaf at Fort Hood?


(It's a proper nour if that is the name of the map);)

You just reminded me of the name. Was that TT-VII? Close to the airfield?
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#3599353 - 06/29/12 02:36 PM Re: America's Armor Sim Project: [Re: All_American]
Magnum Online   grunt
Lifer

Registered: 01/27/03
Posts: 25512
Loc: Naples, Florida
4/15, last post.... anything new on this one?
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#3599659 - 06/30/12 10:11 AM Re: America's Armor Sim Project: [Re: Magnum]
All_American Offline
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Registered: 02/06/12
Posts: 107
Originally Posted By: Magnum
4/15, last post.... anything new on this one?


Not as much as I would like to have. Have been real busy with work. I have been working on the FCS system which is proving to be a complicated task. I need to get it right. A lot of ppl are depending on a realistic FCS so I am delievering.

There is discussions going on our forums, so if anyone is interested in getting involved with them, please feel free to come by.

I am working on content for a video to talk about our goals and our road of development.
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#3652599 - 09/28/12 04:02 PM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 107
I have the CPU in, but not sure what I am going to do with it yet. It isn't finished yet. I have a good reference image to make it look realistic.

Not sure if I am going to make the gunner turn away from the GPS to operate the CPU...I may blur the GPS a bit.



I am fine tuning the dynamic lead and LRF to be as accurate as possible.

I have also done some SFX work, getting the exterior sounds to sound outside the tank when in the gunners position.

I also removed the TCs independent sight....:|

Refueling and rearming work perfectly, although some of you will not agree with the length of time it takes to do either of them.

I need to figure out why the "F" shows up in crazy places when the LRF fails also.

The 50 CAL when firing it glitches up the GPS camera also. I will have to figure that one out as well.

I also made the tracers for the 50 and 240 bigger. They should be seen from a pretty good distance and they are not......

Its coming along.


Edited by All_American (09/28/12 04:02 PM)
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#3652602 - 09/28/12 04:04 PM Re: America's Armor Sim Project: [Re: All_American]
Magnum Online   grunt
Lifer

Registered: 01/27/03
Posts: 25512
Loc: Naples, Florida
Great news...thx for the update.
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"Every time I hear/read "Free to Play" I know were going to get screwed in the end with micro-transactions. NO THANKS game developers!"

*Intel i7-2600K processor *Cooler Master Hyper N 520 CPU fan *Asus ROG Maximus IV Gene-Z mobo *8GB Corsair Vengeance 1600 DDR3 RAM *Asus ENGTX570 DCII GeForce 570 video card *Western Digital 640GB 7200 w/32MB cache HDD *Corsair TX750M power supply *Microsoft Windows 7 Home Premium SP1 64-bit

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#3652624 - 09/28/12 04:45 PM Re: America's Armor Sim Project: [Re: All_American]
Stormtrooper Offline
US Army
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Registered: 07/10/02
Posts: 19254
Loc: J'ville FL
Thanks for update. smile
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#3653282 - 09/29/12 08:12 PM Re: America's Armor Sim Project: [Re: All_American]
Hellfish6 Offline
Member

Registered: 08/12/05
Posts: 256
Cool. Thanks.

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#3654769 - 10/02/12 12:03 PM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 107
I just successfully finished programming a major part in the FCS.

Now when lasing the reticle and projectile aim at the appropriate target. If you lase at a target at 3500 meters and fire and then move to a target 1500 meters closer with out lasing, you will miss that target.

I am now connecting the FCS and CPU together.


Edit:::

I am going to make the gunner have to engage the CPU...by hitting the appropriate key which will cut to a camera pointed at the CPU on the inside of the turret. Then using a key to open the CPU door.


Edited by All_American (10/02/12 10:17 PM)
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#3656028 - 10/04/12 12:26 AM Re: America's Armor Sim Project: [Re: All_American]
Brit44 'Aldo' Offline
Every Human is Unique
Member

Registered: 01/26/06
Posts: 710
Because I am the arse, I have to ask. Do you think it is wise to perfectly model this in a game?
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