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#3534969 - 03/08/12 01:56 PM Re: America's Armor Sim Project: [Re: Trac_511]
All_American Offline
Member

Registered: 02/06/12
Posts: 106
After the first release, we will be developing it in 1st person, which will be exactly what you said.
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#3535502 - 03/09/12 10:30 AM Re: America's Armor Sim Project: [Re: All_American]
Trac_511 Offline
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Registered: 12/31/11
Posts: 5
Cool deal.

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#3537437 - 03/12/12 09:22 PM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 106
I have released a new video showing the newest additions to the Abrams and which will be used on all the other tanks. Granted, there will need to be slight changes here and there for each tank, but this is basically the base programming.

http://www.americasarmor.com/OpOrd.html

Or on youtube:

http://www.youtube.com/watch?v=LQobXFXpuXA
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America's Armor

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#3538037 - 03/13/12 08:12 PM Re: America's Armor Sim Project: [Re: All_American]
O_Smiladon Offline
Junior Member

Registered: 10/26/10
Posts: 20
Loc: New Zealand
Hi All American,

Thanks for keeping us up to date on what you are doing with you sim.

May i ask if you intent to improve the mussel flash of the tanks, and movement of the aerials on the turret.

keep up the good work.

O_Smiladon

p.s I have registered on your web site.

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#3538052 - 03/13/12 08:33 PM Re: America's Armor Sim Project: [Re: O_Smiladon]
All_American Offline
Member

Registered: 02/06/12
Posts: 106
Originally Posted By: O_Smiladon
Hi All American,

Thanks for keeping us up to date on what you are doing with you sim.

May i ask if you intent to improve the mussel flash of the tanks, and movement of the aerials on the turret.

keep up the good work.

O_Smiladon

p.s I have registered on your web site.


Yes, a lot of the features like the muzzle flash( for all weapons ) and sounds are place holders, as I am programming all the features. Then I will fine tune them with post processing effects.

I still have an issue I have to adjust with the sensitivity of the mouse and I will be moving the 3rd person camera to a proper position probably when we iron out a good solid place for it in Alpha Testing. I may also be adding an additional camera for when the players tank is shut down. I am implementing the hydraulic system so by default the stab is disabled, the player will need to engage the "Cadillacs" to stabilize the turret and guntube.

So to answer your question, a lot of things will be changed by the time it is ready for you guys.

I had a Facebook page created for AARM so some of you can get updates as soon as they get uploaded. I post the YT videos and other links there also.

http://www.facebook.com/pages/Americas-Armor/261363090578452

As well as a Like box here : http://www.americasarmor.com/AARMFB.html

The more people that are interested the more I know I am doing my job...;)


Edited by All_American (03/13/12 08:40 PM)
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#3546600 - 03/28/12 11:25 AM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 106
Just to let everyone know that is following this, I haven't stopped working. I have been busy with work, as well as building my home.

I have been working on the FCS, specifically all the details involving the LRF and all its functions. As well as hit detection and different areas of damage that the tanks can take. I will be testing damage models for individual hits, for near misses. Meaning that if your tank takes a hit and is not destroyed, there will be a mark on the tank where the round hit. There is obviously some development and testing that will need to happen to make this work, so it may be an ongoing project to be tweaked over time.

I want to give the Tankers the feeling that I felt while being in the gunner’s seat. As I did when I had the chance to try SB, I actually felt that feeling in my gut when I would be engaging targets all over hell whipping the turret around. That to me is full immersion at its best. I commend SB for that.

I have also been testing the graphical limits, meaning the amount of trees and grass and static meshes. This will also be important to the size of the maps. Obviously the worlds will not be as large as other simulators, but I hope to make that up in detail and immersion.

If you guys have any questions, you know where to find us: http://www.americasarmor.com smile
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If you want peace, prepare for war....

America's Armor

Dev Notes

AARM on Facebook

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#3547716 - 03/30/12 11:39 AM Re: America's Armor Sim Project: [Re: All_American]
frinik22 Offline
Member

Registered: 02/13/12
Posts: 103
What are your plans for your sim?Single player campaigns?How demanding it will it be graphic-wise?

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#3547867 - 03/30/12 03:45 PM Re: America's Armor Sim Project: [Re: frinik22]
All_American Offline
Member

Registered: 02/06/12
Posts: 106
Originally Posted By: frinik22
What are your plans for your sim?Single player campaigns?How demanding it will it be graphic-wise?


Single player campaigns is very possible at this point, as you might have noticed, there are AI in the dev videos. It will be as demanding as any other highly detailed sim on the market.
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If you want peace, prepare for war....

America's Armor

Dev Notes

AARM on Facebook

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#3549233 - 04/02/12 12:35 PM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 106
I have released a video that showcases some of the physics and the animation of the gun tube a bit better, using a static camera other than the players 3rd person camera.

You can watch it here: http://www.americasarmor.com/OpOrd.html AARM DEV Video 6.5

Or on YouTube: http://www.youtube.com/watch?v=V53VzvhAbFI

Or if you liked the AARM Facebook page you will get it automatically: http://www.facebook.com/pages/Americas-Armor/261363090578452 ...;)
_________________________
If you want peace, prepare for war....

America's Armor

Dev Notes

AARM on Facebook

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#3555413 - 04/12/12 11:02 PM Re: America's Armor Sim Project: [Re: All_American]
NoUseForAName Offline
Hotshot

Registered: 11/02/04
Posts: 5532
Loc: Colorado
Just finding out about this, very cool! Looking forward to more progress
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