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#3556258 - 04/14/12 03:46 PM Re: SAM Simulator [Re: Hpasp]
montieris Offline
Junior Member

Registered: 09/11/11
Posts: 89
Loc: baltics
First picture looks so innocent biggrin like mini steam locomotive, no way anyone could tell there is nuke inside.


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#3556356 - 04/14/12 09:23 PM Re: SAM Simulator [Re: Hpasp]
arkhangelsk Offline
Junior Member

Registered: 09/11/10
Posts: 54
Originally Posted By: Hpasp
Plamya is making the flight profile decision depending on target distance.
I do not see any reason (also the constructors not foreseen any) to override Plamya.
The V-880 missile has plastic nose, that would fail (melt) over Mach3 at low altitudes.

(The Patriot and S-300 family use fused silica nose, to withstand the heat of hypersonic speeds at low altitude)


Well, I don't know. All I can see are my missiles consistently falling behind those pesky F-14s, even when I let them close to under 100km.

My latest bitter experience (rename to GPX extension), miss distance about 5.9km, missile with over 5000km/h speed remaining:




Edited by arkhangelsk (04/14/12 09:56 PM)
Edit Reason: Trying PNG

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#3556435 - 04/15/12 02:07 AM Re: SAM Simulator [Re: arkhangelsk]
Hpasp Online   grunt
Member

Registered: 12/31/09
Posts: 1706
Loc: Hungary, Europe
Originally Posted By: arkhangelsk
Originally Posted By: Hpasp
Plamya is making the flight profile decision depending on target distance.
I do not see any reason (also the constructors not foreseen any) to override Plamya.
The V-880 missile has plastic nose, that would fail (melt) over Mach3 at low altitudes.

(The Patriot and S-300 family use fused silica nose, to withstand the heat of hypersonic speeds at low altitude)


Well, I don't know. All I can see are my missiles consistently falling behind those pesky F-14s, even when I let them close to under 100km.

My latest bitter experience (rename to GPX extension), miss distance about 5.9km, missile with over 5000km/h speed remaining:




Please observe the Vega effective destruction area.
(The purple part of the upper picture, is where your missiles overheat...)

_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3556479 - 04/15/12 05:37 AM Re: SAM Simulator [Re: Hpasp]
piston79 Offline
Member

Registered: 09/02/11
Posts: 865
The V-880 missile has plastic nose, that would fail (melt) over Mach3 at low altitudes.

That seems pretty awkward for me.... To lost a big, expensive missile because of a plastic nose cone... They sure have more apropriate materials (at least they had a MiG-25/31 aircrafts, which had a + 3000 km/h top speed, and their nose cones didn't melt).

Please observe the Vega effective destruction area.

Seems that in 1986, US Armed forces are pretty well familiar with Vega, because in all Libian scenarios, aircrafts are allways out or going out of destruction zone, right after launch...
Anyway, the SIM proves to me that any claims from Libians (and some russian sources) that NAVY losts F-14 in those engagements, are just propaganda....


Edited by piston79 (04/15/12 01:20 PM)
Edit Reason: grammar

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#3556484 - 04/15/12 06:34 AM Re: SAM Simulator [Re: Hpasp]
PN79 Offline
Junior Member

Registered: 09/25/10
Posts: 82
"at low altitudes" - this is important part. Afterall speed of MiG-25 at low altitude is pretty small.

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#3556521 - 04/15/12 09:10 AM Re: SAM Simulator [Re: piston79]
arkhangelsk Offline
Junior Member

Registered: 09/11/10
Posts: 54
Originally Posted By: piston79
Anyway, he SIM proves to me that any claims from Libians (and some russian sources) that NAVY losts F-14 in those engagements, are just propaganda....


To be fair, on the screen, that Big Positive Spike (Missile) does seem to overlap the Negative Spike (Target) and disappear, then the 2nd Positive Spike also seems to overlap, just like you might expect for a hit. It is only when you go to the Magical Plotting screen (a facility open only to us) and see no X, then run out to Google Earth do you realize the missile crapped out by kilometers...

Click to reveal..
13:46 24th of March, 1986.
Operation Prairie Fire

S-200VE Vega-E


00:04:21, Missile launched from launcher-1
Target distance: 89km
Target azimuth: 12‹
Target elevation: 2‹
Target angular speed: 275m/s (0.9 Mach)
Target altitude: 4.5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 38.5dB


00:04:31, Missile launched from launcher-2
Target distance: 87km
Target azimuth: 12‹
Target elevation: 2‹
Target angular speed: 275m/s (0.9 Mach)
Target altitude: 4.5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 38.8dB


00:04:42, Missile launched from launcher-3
Target distance: 84km
Target azimuth: 12‹
Target elevation: 2‹
Target angular speed: 277m/s (0.9 Mach)
Target altitude: 4.5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 39.1dB


00:05:07, Missile launched from launcher-4
Target distance: 81km
Target azimuth: 12‹
Target elevation: 1‹
Target angular speed: -154m/s (-0.6 Mach)
Target altitude: 2.5km
RPC mode: MHI - Narrow Beam
GSN mode: Vcr<0
Received signal strength: 39.4dB


00:05:28, Missile exploded
F-14B Tomcat killed by SAM. (miss distance: 3m)

Total, SNR On Air Time: 5min 48sec


Edited by arkhangelsk (04/15/12 09:18 AM)
Edit Reason: Got hit

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#3556528 - 04/15/12 09:27 AM Re: SAM Simulator [Re: arkhangelsk]
JWNoctis Online   sleepy
Junior Member

Registered: 05/04/11
Posts: 40
It's not all that difficult -- the target return will lose its turbine modulation on kill, if it's not powered by rockets and have no modulation to begin with.

And that positive spike is the estimated impact point, the computer never truly knows where a missile is once it's launched...Seems so, at least.


Edited by JWNoctis (04/15/12 10:20 AM)
Edit Reason: Grammar

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#3556531 - 04/15/12 09:36 AM Re: SAM Simulator [Re: Hpasp]
Hpasp Online   grunt
Member

Registered: 12/31/09
Posts: 1706
Loc: Hungary, Europe
SAMSIM v924 Beta-2 Released
cowboy

Prepare for the BIG BOOOOM!!!
Added the possibility to launch the V-760 15D (Guideline Mod.4) Nuclear tipped SAM Missile, for the S-75M3 Volhov (SA-2E Guideline) system.
biggrin

http://sites.google.com/site/samsimulator1972/



Also fixed two bugs:

- Suicidal RPK behavior of the Volhov system. (not switching RPK signal off, after the last missile detonated)
- No Neva missiles at newer Linebacker-II Scenarios.


Edited by Hpasp (04/15/12 10:04 AM)
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3556552 - 04/15/12 10:26 AM Re: SAM Simulator [Re: Hpasp]
JWNoctis Online   sleepy
Junior Member

Registered: 05/04/11
Posts: 40
Whoa! Going nuclear already?! eek2

Now I am become Death, the Destroyer of Worlds.

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#3556589 - 04/15/12 11:49 AM Re: SAM Simulator [Re: Hpasp]
montieris Offline
Junior Member

Registered: 09/11/11
Posts: 89
Loc: baltics
Thanks for nuclear release! smile

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